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Hasbro laying off Wizards of the Coast staff is baffling

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Re: Hasbro laying off Wizards of the Coast staff is baffling

#161

Earlier quoted context omitted.

> What's the point of buying packs? Draft is probably the best MtG style of playing. A lot of MtG turns into pay-to-win, since the best cards of the meta inevitably cost more. Drafting on the other hand, ensures that everyone has zero-cards upon the start of the draft and have to make due with the booster-cards that come in the draft. In many ways, drafting is cheaper. You don't have to worry about making the best de…

As a beginner, I think the drafts are a really unfriendly format that heavily biases experienced players (who know how different mechanics can combo each other, useful counters, deck balance, etc. by heart). I tried that with friends a few times but it was like trying to learn a new game every time, as fast as possible, so you can out-pick the cards before someone else grabs them. Personally I felt it shifted the gam…

Personally even as a player who's pretty good at piloting a deck I dislike draft because it a) requires a good knowledge of the set I don't have the time or inclination to build to know what strategies are supported well b) has a lot of skill in reading 'signals' to have an idea of what colors are being heavily pulled from early enough to change directions and c) gluing that pile of cards into a deck that can be even a little fun to play or have a chance of winning.

Re: Hasbro laying off Wizards of the Coast staff is baffling

#162
post #142

Earlier quoted context omitted.

The enshittification already happened. The most recent incorporation of other IPs, like the upcoming Dr Who, is a series of last gasps. While sales have followed along the aging income growth of existing players, the inverse pressure of exiting players is past sustainable levels. Other forms of gamba have eroded the MTG gamba allure. Re: Youtube - Tolarian Community College - which is very good at capturing the state…

What is inherently wrong with co-branded product? Do you have any data to back up "exiting players"? I don't think we really have a good read on that. The MagicCons I've been to have been increasingly packed with people.

The concern many MtG players have is that throwing a bunch of other IP crossovers into the card game has a variety of potentially negative effects:

- established players who enjoyed the theme of Magic in the first place might be turned off

- it creates an increasing number of products and therefore product fatigue, which is something I’ve heard lots of players mention and was even brought up by Hasbro themselves in a financial call

- it adds to the increasingly confusing legality of cards/formats. Some crossovers have alternate in-universe versions. Many don’t. Some are commander legal. Some are commander and modern legal. Some have their own draft environments. Knowing what cards you can play in a given format is getting obnoxious to track.

- They clearly seem to be introducing new players to Magic, but they are also clearly driving old Magic players away. The question is how persistent are the new players? Do they stick around, or does their interest wane when their favorite crossover franchise isn’t getting new cards anymore?

I personally think it’s too soon to tell, but a lot of the moves strike me as very reminiscent of the types of moves that eventually are identified as enshitificafion as management tries to extract as much short term juice as possible in a way that damages long term health. I’d love to be wrong.

Re: Hasbro laying off Wizards of the Coast staff is baffling

#163

Layoffs during periods of strong performance really raise an eyebrow to me. You should have to prove some economic need to make those kind of layoffs similarly how you have to prove economic need for work visas.

Why do so many people think the economy is in a healthy position? Strong performance now means nothing. e.g., Department Store Sales 3-month average was $17B in 2008 and is now down to under $11B. It's a bloodbath. It has been steadily trending down since 2008. "Bill Ackman warns economy will fall off a cliff if the Fed doesn't hurry and cut rates" The Fed isn't going to cut rates for years. They're refusing to blink…

> Department Store Sales 3-month average was $17B in 2008 and is now down to under $11B. It's a bloodbath. It has been steadily trending down since 2008.

No comment on the rest of your post, but I suspect this particular metric has more to do with the rise of online retailers and less to do with falling purchasing power.

Re: Hasbro laying off Wizards of the Coast staff is baffling

#164

Earlier quoted context omitted.

It's like Oracle buying Sun. We just need to move on from Java to other languages at this point.

If you ever want another huge, ancient labyrinth of a language that also kinda sorta runs everywhere, the Javascript world welcomes you with open tentaces! Here we're controlled by an evil older than Oracle itself (Microsoft and Typescript), with upgrades and crossgrades and cross compilers that deliver astounding 15% improvements in performance in exchange for a mere few animal sacrifices and a lifetime of misery. I…

> getting your app to run on other platforms is as simple as embedding your operating system into WASM and putting it in their browser

???

Re: Hasbro laying off Wizards of the Coast staff is baffling

#165
post #126

Earlier quoted context omitted.

If you ever want another huge, ancient labyrinth of a language that also kinda sorta runs everywhere, the Javascript world welcomes you with open tentaces! Here we're controlled by an evil older than Oracle itself (Microsoft and Typescript), with upgrades and crossgrades and cross compilers that deliver astounding 15% improvements in performance in exchange for a mere few animal sacrifices and a lifetime of misery. I…

Looking forward to the day Amazon buys Rust

Is Rust deployed internally at Amazon?

Re: Hasbro laying off Wizards of the Coast staff is baffling

#166

Earlier quoted context omitted.

It's like Oracle buying Sun. We just need to move on from Java to other languages at this point.

If you ever want another huge, ancient labyrinth of a language that also kinda sorta runs everywhere, the Javascript world welcomes you with open tentaces! Here we're controlled by an evil older than Oracle itself (Microsoft and Typescript), with upgrades and crossgrades and cross compilers that deliver astounding 15% improvements in performance in exchange for a mere few animal sacrifices and a lifetime of misery. I…

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Re: Hasbro laying off Wizards of the Coast staff is baffling

#167

Earlier quoted context omitted.

You didn't like the environmental interactions? I thought it was awesome how the "floor is lava" could quickly become "the air is now noxious gas / steam / full of lava elementals", how undead and the living react to elements different, etc. But it's really more that the action points system gave you a lot more tactical flexibility than the D&D "attack/cast + move" limits. Still, though, I loved the different builds…

I think the environmental effects were fun, but in longer or large battles, too much of the emphasis was placed on managing them. One thing I appreciated about BG3 is that you can use them to your advantage, but they’re not a primary focus of combat. I like the scale and variety of combat in DOS2 better overall, however. All the BG3 combat, outside a handful of battles, felt trivial and anti-climactic.

>All the BG3 combat, outside a handful of battles, felt trivial and anti-climactic.

The final battle in BG3 was clearly rushed in design IMO. You just avoid the fight entirely and you're done. That's not what I want in a climatic final battle with an other-dimensional entity of immense power that has to be controlled by implements of the gods. You straight up shouldn't be able to cheese it, almost as a requirement; it should be the culmination of all the elements of strategy the game has offered, but it doesn't do that to me.

Re: Hasbro laying off Wizards of the Coast staff is baffling

#168

Earlier quoted context omitted.

It may be "free money" as you frame it. But a cash stream that provides n dollars per year forever can be valued in today's dollars, assuming a discount rate of d, at n / (1-d). So it's reasonable to prefer cash now to revenue forever, at that exchange rate, depending on your corporate interests. https://www.investopedia.com/terms/p/present-value-annuity.a...

You have the right idea, but you got the formula wrong. That's evidenced in the source you link, but you can also reason it from first principles: a higher discount rate should make the cash stream less valuable, not more . The correct formula is n / d.

Oops, that's what I get for mathing before coffee-- mixed up the formula for \sum (1+r)^n vs. \sum r^n

Re: Hasbro laying off Wizards of the Coast staff is baffling

#169
post #100

Earlier quoted context omitted.

Also their recent move to 3-book + DM screen sets is really annoying. They did it first with Spelljammer's rerelease into 5e and I think the oceanic thirst for Spelljammer content might have sent them the wrong signal about the popularity of the actual content which was pretty thin for the amount you paid for it with notable missing rules like long range travel... for the space setting.

The combat system is pretty piss-poor, too - to the point where many people have released their own, better, rulesets for combat to address these problems.

Spelljammer combat? You have any links to that my wife is running a Spelljammer campaign right now and those might be useful to her.

Over all yes the whole thing came across as very weak and half hearted but of course it's freaking Spelljamming so it still sold very well despite being a weak product.

Re: Hasbro laying off Wizards of the Coast staff is baffling

#170
post #167

Earlier quoted context omitted.

I think the environmental effects were fun, but in longer or large battles, too much of the emphasis was placed on managing them. One thing I appreciated about BG3 is that you can use them to your advantage, but they’re not a primary focus of combat. I like the scale and variety of combat in DOS2 better overall, however. All the BG3 combat, outside a handful of battles, felt trivial and anti-climactic.

>All the BG3 combat, outside a handful of battles, felt trivial and anti-climactic. The final battle in BG3 was clearly rushed in design IMO. You just avoid the fight entirely and you're done. That's not what I want in a climatic final battle with an other-dimensional entity of immense power that has to be controlled by implements of the gods. You straight up shouldn't be able to cheese it, almost as a requirement; i…

Yeah, you can beat the whole thing in a few turns. The enemies in the courtyard and ascent to final boss were a bit better, but still akin to any number of fights in DOS2 (vs. a climax).
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