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Apple Vision Pro available in the U.S. on February 2

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Re: Apple Vision Pro available in the U.S. on February 2

#171
I'm not very excited about the product itself, but if you are at all interested in spatial computing, it's worth reading through Apple's design and developer resources:

Designing for visionOS - https://developer.apple.com/design/human-interface-guideline...

Inputs: Eyes - https://developer.apple.com/design/human-interface-guideline...

Principles of spatial design - https://developer.apple.com/videos/play/wwdc2023/10072/

Create accessible spatial experiences - https://developer.apple.com/videos/play/wwdc2023/10034/

While I don't think there will be a mass adoption by people willing to put on goggles throughout the day, it's clear that a lot of Apple's ecosystem is being directed toward environmental and situational computing, and the SDK backs that up. Using gaze detection to focus on more than one device in a room, surfacing certain interactions in specific rooms, and low-lag screen mirroring from devices are all pretty high-cost investments that are likely to find uses in other products. I look forward to what kinds of "continuity" type features this tech introduces.

Re: Apple Vision Pro available in the U.S. on February 2

#172
post #143

Has anyone seen a negative review from someone that has had a chance to try it a few times? All of the reviews I have seen have been pretty phenomenal. That is one of the reasons that I am looking to give it a try. If the UI and screen quality is so fantastic, it will be a great virtual screen for productivity and entertainment.

The virtual content looks like physical objects, it’s incredible. The camera feed was a bit blurry though, not sure if that will be in the final device

Re: Apple Vision Pro available in the U.S. on February 2

#173

Earlier quoted context omitted.

What's interesting to me is that it seems to fully get rid of the screen door effect, and could actually be useable for work with virtual huge screens. I didn't really get into VR games, and maybe I should take another crack at them with something cheaper from meta before investing in the Vision Pro. Anyway, there's no way my work will buy me one, and I'm not buying one with my own dollars just to lock it to my corp…

I don’t understand the huge screens thing. The Vision Pro has 4k resolution (if I remember correctly). Most decent monitors have the same. Isn’t this basically the same as moving your existing monitor closer to your head to make it a huge monitor?

With a real monitor, a 4K screen on your desk covers maybe 45 degrees of your horizontal field of view. And it's pixel perfect.

In VR, that 4K needs to cover over 100 degrees FOV. And any 'virtual monitor' content is being resampled and filtered, inevitably blurring/softening things.

I suspect that we're going to need a lot more than 4K resolution before you can comfortably work with small text (e.g. coding, web browsing) in VR.

Re: Apple Vision Pro available in the U.S. on February 2

#174
post #65
post #53

Earlier quoted context omitted.

You will pre-order a 3.5k device without even looking at what it is first? That's just inconceivable to me, maybe I'm just not rich enough?

In the view of a “hobby” it’s not that excessive- especially for the class of people likely to appear on HN. It’s the cost of a high end MacBook Pro, or a vacation to Paris, or about twelve days in an apartment in San Francisco :)

>In the view of a “hobby” it’s not that excessive

It is however, a fairly expensive paperweight. And I have a bunch of gadgets I hardly ever use.

Re: Apple Vision Pro available in the U.S. on February 2

#175
post #37

Earlier quoted context omitted.

I will not sit in a office, were other people can see me, wearing snow goggles. As expensive as they are, as stylish as they are.

Why do you care what it looks like to other people around you?

Why do people wear makeup?

Are you asking me personally? Or do you question the statement overall?

I do live in a society were we evaluate people by looks to a certain degree.

I also don't like it when i don't see my environment.

Re: Apple Vision Pro available in the U.S. on February 2

#176
post #143

Has anyone seen a negative review from someone that has had a chance to try it a few times? All of the reviews I have seen have been pretty phenomenal. That is one of the reasons that I am looking to give it a try. If the UI and screen quality is so fantastic, it will be a great virtual screen for productivity and entertainment.

The press has had two chances to try it, at most. Both being guided demos by Apple.

No one has been free to just “try it out“. There may be reviewers who are doing that right now, but the articles are certainly behind a embargo.

That said I don’t remember anyone saying anything other than that they came away extremely impressed. Which is why I’m really curious too.

Re: Apple Vision Pro available in the U.S. on February 2

#177

Earlier quoted context omitted.

I don’t understand the huge screens thing. The Vision Pro has 4k resolution (if I remember correctly). Most decent monitors have the same. Isn’t this basically the same as moving your existing monitor closer to your head to make it a huge monitor?

Maybe a little. If the existing monitor could also use your entire visual field for workspace and easily be used anywhere. I travel often and I’m looking forward to always having the ability to have a large high resolution display to work on. Also seems cool for entertainment. It’s returnable like anything else.

Yeah, like maybe instead of a desk with huge screens, you could just strap on the vision pro and work on that.

Re: Apple Vision Pro available in the U.S. on February 2

#178

Earlier quoted context omitted.

> Do you know how Apple wants you to run a code editor on Vision Pro? That's right, own a Mac and literally stream the video output to the Vision Pro Source for this? I could believe not wanting a compiler on Vision Pro for battery reasons, but I don't see a reason why something like Sublime Text or VSCode (w/wo Remote) won't be available.

What's the point of running a code editor without a compiler? Obviously I could write code in the Notes app, it doesn't mean I literally want a code-as-text editor, I want to run the code I write. VSCode with remote will be available as it runs on the browser anyway.

Enjoy your 15 minutes of battery life.

Re: Apple Vision Pro available in the U.S. on February 2

#179
post #19

I do hope this is successful. The cult-like behavior that Apple inspires may be the big push needed to help VR become adopted by the general public. If it fails, then I'd be pessimistic that VR will have meaningful progression in the next decade.

This won't be successful, the $3500 price tag alone assures it. It will hopefully lead to something that's actually meant for end users, though.

It won't be mainstream, doesn't mean it won't be successful.

Apple will very likely have a "Vision" (non-pro) product after the technology test bed is proven, etc.

Re: Apple Vision Pro available in the U.S. on February 2

#180
post #19

I do hope this is successful. The cult-like behavior that Apple inspires may be the big push needed to help VR become adopted by the general public. If it fails, then I'd be pessimistic that VR will have meaningful progression in the next decade.

Serious question: why do you expect VR to take off with the general public? A decade into VR experiments, and nobody has come up with good non-gaming applications better than cartoony chat apps. It’s got a worse track record than blockchain.

> It’s got a worse track record than blockchain

This is not true. VR gaming is something some people genuinely enjoy doing and paying money for. There are more than handful of VR gaming studios that can run healthy businesses based on this market.

I'm not saying that the Vision Pro will make VR replace laptops, someday it might, who knows. But suggesting that there is zero value from VR is also not true.

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