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Hasbro laying off Wizards of the Coast staff is baffling

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191–200 of 387 posts

Re: Hasbro laying off Wizards of the Coast staff is baffling

#191

Any more details on what Hasbro's "Entertainment" division does, and why it's lost more than $800M this year?

This might be a stretch (and also is 100% speculative), but maybe it’s a tax write-off thing. They put money into something, decided they wanted the tax breaks more than to sell the product, and there’s your loss.

Re: Hasbro laying off Wizards of the Coast staff is baffling

#192

Earlier quoted context omitted.

Look, for all I know Gigamic is just waiting for someone to come along and make chess.com for Quoridor, and you're the guy to do it. But I think your ignorance of the hobbyist game market is revealed a bit here already (not having full context for BGA, not knowing if Gigamic still owns it - they certainly do and had a booth at Essen this year like they do every year) - and you're vastly overestimating not just Quorid…

Expanding on one point - not just market size, but the amount of competition. As you said upthread, there's no shortage of reasonably popular [1] modern abstract games, there's plenty of other options for people to play. It might be possible to try and promote Quoridor more broadly, given how simple its rules are, but that'd be tough (and marketing it more yourself, beyond just providing an implementation, would prob…

Not even “competition”. BGA is more or less allowed because it’s assumed it drives sales. A Quoridor-only site would probably sell Quoridor fine, but BGA will also sell Cuarto, or a dozen other Gigamic games. Or vice versa - BGA probably does more to draw e.g. Catan players into checking out Quoridor than a dedicated Quoridor site would.

Re: Hasbro laying off Wizards of the Coast staff is baffling

#193

Earlier quoted context omitted.

The alternative systems flourished with DnD 4.0 back in 2008, since that system just wasn't as good as 3.5 or the new 5th edition. Wizards of the Coast did a great job with the balance of customization vs simplicity of 5e and that's why DnD did so well recently. But the alternatives always were there. Its a big community of literal house-rule makers (everyone plays DnD with their own houserules). Its a community used…

Was 4 really worse than 5? Everyone I've heard speak on it is pretty hesitant to say 5 is better, and that a lot of of great design choices (martial classes not being completely outclassed, less frustrating saving throws, rule clarity, better handling of numbers on enemies, better rest mechanics, etc.) were thrown out in 5 because 4 caught so much shit for being "not 3.5".

I loved 3.5, but it was really complex and unbalanced. 4E was a very different kind of game, more like World of Warcraft than 3.5. But I enjoyed it a lot too (the classes were much better balanced), and it was far easier to teach to new players because they couldn't as easily dig themselves into a grave with poor character development (anti-munchkinism, or whatever you call it).

I don't mean role playing a flawed character for story flavor, but that in 3.5e it's way too easy to accidentally make a non viable build that's drastically weaker than other party members (and level appropriate enemies).

5e is more similar to a simplified 3.5e with a little less complexity. And rather than focusing on the tactical turn based combat of the 4e (which was often kind a drag to execute without digital DM aids and digital tabletops), they shifted the focus more to storytelling and player involvement. It was the right move, IMO, for a tabletop role playing game.

On the other hand, I don't think the 5e rules translate as well to computer RPGs. BG3 shines for its exceptional narrative freedom, but its combat is lackluster compared to Temple of Elemental Evil or even Nwverwinter Nights or KotoR, which all used 3E/3.5E to allow really cool build diversity.

Re: Hasbro laying off Wizards of the Coast staff is baffling

#194

As a long term Wizards player / purchaser, I think their product quality has been dropping over the last few years. In D&D, take the Planescape box set - it was a really empty world lacking in the imagination that the original second ed Planescape had. All the D&D content just seems like filler to me. In MTG, they are releasing so many sets that it would cost a fortune to keep up, and the cards are all like 'meh'. Th…

It's a perfect time for Matt Colville's MCDM RPG to be announced. It's on backerkit and people are clearly eager for something different. The crowdfunding is at 4x funding and climbing

Re: Hasbro laying off Wizards of the Coast staff is baffling

#195

Earlier quoted context omitted.

This feels like a self fulfilling thing. You get laid off, so you start following these rules and you are even more likely to get laid off. I can honestly say I not only don’t follow these rules, I think I follow almost their direct opposite, and despite many around me being laid off I never have been even when voluntary redundancy was being offered and applying for it, I have more than enough money to walk away from…

I'm glad you've found fulfilling places to work, but I think you might have a bit of survivorship-bias.

Yeah, your comment above really hit home for me. Had the exact experience and younger me could've used that advice. Things are good now, but yeah

Re: Hasbro laying off Wizards of the Coast staff is baffling

#197

Earlier quoted context omitted.

You sir go wherever you want but please leave Java to professionals that make companies just work (TM). Yes its not ultra fashionate with all new features in some other languages (but improving constantly), but TBH I don't care, at all, I can work till retirement with Java 8 and be very happy, at the end its just a tool to solve problems and darn good one. Proper quality engineering is delivering good robust solution…

All those wonderful technical and business arguments and whataboutisms and swag, but there's still: Larry Ellison

OpenJDK is GPL 2, how is Larry going to take it away?

Re: Hasbro laying off Wizards of the Coast staff is baffling

#198

This is the same Hasbro that tried to retroactively close off the D&D Open Game License (and thus the third party ecosystem). It was a massive betrayal that caused a ton of pushback: https://www.theguardian.com/games/2023/jan/12/dungeons-and-d... They also sell so many overpriced kits with not much going on in them (just a few pieces of paper, not enough dice, sub par instructions ). Or really expensive character toy…

We just need to move on from DnD to other IPs at this point, it is absurdly clear that everyone putting all their eggs in the basket with wizards of the coast and it is just a bad idea. There are plenty of fantastic alternatives, we really don’t need the DnD universe. I mean, as highly acclaimed as BG3 is, people in general seem to feel that the dev’s previous game Divinity Original Sin 2 has better combat mechanics……

> We just need to move on from DnD to other IPs at this point

Or go back to AD&D 1e like the good lord ... err gygax intended :)

Re: Hasbro laying off Wizards of the Coast staff is baffling

#199

Earlier quoted context omitted.

Expanding on one point - not just market size, but the amount of competition. As you said upthread, there's no shortage of reasonably popular [1] modern abstract games, there's plenty of other options for people to play. It might be possible to try and promote Quoridor more broadly, given how simple its rules are, but that'd be tough (and marketing it more yourself, beyond just providing an implementation, would prob…

Not even “competition”. BGA is more or less allowed because it’s assumed it drives sales. A Quoridor-only site would probably sell Quoridor fine, but BGA will also sell Cuarto, or a dozen other Gigamic games. Or vice versa - BGA probably does more to draw e.g. Catan players into checking out Quoridor than a dedicated Quoridor site would.

Also BGA explicitly asks for permission to post these games.

Also BGA is pretty big and large. It's already one of the best places to put digital implementations of games, and that's why you see major hobby games come out on there, like Wingspan and Ark Nova, with about 75 or more new games added to the site every year, including games that haven't even been released yet and still on Kickstarter, like Undergrove recently.

And yeah, I've bought probably at least a dozen games now after playing them on BGA first. It's fun to play them on BGA, but I'd also like to play them in person with my friends, too.

Re: Hasbro laying off Wizards of the Coast staff is baffling

#200

Earlier quoted context omitted.

> getting your app to run on other platforms is as simple as embedding your operating system into WASM and putting it in their browser ???

I'm kidding, but sometimes it feels like that. Javascript is never just Javascript. It depends on whether you use Typescript (with tsc or tsx or esrun?). It depends whether you use V8 or Node or Deno or Bun. It depends whether you're using AWS Lambda or the Serverless framework or a Cloudflare Worker or a Vercel or Fastly edge function. It depends whether you use vanilla or HTMX or React or Next or Vue or Nuxt or Sve…

> I've never seen two Javascript codebases that looked the same

I think you may have described every programming language.

Except maybe Go

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