Don’t starve, Diablo – Parallax 7
21–30 of 63 posts
Re: Don’t starve, Diablo – Parallax 7
#22Ah, it was on my list, now I can cross it, thanks. If someone knows how the sky of world of warcraft is made (and to a lesser extent the ground of warcraft3 which I think is a clever use of marching squares), please let us know, Ive been wondering for 10+ years. It has an incredible amount of features (day, night, clouds, moon, stars, etc), it's gorgeous, light, updates beautifully every other frame or so and no, it'…
It isn't just a skybox?
Re: Don’t starve, Diablo – Parallax 7
#23Was this a normal option that could be enabled? I played countless hours and I don't remember it at all. The article mentions Perspective Mode like it was something that could trivially be turned on.
Re: Don’t starve, Diablo – Parallax 7
#24Was this a normal option that could be enabled? I played countless hours and I don't remember it at all. The article mentions Perspective Mode like it was something that could trivially be turned on.
Re: Don’t starve, Diablo – Parallax 7
#25Ah, it was on my list, now I can cross it, thanks. If someone knows how the sky of world of warcraft is made (and to a lesser extent the ground of warcraft3 which I think is a clever use of marching squares), please let us know, Ive been wondering for 10+ years. It has an incredible amount of features (day, night, clouds, moon, stars, etc), it's gorgeous, light, updates beautifully every other frame or so and no, it'…
Here is a breakdown of a WoW skybox by a Blizzard artist: https://80.lv/articles/how-to-create-skies-for-3d-games/ TLDR. it’s multiple skybox meshes layered
Re: Don’t starve, Diablo – Parallax 7
#26Re: Don’t starve, Diablo – Parallax 7
#27Mode 7 essentially is a primitive 3D accelerator, it renders a single textured plane with various transforms. I think in principle it's just as "real 3D" as a modern GPU, it's just very very limited and less accurate.
Re: Don’t starve, Diablo – Parallax 7
#28> This looks 3D but it’s not! It is SNES tech and is called “Mode 7“. To render it, Nintendo manipulated textures (trading height for depth) with some coder magic. Mode 7 essentially is a primitive 3D accelerator, it renders a single textured plane with various transforms. I think in principle it's just as "real 3D" as a modern GPU, it's just very very limited and less accurate.
Re: Don’t starve, Diablo – Parallax 7
#29Was this a normal option that could be enabled? I played countless hours and I don't remember it at all. The article mentions Perspective Mode like it was something that could trivially be turned on.
The article clearly says the mode exists in the game but it wasn't exposed through options and it's not mentioned in any official documentation.
Re: Don’t starve, Diablo – Parallax 7
#30> This looks 3D but it’s not! It is SNES tech and is called “Mode 7“. To render it, Nintendo manipulated textures (trading height for depth) with some coder magic. Mode 7 essentially is a primitive 3D accelerator, it renders a single textured plane with various transforms. I think in principle it's just as "real 3D" as a modern GPU, it's just very very limited and less accurate.
A really fixed pipeline.