Live data from Hacker News

After 34 years, someone beat Tetris [video]

youtube.com

131–140 of 194 posts

Re: After 34 years, someone beat Tetris [video]

#131
post #109

Earlier quoted context omitted.

A comment is just as valid as contributing to a conversation as a video.

The video is the topic of conversation, because it is a record of an achievement. A lowbrow dismissal of that achievement is, as you say, a valid contribution to a conversation about the video. But I would not put the achievement and the lowbrow dismissal on a level as you have suggested. And for whatever it's worth, my kneejerk dismissal of the lowbrow dismissal is just as valid a contribution to the conversation. S…

sschueller offered a differing opinion, klyrs attempted to gatekeep the conversation.

I agree the rollover to level 0 would be the ultimate milestone, if it really resets to the beginning and doesn't introduce a bunch of new challenges and crash conditions. But this would be a much less satisfying milestone, as it just leads to the endurance-fest of being able to play until your physical/mental stamina is exhausted.

Re: After 34 years, someone beat Tetris [video]

#132

Wow, practicing for 3-4 hours per day! I feel like they’re gonna be regretful for spending that much time on this later in life. I spent way too much time playing battlefield 1942, had fun but way too much time wasted.

"The ability to play chess is the sign of a gentleman. The ability to play chess well is the sign of a wasted. life" — Paul Morphy

Re: After 34 years, someone beat Tetris [video]

#133
Amazing to see the progression lately, and GameScout is up there with Summoning Salt as one of the best gaming story tellers out there right now.

Here is another great introduction to the Tetris community by John Green from 2018:

https://www.youtube.com/watch?v=twS0SrDg-fc

Re: After 34 years, someone beat Tetris [video]

#134
post #11

Is this all only possible with old consoles? I'm speculating that modern games limit the amount user IO on PC and Consoles?

Depends on what you mean by "limit user IO". Standard USB keyboards have a limit on the number of keys you can hold down at once but otherwise the limits are your physical speed rather than the protocol. Similarly, these techniques for fast clicking are still under what even the NES hardware is capable of; this rolling technique allows clicking buttons much more quickly than you normally can but they're still a long…

>this rolling technique allows clicking buttons much more quickly than you normally can but they're still a long way from the 30Hz strobe the hardware itself will accept

This is actually false! Top players can actually roll faster than 30hz if they want; however, the game won't recognize this as all distinct inputs, so it really is the hardware that's limiting us. Check out this video to see how precise some players can be: https://www.youtube.com/watch?v=K81CjNo4B_Q

(incidentally, i made a romhack of nes tetris that supports polling multiple times per frame, effectively removing this limit. i talk about it here https://www.youtube.com/watch?v=n9vKMNu5JWo)

Re: After 34 years, someone beat Tetris [video]

#135

I fell in love with Tetris back in the 90s, I’ve played it on a bunch of platforms (including a keyring). To learn VR game dev I’ve been working on a 3D version of Tetris: https://youtu.be/o6RH_iVxlyc?si=Ha15IF1jPKkOsUwa

That looks great! Have you played BlockOut? It was a 3D Tetris for DOS. You might get some good ideas from it.

https://www.youtube.com/watch?v=Wo2b4--pI60

Re: After 34 years, someone beat Tetris [video]

#136

Earlier quoted context omitted.

I must be missing something because it doesn’t seem like ‘DAS’ needs such a technical name. Isn’t it just ‘pushing the D pad the direction you want the piece to go, then letting go when it gets there’?

DAS is probably shorter than anything most people could come up with to describe the style. Do you think your own description: 'pushing the D pad direction you want the piece to go, then letting go when it gets there' is a better way to communicate? Almost any sufficiently advanced community will develop jargon that those outside it find confusing or lackluster.

It's not even a 'style' though, is it? It's just using the controls as designed.

Hyperclicking I get - it's pushing the button faster than the inbuilt repeat rate. DAS seems to just be.. what people must have been doing before hyper clicking got invented? Were people calling it DAS before hyper clicking became a thing? Or was it a retronym introduced to describe the disadvantages of that technique compared to hyper clicking?

Re: After 34 years, someone beat Tetris [video]

#137
post #45

Earlier quoted context omitted.

Quick glossary: DAS - "Delayed autoshift," the delay is between when you press the button and when the long keypress starts to register as multiple clicks, auto-shifting the piece to the sides. So this is kind of a software-based "convention" that everyone knows, you open your word processor, you press the down arrow, it goes "down" one line and then waits for a quarter-second and then starts going in a more fluid mo…

I must be missing something because it doesn’t seem like ‘DAS’ needs such a technical name. Isn’t it just ‘pushing the D pad the direction you want the piece to go, then letting go when it gets there’?

DAS was basically a name people came up for to describe how keyboards repeat keys. Initial keystroke, a short delay, then repeated presses afterwards.

Re: After 34 years, someone beat Tetris [video]

#138

Earlier quoted context omitted.

What is hypertapping and tapping?

These are shown and explained in the video. tapping/hypertapping: what you do to your mouse trying to get your click speed above 10 CPS rolling: the same but tapping each finger on the bottom of the controller while pressing the buttons to feather tap the switch state extremely fast. like fiddling a mechanical keyboard key over the actuation point. The equivalent of putting sharpied electrical tape on your mouse and…

If you have a touchpad, you can alternate between two fingers and effectively double your click speed. 12 clicks per second isn't too hard.

Re: After 34 years, someone beat Tetris [video]

#139

Earlier quoted context omitted.

Gently teasing :) - I definitely got _more_ confused, these are interesting examples. > what you do to your mouse trying to get your click speed above 10 CPS. ?! > The equivalent of putting sharpied electrical tape on your mouse and rubbing it. ?!?

You know, like when you use bacon grease in your USB ports. Or flip the monitor to face away from you when you’re pressing backspace. Just the regular things normal technomancers learn to do to avoid the wrath of the Basilisk.

Kids these days don't realise the sheer dexterity that was needed to flip a CRT monitor to face away from you while pressing backspace.

I'll grant you that the modern way of having a dedicated "Shift" key on the keyboard is more convenient, especially if you need to type a lot of lower-case letters in a row. But we got by alright.

Re: After 34 years, someone beat Tetris [video]

#140

The game is beaten IMO when you beat level 255 and rollover back to 0 avoiding any position that would result in a crash before then.

Not going to happen without TAS.

At around level 247, you start to get game crashes without clearing any lines, just because the 'wrong' kind of piece appeared.

Now try to clear a bunch of lines with restrictions on what kind of pieces are allowed to randomly spawn.

Post reply on HN