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Apple Vision Pro available in the U.S. on February 2

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Re: Apple Vision Pro available in the U.S. on February 2

#61
post #40

Everything is 2D, making it just a TV/phone on your face. Although these other products were never released commercially, the google glasses and microsoft's hololens both envisioned adding 3D objects that interacted with your real space. In comparison, the Vision is very dull. I'm glad they are actually selling commercially though, so maybe we can soon see these features that AR allows, from them or competitors.

Vision Pro is stereoscopic and can interact with the environment using ARkit

Re: Apple Vision Pro available in the U.S. on February 2

#62

>With Mac Virtual Display, users can even bring the powerful capabilities of their Mac into Vision Pro, creating an enormous, private, and portable 4K display, ideal for pro workflows this to me would be the more immediate selling point(compared to more consumer type stuff), if this is good enough to replace external monitors so I can essentially have my ideal setup wherever I want. Companies could offer these as a r…

I see the value of that function mostly in public spaces. When you sit on the train, in a plane, waiting at the airport, etc it's currently difficult (though not impossible) to bring a good screen setup, and the risk of shoulder-surfing limits the kinds of data you can work on. A VR headset theoretically solves both issues.

Of course Apple are hardly the first to promise this, and ever other implementation I've tried so far suffered from being incredibly inconvenient due to the low resolution of VR headsets. The Apple Vision Pro at least has 4k for each eye, which should allow you to simulate 1080p screens at a comfortable distance. That might be enough to make it viable if the controls work out good enough. Still not enough to beat physical monitors when you have the space for them.

Re: Apple Vision Pro available in the U.S. on February 2

#63

Earlier quoted context omitted.

What do you see with it? I see a better in some ways (display, cameras, maybe finger tracking) VR headset than an alternative like the Quest 3 but also with some serious downsides, no controllers, insanely high price and potential weight issues because of all the metal/glass.

What's interesting to me is that it seems to fully get rid of the screen door effect, and could actually be useable for work with virtual huge screens. I didn't really get into VR games, and maybe I should take another crack at them with something cheaper from meta before investing in the Vision Pro. Anyway, there's no way my work will buy me one, and I'm not buying one with my own dollars just to lock it to my corp…

Screen door effect hasn't been a problem in VR for years.

Re: Apple Vision Pro available in the U.S. on February 2

#65
post #53

I know a lot of people are rightfully concerned with the viability of this product, but I'm unbelievably excited! Definitely going to be pre-ordering one and picking it up on release day if I can! I'm sure it won't be perfect or anything, but I'm mostly just stoked about the possibilities I see with this thing.

You will pre-order a 3.5k device without even looking at what it is first? That's just inconceivable to me, maybe I'm just not rich enough?

In the view of a “hobby” it’s not that excessive- especially for the class of people likely to appear on HN.

It’s the cost of a high end MacBook Pro, or a vacation to Paris, or about twelve days in an apartment in San Francisco :)

Re: Apple Vision Pro available in the U.S. on February 2

#66
post #57

Earlier quoted context omitted.

What's interesting to me is that it seems to fully get rid of the screen door effect, and could actually be useable for work with virtual huge screens. I didn't really get into VR games, and maybe I should take another crack at them with something cheaper from meta before investing in the Vision Pro. Anyway, there's no way my work will buy me one, and I'm not buying one with my own dollars just to lock it to my corp…

How do you know that it doesn't have the screen door effect?

>Those displays enable the Vision Pro to eliminate something called the "screen-door effect."

https://www.businessinsider.com/less-expensive-apple-vision-...

Re: Apple Vision Pro available in the U.S. on February 2

#67

Earlier quoted context omitted.

What do you see with it? I see a better in some ways (display, cameras, maybe finger tracking) VR headset than an alternative like the Quest 3 but also with some serious downsides, no controllers, insanely high price and potential weight issues because of all the metal/glass.

What's interesting to me is that it seems to fully get rid of the screen door effect, and could actually be useable for work with virtual huge screens. I didn't really get into VR games, and maybe I should take another crack at them with something cheaper from meta before investing in the Vision Pro. Anyway, there's no way my work will buy me one, and I'm not buying one with my own dollars just to lock it to my corp…

I don’t understand the huge screens thing. The Vision Pro has 4k resolution (if I remember correctly). Most decent monitors have the same. Isn’t this basically the same as moving your existing monitor closer to your head to make it a huge monitor?

Re: Apple Vision Pro available in the U.S. on February 2

#68
post #19

I do hope this is successful. The cult-like behavior that Apple inspires may be the big push needed to help VR become adopted by the general public. If it fails, then I'd be pessimistic that VR will have meaningful progression in the next decade.

I hope that this is the big push needed to solve wireless displays. It feels like there are a lot of computing possibilities that open up when one device with a display can defer it's computing power to another device nearby wirelessly. Whether it's used for desktop->VR or phone->monitor or whatever.

Re: Apple Vision Pro available in the U.S. on February 2

#69
post #40

Everything is 2D, making it just a TV/phone on your face. Although these other products were never released commercially, the google glasses and microsoft's hololens both envisioned adding 3D objects that interacted with your real space. In comparison, the Vision is very dull. I'm glad they are actually selling commercially though, so maybe we can soon see these features that AR allows, from them or competitors.

It can run 2D apps, but it isn't limited to 2D. You can build 3D experiences that interact with the space you are in or fully enclosed 3D VR experiences.

Re: Apple Vision Pro available in the U.S. on February 2

#70
post #31

>With Mac Virtual Display, users can even bring the powerful capabilities of their Mac into Vision Pro, creating an enormous, private, and portable 4K display, ideal for pro workflows this to me would be the more immediate selling point(compared to more consumer type stuff), if this is good enough to replace external monitors so I can essentially have my ideal setup wherever I want. Companies could offer these as a r…

> creating an enormous, private, and portable 4K display One? But but... I use multiple monitors... what kind of pros are they targeting it at? > Companies could offer these as a return to office incentive ... along with a self driving car so you can wear your headset on the 2 hour commute? :)

>multiple monitors

so do I, haven't looked too deeply into Apple Vision honestly. My post was just conjecture on the most viable use case short term. there was an HN thread discussing it, seems like it would come down to how well Apple can do eye tracking to dynamically give higher resolution where you are looking - https://news.ycombinator.com/item?id=37037563

for me it just comes down to being an ergonomic improvement over my laptop alone while traveling. If it can do that, I'd buy one and write it off as a business expense

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