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Apple Vision Pro available in the U.S. on February 2

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Re: Apple Vision Pro available in the U.S. on February 2

#82

When the Apple Lisa debuted in 1983 it cost $9,995 (equivalent to $29,400 in 2022). The Lisa wasn’t a success but the personal computer was - I think there are some parallels to draw here

except quest 2 costs $300 and Q3 costs $500. And they already exist

Re: Apple Vision Pro available in the U.S. on February 2

#83

With a minor press release and just 256GB storage, it seems like Apple is losing faith in this direction. Hope I'm wrong, underlying tech seems super cool.

They already did the big reveal and said it would be released Q1 2024. Should they do the big reveal again? At this point they need to get them in stores so people can try them out.

Re: Apple Vision Pro available in the U.S. on February 2

#85

Earlier quoted context omitted.

What's interesting to me is that it seems to fully get rid of the screen door effect, and could actually be useable for work with virtual huge screens. I didn't really get into VR games, and maybe I should take another crack at them with something cheaper from meta before investing in the Vision Pro. Anyway, there's no way my work will buy me one, and I'm not buying one with my own dollars just to lock it to my corp…

Screen door effect hasn't been a problem in VR for years.

You are right, but wrong.

For 99% of the price point people will pay for VR, it is still there.

...and will be for Apple Vision (non-pro) and Apple VisionSE.

Re: Apple Vision Pro available in the U.S. on February 2

#86
post #65
post #53

Earlier quoted context omitted.

You will pre-order a 3.5k device without even looking at what it is first? That's just inconceivable to me, maybe I'm just not rich enough?

In the view of a “hobby” it’s not that excessive- especially for the class of people likely to appear on HN. It’s the cost of a high end MacBook Pro, or a vacation to Paris, or about twelve days in an apartment in San Francisco :)

It’s 1.5 times more than I live on in a month.

Re: Apple Vision Pro available in the U.S. on February 2

#87

Earlier quoted context omitted.

What do you see with it? I see a better in some ways (display, cameras, maybe finger tracking) VR headset than an alternative like the Quest 3 but also with some serious downsides, no controllers, insanely high price and potential weight issues because of all the metal/glass.

What's interesting to me is that it seems to fully get rid of the screen door effect, and could actually be useable for work with virtual huge screens. I didn't really get into VR games, and maybe I should take another crack at them with something cheaper from meta before investing in the Vision Pro. Anyway, there's no way my work will buy me one, and I'm not buying one with my own dollars just to lock it to my corp…

Yeah, the high density displays are a big thing for me too. Also, the possibility of polished software that’s properly designed for the form factor (most AR/VR software that isn’t a game has felt kinda duct-tapey up until now).

I also think that compared to say the Quest Pro/3 it has more potential to be host to the first few apps that kick off the “iPhone moment” for AR. The capable hardware is certainly a factor here, but the bigger one is that it has a massive, enthusiastic dev base who can write apps for it on day one. Furthermore, those with iOS apps already can dip their toes in the platform by getting an AR-optimized app by doing little more than checking a tickbox in Xcode.

Re: Apple Vision Pro available in the U.S. on February 2

#88
post #26

Earlier quoted context omitted.

Concerned? No, I just don't see any use for it. At least not at that price. Too expensive for a gimmick. At least I didn't buy a PSVR :) Also, as someone who wears glasses: 1. I trust my regular optometrist a lot more than Apple-made lenses. 2. Do I remember right that you can't swap prescription lenses, so you'd have to get one for each family member? Holy 2500 * N!

Yeah, PSVR was kind of a waste. Was kind of fun for a few hours I guess.

I got one cheap from a co-worker, the only game that i liked was TES5, played hundreds hours, but its been boxed for around two years now.

Re: Apple Vision Pro available in the U.S. on February 2

#89
The main issue I have with the Vision Pro is that Apple learned with the iPad what to do and what not to do when it comes to their customers, chiefly to have an app store that you could not install software outside of. Had the Mac been invented today, it surely would follow the same model, and the Vision Pro is very likely to be following such a model.

If I can't use it to have my own applications, whatever they might be, that I don't want to put on the app store, like emulators, virtual desktops, or hell, even code editors, then what's the point (for consumers like me)?

Do you know how Apple wants you to run a code editor on Vision Pro? That's right, own a Mac and literally stream the video output to the Vision Pro, even though they literally contain the same Apple Silicon hardware (same as the iPad). How insane is that? I hope open competitors pop up where I can just run Windows or Linux (or even Android at this point) and install whatever apps I want.

Sidenote, but imagine in 20 years when everyone's wearing miniaturized versions of AR/VR glasses: https://vimeo.com/166807261

Re: Apple Vision Pro available in the U.S. on February 2

#90
post #21

This product is the first step to the real future of tech. Just like the iPhone took years to catch on (similarly to Vision Pro, the big problem was price), this product's successors will be the market leaders for all tech in 5 years (maybe longer, but I think 5 years is fair).

I just read the release section of wikipedia and it doesn't sound like it took long for the iPhone to 'catch on'. "As of Q4 2007, strong iPhone sales put Apple no. 2 in U.S. smartphone vendors, behind Research In Motion and ahead of all Windows Mobile vendors.[50]" Im also pretty sure that, why its interesting, the benefit is still less than runing your outfit (literally) and this alone will be a deal breaker for A L…

The iPhone was a no-brainer for everyone who had an iPod and a phone in their pocket (reason I got one).

But also remember just how fragmented the phone market was at the time, becoming “second place” wasn’t terribly hard at the time.

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