Can't new MtG sets literally be generated perfectly with AI now? Might be behind a lot of this. Looks like the layoffs were pretty heavy on the art department: https://www.reddit.com/r/dndnext/comments/18ij198/list_of_kn... Reminds me of the transition from classical animation to CGI. It used to take teams of hundreds of animators to make a film simply because of the sheer amount of work to be done. Whole career path…
no not quite
you can generate cards sure
but for a set to work you need more then just random generated cards
especially if you want it to go well
or if you want to continue to have success with crossovers where the choices of mechanics should synagize not just with the set in general but with the lore from the cross over, something mtg somewhat managed to do quite well for multiple of their cross over sets in the recent years
but a lot of the current AI is really bad at getting any of this broader context right
and there is the broader balancing both for draft, commander, balancing prices, reprints etc.
Similar while there are always examples of AI are being extremely well made, most of it has subtle but clear signs it's AI art. That's not necessary bad art, but clearly different art. And a lot of the mtg players I did now over the years cared about the art quite a bit and would probably be very unhappy if it becomes AI art.
I think for a lot of magic players AI generated cards (with similar price gauging selling structures as the current cards) might very well be the last straw causing them to exit the game.
EDIT: Additionally AFIK you can't really copyright AI art in the US which would be a major problem for them.