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Learning VIM while playing a game

vim-adventures.com

51–60 of 129 posts

Re: Learning VIM while playing a game

#52

I learned how to use the controls of VI decades before I actually learned that VIM existed, through Hack/Nethack. I thought the controls were ridiculous, but I was a kid, so I just accepted it and learned them, little did I know how useful they would become later on in life.

How close are the controls? I never noticed they were similar... maybe I should try to ascend again, as I'm terrible in VI

Re: Learning VIM while playing a game

#56
post #18

Couldn't move at first, then I realized I had to disable the vimperator plugin. Cool game though!

Ctrl-Z (passthrough keys to website) worked for me in Pentadactyl (and I assume Vimperator).

I think `Insert` does the same thing in Vimperator

Re: Learning VIM while playing a game

#57

I don't use hjkl to move around in vim. At this point it's counter intuitive. Lame

The last word of your comment made me respond..

That'd be considered 'wrong' or missing out. Which the game tries to correct. Supposedly later levels will teach you about vim 'words' and you'll combine hjkl with lots of other commands. You cannot do that the way you use the software. How's that 'lame'?

And what kind of an attitude is this if you click on a game that is supposed to teach you about vim and complain that it's forcing you to learn something right afterwards?

Re: Learning VIM while playing a game

#58
post #14

Congratulations to that very nice and useful game! I loved to play around with the first 2 levels. It's a pity that the project's state is totally unclear (at least to me, a casual visitor). Is it meant to become a community project? Is it a demo of something that will be sold in the future? The explaining text behind the "Unlock Levels" button adds even more confusion: > Additional levels are currently being develop…

Not to mention that this all goes against free software values, in a game that touts "the power of open source".

Instruction and service are some of the cornerstones of mainstream open source. No, it's not something RMS is a fan of, I believe, but it's what has allowed companies like Red Hat, and Canonical to stay alive, and to employ a large number of open source contributors.

Re: Learning VIM while playing a game

#59
I really like this, and if the price isn't too bad I'll pay to keep going as I've learn't more from this than when I've sat down to try to 'learn to do VIM'. I guess there's only so much you can cover in this sort of game format (I'm doubting there will be a .vimrc level), but if it goes far enough to teach me to take all the lag out of navigating and editing, I'll be a happy bunny.
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