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Quest 2 is outselling Quest 3

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Re: Quest 2 is outselling Quest 3

#31
post #16

For those with either q2 or q3, what do you use it for? Can q3 be used for productivity purposes (e.g virtual office) or is the tech not there yet? I bought a quest 2 and tried boxing and beat saber (both impressive), but the novelty of VR wore off and I haven’t touched it since (i.e. in years). I think a lot of quest 2 owners were similar. Is quest 3 any different?

Walkabout MiniGolf. I haven't played anything else since I bought that game, more than 2 years ago.

I play this a lot too.

I do enjoy Beat Sabre as well but WMG is what I click the most hours on.

The free ISS experience is what I stick on when introducing new people to the device because it’s totally mind bending floating about space (but also really safe and easy to figure out).

I do also like streaming games to my Q3 via my gaming PC. Got a few games from Steam VR which are quite fun. Google Earth is surprisingly enjoyable too - for those occasions I just want to explore a 3D world without any real objective.

Re: Quest 2 is outselling Quest 3

#32

Q2 owner here: I actually want to upgrade to Q3 since the Fresnel lenses on the Q2 are kind of crappy producing tonnes of god-rays, and the 3 step IPD adjustment is far too rudimentary and limited in range(it goes up to 68mm while my eyes are 71mm) because of which, to my eyes, it looks like ass in some scenes. Q3 lenses and flexible IPD should solve all those issues. Devil's advocate take: Unlike cheap handheld gami…

I just want a good device for seated HOTAS / wheel flight Sim/driving sim use, with a reasonably decent FOV. My old OG Lenovo Explorer was ok for Elite Dangerous as a novelty experience, but I found everything pretty much subpar. You had to be right on the sweet spot and only look straight ahead for a warping kind of screen door effect not to be the only thing you'd see, or was it perhaps a blur?

And the FOV gave me literal blind zones not experienced in triple screens that caused me to take someone out in racing (he came out from the pits just as I passed, I would have seen it on my triples for sure). And in flight Sims, the resolution was so poor nothing could be made out of the instruments.

There's devices like the Pimax Crystal, but here they decided to make it battery powered which contributes to bulk, weight, causing it to be a massive pain in the neck - on top of the battery life issues! Oh and it's obscenely expensive.

To add to that, only my old Samsung Gear has allowed diopter adjustments (glasses). I've yet to see any that allows for someone with mild myopia to use VR without dealing with glass inserts.

There's just so many compromises. Which is why I stick to my triple qhd 32"s and trackir for now.

Re: Quest 2 is outselling Quest 3

#33
Specs schmecks,

which one provides more comprehensive and constant surveillance and streams the highest resolution highest quality biometric data to select partners who may have exiting opportunities to offer me or a business interest in knowing my business!?

Re: Quest 2 is outselling Quest 3

#34

I have 4 Q2s (for the fam). The Q3 is better but not enough better. I tried the Vision Pro, and it’s not even close. Someone who actually really cares about this stuff will buy the Vision. I mention that only because the increase in quality really needs to be able to be perceived to justify the increase in price. Honestly think the Vision Pro visual fidelity and UX is 10X. I’m curious how the Q2+Q3 compares with the…

I bet the Quest will actually get a bump once the Vision Pro is out. Apple will market the ideal and Quest will look like an attainable alternative.

Re: Quest 2 is outselling Quest 3

#35
‘ I struggled with this point at Meta, where everyone involved in any strategic decision had, as far as most consumers go, “infinite money”. ‘

That reminds me of the time a Y Combinator start up did a $500 shower head.

Re: Quest 2 is outselling Quest 3

#36

Q2 owner here: I actually want to upgrade to Q3 since the Fresnel lenses on the Q2 are kind of crappy producing tonnes of god-rays, and the 3 step IPD adjustment is far too rudimentary and limited in range(it goes up to 68mm while my eyes are 71mm) because of which, to my eyes, it looks like ass in some scenes. Q3 lenses and flexible IPD should solve all those issues. Devil's advocate take: Unlike cheap handheld gami…

This is the reason why I went with a Pico 4 for now.

It has flexible IPD and a better screen than the Quest 2, and only cost me 200€.

The ecosystem is worse with less apps, but for getting my feet wet it’s ample.

Re: Quest 2 is outselling Quest 3

#37
Q2 owner, decided not to upgrade to the Q3 because I want a mid range headset with a DisplayPort connection.

As much as I appreciate wireless PCVR - I am excited for its future but it doesn't do it for me at this stage.

People say that the latency and fidelity are indistinguishable from wired PCVR - that has not been my experience. I have a high end WiFi 6 router where the Q2 is the only device connected in line of sight of the router via 5ghz and my PC is connected via gigabit ethernet. I have also tweaked all the settings, purchased Virtual Desktop and done my best.

It's _fine_ but certainly not delivering anywhere close to what the headset hardware can offer in terms of fidelity.

The worst part is that, though better than wireless, even PCVR over the link cable is kinda rubbish.

Previously to the Q2 I had an HP Reverb G2 and the visual quality was mind blowing - however the controller tracking and software was a disaster. Prior to that I had a Rift 2 and prior to that Lenovo Explorer.

The Quest 2 feels about as good as the Rift 2 - though I think I preferred the Rift 2 because it had little-to-no setup and felt more responsive in games like BeatSaber.

The reviews for the Q3 sing its praises but I have been here before. I have tried the Pico 4 and I know the Q3 is around that level of quality - however the lack of uncompressed, responsive PCVR keeps me away.

If Meta released a Rift 3 - which was just a lighter/thinner Q3 without the battery/SoC - I'd be all over it. I'd love to see them improve the PCVR software, incorporate hand tracking and other such improvements.

Even for productivity, a wired PCVR headset makes more sense as it would be lighter, thinner, have unlimited run time and better latency/quality for work that doesn't suit lossy compression.

The bigscreen beyond basically proves that point - if only it wasn't like $4000 AUD excluding the base stations and controllers haha.

So yeah, I'm sticking to my Q2 until someone somewhere releases a decent mid ranged PCVR headset.

Re: Quest 2 is outselling Quest 3

#39
post #32

Q2 owner here: I actually want to upgrade to Q3 since the Fresnel lenses on the Q2 are kind of crappy producing tonnes of god-rays, and the 3 step IPD adjustment is far too rudimentary and limited in range(it goes up to 68mm while my eyes are 71mm) because of which, to my eyes, it looks like ass in some scenes. Q3 lenses and flexible IPD should solve all those issues. Devil's advocate take: Unlike cheap handheld gami…

I just want a good device for seated HOTAS / wheel flight Sim/driving sim use, with a reasonably decent FOV. My old OG Lenovo Explorer was ok for Elite Dangerous as a novelty experience, but I found everything pretty much subpar. You had to be right on the sweet spot and only look straight ahead for a warping kind of screen door effect not to be the only thing you'd see, or was it perhaps a blur? And the FOV gave me…

The Bigscreen Beyond requires glass inserts but it is pretty much for your usecase. I'm looking to get one myself.

Re: Quest 2 is outselling Quest 3

#40
post #16

For those with either q2 or q3, what do you use it for? Can q3 be used for productivity purposes (e.g virtual office) or is the tech not there yet? I bought a quest 2 and tried boxing and beat saber (both impressive), but the novelty of VR wore off and I haven’t touched it since (i.e. in years). I think a lot of quest 2 owners were similar. Is quest 3 any different?

I bought one recently, it's the first VR headset I own.

As far as using it for productivity as a screen, it's more usable than I was expecting but not really the first choice I would opt for. it remind me of the days where computer had CRT monitors or early LCD the text is not blurry but the resolution not good enough that you can stuff a lot of thing in the screen.

the reason I bought one is to see how far we've come since the last time I used VR, which was around 5 years ago at work where there was a colleague showcasing the work his team was doing related to medical visualization software, they had a demo room to sell the project to upper management. I think they had steam + htc headsets.

so far my verdict has been that there's still around 10 years before these headset can replace my desktop monitors.

with an affordable price for : - +60ppd,

- varifocal lenses,

- good large field of view (on both direction).

because currently (for me at least):

- objects that are too close break the 3d or at least make it very uncomfortable and require you to close one eye or another to see things.

- the resolution is good but nowhere close enough that you forget you're in a headset, and the thing good resolution would enable qualitatively different content.

- the FOV because currently it feel like you're wearing thick scuba diving glasses. I don't know it this got more to do with the distance of the screens to eye or how the steam + vive + quest were made.

- this I think is more of quest thing than a general VR thing since the steam one didn't have this when I tried it, good visual overlap between the right and left eye. but when there's not enough in some angle the vision get uncomfortable.

I intend to use mine to dabble a little bit in my free time around what a 'desktop environment' would look like in these settings, stuff like spatial computing but with a focus on the other way around compared to what's get shown here of more generally in the media. like a portable workshop that can have your projects laying in a room, your 3d designs in another, A monitoring room with different dashboards, graphs, KPIs etc to track projects.

more generally exploring what kind of new UX this environment can enable.

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