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Apple Vision Pro available in the U.S. on February 2

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Re: Apple Vision Pro available in the U.S. on February 2

#101
post #40

Everything is 2D, making it just a TV/phone on your face. Although these other products were never released commercially, the google glasses and microsoft's hololens both envisioned adding 3D objects that interacted with your real space. In comparison, the Vision is very dull. I'm glad they are actually selling commercially though, so maybe we can soon see these features that AR allows, from them or competitors.

Everything is not 2D. Most of the first-party apps they've showcased are, but both the launch event and subsequent videos + documentation have shown full 3D capabilities, both in VR and MR mode of operation for both first- and third-party apps (including full build support in the Unity engine, meaning a huge number of existing VR + MR apps will be deployable on to AVP relatively quickly if developers choose to invest in porting).

HoloLens was commercially released in 2016 and its successor, the HoloLens 2 in 2019, the latter of which is still available.

And the Google Glass (not 'glasses') would not have allowed 3D in any true sense as it lacked the capability to calculate the user's head pose in space, necessary for 3- or 6-DoF tracking. It was essentially a heads up display attached to your face.

Re: Apple Vision Pro available in the U.S. on February 2

#102
post #19

I do hope this is successful. The cult-like behavior that Apple inspires may be the big push needed to help VR become adopted by the general public. If it fails, then I'd be pessimistic that VR will have meaningful progression in the next decade.

This won't be successful, the $3500 price tag alone assures it. It will hopefully lead to something that's actually meant for end users, though.

Re: Apple Vision Pro available in the U.S. on February 2

#103

This product is the first step to the real future of tech. Just like the iPhone took years to catch on (similarly to Vision Pro, the big problem was price), this product's successors will be the market leaders for all tech in 5 years (maybe longer, but I think 5 years is fair).

The iPhone was virtually the only capacitive touch screen phone in 2007. The commercial competition was non existent.

The Vision Pro isn't that, the specs are already matched by the Varjo on the higher end, and there's already competition forming to match the price target from all over the place.

Sure, "made by Apple" will be a seal of a quality that attracts followers of the brand, but it's probably more on par with the Pro Display XDR in terms of impact. And we'll wait for something akin to the Studio Display to see what Apple has really to offer against the competitikn at a reasonable price.

Re: Apple Vision Pro available in the U.S. on February 2

#105
post #92
post #41

Two features that are really clever from a product perspective: 1. Using the spatial cameras/features to scan your own face. I'm surprised Quest 3 doesn't do this... As soon as I saw the concept, I thought, "DUH! So smart it's obvious in hindsight!" 2. EyeSight, to enable people to still "see" your face when you wear the device. Very cool... As a Quest 3 user in mixed reality, I think I freak my family out when I wal…

what would be the use of face scanning? Also, sets of eye stickers already exist for the quest 3

An "eye sticker" is hardly a replacement for a display of your actual face.

Re: Apple Vision Pro available in the U.S. on February 2

#106

Earlier quoted context omitted.

What's interesting to me is that it seems to fully get rid of the screen door effect, and could actually be useable for work with virtual huge screens. I didn't really get into VR games, and maybe I should take another crack at them with something cheaper from meta before investing in the Vision Pro. Anyway, there's no way my work will buy me one, and I'm not buying one with my own dollars just to lock it to my corp…

I don’t understand the huge screens thing. The Vision Pro has 4k resolution (if I remember correctly). Most decent monitors have the same. Isn’t this basically the same as moving your existing monitor closer to your head to make it a huge monitor?

Maybe the biggest difference is that you can place virtual screens and windows arbitrarily as needed, rather than being restricted to parts of your desk where a stand or VESA mount can fit.

So one could for example have the benefits of multiple screens while lounging or in the middle of a flight. Even at a desk, window/screen placement would be more flexible than otherwise possible.

Re: Apple Vision Pro available in the U.S. on February 2

#107
post #26

Earlier quoted context omitted.

Concerned? No, I just don't see any use for it. At least not at that price. Too expensive for a gimmick. At least I didn't buy a PSVR :) Also, as someone who wears glasses: 1. I trust my regular optometrist a lot more than Apple-made lenses. 2. Do I remember right that you can't swap prescription lenses, so you'd have to get one for each family member? Holy 2500 * N!

Vision correction is provided by Zeiss branded magnetic inserts. 1. Your optometrist will be providing the prescription. Zeiss will be providing the optics. You can trust them both. 2. They're expensive, but they pop in and out. https://www.zeiss.com/vision-care/en/highlights/home.html I share your concern over it's usefulness. I should take my Index back out sometime.

Unfortunately the lenses are not expensive, which likely means that they are mass produced. If you have an uncommon prescription, you probably can't get the right lenses.

Re: Apple Vision Pro available in the U.S. on February 2

#108
post #75

Earlier quoted context omitted.

>Companies could offer these as a return to office incentive So an office full of people with VR headsets on? I don't see the incentive in that compared to doing it from home.

The incentive is that you can take your headset off and have a real face-to-face conversation with your coworkers. And when you want to go back and focus, you put the headset back on and are free of distractions. I tried this for a few days with the Quest 2 in a coworking space. I thought it was cool, but the displays weren't good enough and I had trouble reading small text.

The incentive is that you can take your headset off and have a real *sweaty* face-to-*sweaty*-face conversation with your coworkers

fixed.

Re: Apple Vision Pro available in the U.S. on February 2

#109

Earlier quoted context omitted.

What's interesting to me is that it seems to fully get rid of the screen door effect, and could actually be useable for work with virtual huge screens. I didn't really get into VR games, and maybe I should take another crack at them with something cheaper from meta before investing in the Vision Pro. Anyway, there's no way my work will buy me one, and I'm not buying one with my own dollars just to lock it to my corp…

I don’t understand the huge screens thing. The Vision Pro has 4k resolution (if I remember correctly). Most decent monitors have the same. Isn’t this basically the same as moving your existing monitor closer to your head to make it a huge monitor?

This occurred to me. I think I might actually just shell out for a nice monitor instead. The reviews are going to have to be pretty unbelievably positive for me to actually get a vision pro.

Re: Apple Vision Pro available in the U.S. on February 2

#110

I know a lot of people are rightfully concerned with the viability of this product, but I'm unbelievably excited! Definitely going to be pre-ordering one and picking it up on release day if I can! I'm sure it won't be perfect or anything, but I'm mostly just stoked about the possibilities I see with this thing.

What do you see with it? I see a better in some ways (display, cameras, maybe finger tracking) VR headset than an alternative like the Quest 3 but also with some serious downsides, no controllers, insanely high price and potential weight issues because of all the metal/glass.

I won’t buy it because I don’t have any use it for it. But $3500 for a gadget is not crazy.

I look back at what some of my computer set ups cost over the years in non inflation adjusted terms

- An Apple //e with a duo disk drive, a green screen monitor, and a dot matrix printer in 1986 was $3000

- A Mac LC II with 10 MB RAM, an 80MB hard drive, a laser printer a little 12 inch monitor, and a //e card with a separate drive - $4000 with an education discount.

- A PowerMac 6100/60 with 24 MB RAM, 250MB hard drive and a 486 DOS Compatibility Card and a $500 13 inch monitor - $3300 in 1996.

I won’t buy one because just like the 1st gen iPhone, iPad and Apple Watch, it usually doesn’t last as long as the second generation and Apple usually makes rapid advances between the two.

But if Apple addresses all of your other (very valid) concerns, price wouldn’t hold me back from it if I could find a use for it.

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