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After 34 years, someone beat Tetris [video]

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Re: After 34 years, someone beat Tetris [video]

#91
post #77

Earlier quoted context omitted.

Adding one more thing about CRT monitors for younger folks here... they had better refresh characteristics than early LCD monitors (which had lag due to their more complicated electronics/processing).

They still have better refresh characteristics than LCDs, on paper, although the practical difference becomes negligible.

CRTs have better refresh characteristics at the same refresh rate, which is relevant to NES Tetris because it runs at a fixed 60.1Hz (slightly faster than NTSC). But LCDs are available with higher refresh rate than CRTs, so if the software supports it you can get lower average latency on an LCD.

Re: After 34 years, someone beat Tetris [video]

#92

Wow, practicing for 3-4 hours per day! I feel like they’re gonna be regretful for spending that much time on this later in life. I spent way too much time playing battlefield 1942, had fun but way too much time wasted.

You think most other kids are spending that time on something less regrettable? This is a serious accomplishment. Being able to commit to a goal, and putting in the work to achieve it is a useful skill. I believe it's transferable to some degree between disciplines. It might be called "grit". He's not just goofing off. In order to get to this level of performance, he'd have to have an organized training program, not just be goofing around with tetris. I see it as similar to getting good at bowling, golf, or tennis.

Re: After 34 years, someone beat Tetris [video]

#93

Wow, practicing for 3-4 hours per day! I feel like they’re gonna be regretful for spending that much time on this later in life. I spent way too much time playing battlefield 1942, had fun but way too much time wasted.

To quote Arcade Fire,

   If I could have it back
   All the time that we wasted
   I’d only waste it again
   If I could have it back
   You know I would love to waste it again
   Waste it again and again and again

Re: After 34 years, someone beat Tetris [video]

#95
post #53

Earlier quoted context omitted.

It's an achieveable ending--one not planned by the coders, but one nonetheless. You cannot play past that point. A couple of old arcade games have "kill screens", such as Pacman and Donkey Kong.

Because of the specifics of how this is done you actually can play past this point, but you have to intentionally dodge the crash and the conditions for the crash can be different per level. It is technically possible to go up through level 255 at which point it loops back to 0. It's been done through a tool assisted run (carefully doing inputs frame by frame rather than playing in real time)

In this case, he even intentionally intentionally triggered the crash. As cool an achievement this is, I struggle to call it "beating" the game, since players could still theoretically go much further. Given that the glitch is predictable and well-documented, I'd consider it to be yet another (and new) obstacle to overcome, not the end. This is therefore the first time someone's ever hit the obstacle, and the first time someone's ever passed it (since he missed his first chance at glitching and had to take the second).

All that said, I feel a bit weird telling a community I don't belong to that they're incorrectly enjoying a game I don't play.

Re: After 34 years, someone beat Tetris [video]

#96
post #45

Earlier quoted context omitted.

I thought I knew Tetris. I guess I don't. I'm just humbled by how little I understood of the comment above.

Quick glossary: DAS - "Delayed autoshift," the delay is between when you press the button and when the long keypress starts to register as multiple clicks, auto-shifting the piece to the sides. So this is kind of a software-based "convention" that everyone knows, you open your word processor, you press the down arrow, it goes "down" one line and then waits for a quarter-second and then starts going in a more fluid mo…

I must be missing something because it doesn’t seem like ‘DAS’ needs such a technical name. Isn’t it just ‘pushing the D pad the direction you want the piece to go, then letting go when it gets there’?

Re: After 34 years, someone beat Tetris [video]

#97

Earlier quoted context omitted.

These are shown and explained in the video. tapping/hypertapping: what you do to your mouse trying to get your click speed above 10 CPS rolling: the same but tapping each finger on the bottom of the controller while pressing the buttons to feather tap the switch state extremely fast. like fiddling a mechanical keyboard key over the actuation point. The equivalent of putting sharpied electrical tape on your mouse and…

Gently teasing :) - I definitely got _more_ confused, these are interesting examples. > what you do to your mouse trying to get your click speed above 10 CPS. ?! > The equivalent of putting sharpied electrical tape on your mouse and rubbing it. ?!?

You know, like when you use bacon grease in your USB ports. Or flip the monitor to face away from you when you’re pressing backspace. Just the regular things normal technomancers learn to do to avoid the wrath of the Basilisk.

Re: After 34 years, someone beat Tetris [video]

#98
post #91
post #77

Earlier quoted context omitted.

They still have better refresh characteristics than LCDs, on paper, although the practical difference becomes negligible.

CRTs have better refresh characteristics at the same refresh rate, which is relevant to NES Tetris because it runs at a fixed 60.1Hz (slightly faster than NTSC). But LCDs are available with higher refresh rate than CRTs, so if the software supports it you can get lower average latency on an LCD.

Do the display controllers for LCDs not wait for an entire frame to be written, so it can display it at once?

Re: After 34 years, someone beat Tetris [video]

#99

Earlier quoted context omitted.

In order to get the "kill screen" on Tetris (or Pac-Man, etc) you need to play at an absolute master's level for an extended period of time Also the Tetris player here (edit: arguably) isn't "exploiting" a bug. The game just literally hits a limitation that can only be hit via extended and nearly superhuman play

What if this "kill screen" were to happen at, say, level 30 due to bad code? Would it still be considered "beating the game"?

What's interesting to me is the "kill screen" in Tetris is (apparently?) at a variable point in play.

So, this was the first person to encounter the "bug" (hardware limitation). But, future players may try to hit that point faster, with a lower/higher score, or other combinations of game state to beat the game in a "better" (more interesting) way.

Re: After 34 years, someone beat Tetris [video]

#100

Earlier quoted context omitted.

These are shown and explained in the video. tapping/hypertapping: what you do to your mouse trying to get your click speed above 10 CPS rolling: the same but tapping each finger on the bottom of the controller while pressing the buttons to feather tap the switch state extremely fast. like fiddling a mechanical keyboard key over the actuation point. The equivalent of putting sharpied electrical tape on your mouse and…

Gently teasing :) - I definitely got _more_ confused, these are interesting examples. > what you do to your mouse trying to get your click speed above 10 CPS. ?! > The equivalent of putting sharpied electrical tape on your mouse and rubbing it. ?!?

How is it surprising? Do you think people should just cheat with autoclickers instead?
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