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Don’t starve, Diablo – Parallax 7

simonschreibt.de

21–30 of 63 posts

Re: Don’t starve, Diablo – Parallax 7

#21
It's funny that the author understands all the math and engineering behind this feature at such a deep level and then ends with "All this is alien technology!" We really have a tendency to sell ourselves short.

Re: Don’t starve, Diablo – Parallax 7

#22
post #3
post #2

Ah, it was on my list, now I can cross it, thanks. If someone knows how the sky of world of warcraft is made (and to a lesser extent the ground of warcraft3 which I think is a clever use of marching squares), please let us know, Ive been wondering for 10+ years. It has an incredible amount of features (day, night, clouds, moon, stars, etc), it's gorgeous, light, updates beautifully every other frame or so and no, it'…

It isn't just a skybox?

DayZ got a real nice upgrade to their vanilla skybox this year. Procedural weather also coming. You'd think this is all very simple to do and sure it is, to a pro and outsider, but the arma3 engine is long in the tooth and DayZ had some serious neglect for a couple years. Nice to see development has been reignited into overdrive in its 10th anniversary year.

Re: Don’t starve, Diablo – Parallax 7

#23
post #18

Was this a normal option that could be enabled? I played countless hours and I don't remember it at all. The article mentions Perspective Mode like it was something that could trivially be turned on.

IIRC it was added pretty late in development, I remember it because my only involvement was adding the UI menu option to allow users to turn it on/off.

Re: Don’t starve, Diablo – Parallax 7

#24
post #18

Was this a normal option that could be enabled? I played countless hours and I don't remember it at all. The article mentions Perspective Mode like it was something that could trivially be turned on.

Yes, perspective mode existed. I believe it needed to be running on glide which needed certain graphics cards at the time. Glide also enabled dynamic lighting.

Re: Don’t starve, Diablo – Parallax 7

#25
post #2

Ah, it was on my list, now I can cross it, thanks. If someone knows how the sky of world of warcraft is made (and to a lesser extent the ground of warcraft3 which I think is a clever use of marching squares), please let us know, Ive been wondering for 10+ years. It has an incredible amount of features (day, night, clouds, moon, stars, etc), it's gorgeous, light, updates beautifully every other frame or so and no, it'…

Here is a breakdown of a WoW skybox by a Blizzard artist: https://80.lv/articles/how-to-create-skies-for-3d-games/ TLDR. it’s multiple skybox meshes layered

That was a great article, thanks!

Re: Don’t starve, Diablo – Parallax 7

#27
> This looks 3D but it’s not! It is SNES tech and is called “Mode 7“. To render it, Nintendo manipulated textures (trading height for depth) with some coder magic.

Mode 7 essentially is a primitive 3D accelerator, it renders a single textured plane with various transforms. I think in principle it's just as "real 3D" as a modern GPU, it's just very very limited and less accurate.

Re: Don’t starve, Diablo – Parallax 7

#28
post #27

> This looks 3D but it’s not! It is SNES tech and is called “Mode 7“. To render it, Nintendo manipulated textures (trading height for depth) with some coder magic. Mode 7 essentially is a primitive 3D accelerator, it renders a single textured plane with various transforms. I think in principle it's just as "real 3D" as a modern GPU, it's just very very limited and less accurate.

A really fixed pipeline.

Re: Don’t starve, Diablo – Parallax 7

#29
post #18

Was this a normal option that could be enabled? I played countless hours and I don't remember it at all. The article mentions Perspective Mode like it was something that could trivially be turned on.

The article clearly says the mode exists in the game but it wasn't exposed through options and it's not mentioned in any official documentation.

The article does not say this, and it was in the game options. You did need the right type of graphics card though.

Re: Don’t starve, Diablo – Parallax 7

#30
post #28
post #27

> This looks 3D but it’s not! It is SNES tech and is called “Mode 7“. To render it, Nintendo manipulated textures (trading height for depth) with some coder magic. Mode 7 essentially is a primitive 3D accelerator, it renders a single textured plane with various transforms. I think in principle it's just as "real 3D" as a modern GPU, it's just very very limited and less accurate.

A really fixed pipeline.

Gotta save those transistors somewhere! No chip budget for GPSNES.
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