I bought one recently, it's the first VR headset I own.
As far as using it for productivity as a screen, it's more usable than I was expecting
but not really the first choice I would opt for. it remind me of the days where computer had CRT monitors or early LCD the text is not blurry but the resolution not good enough that you can stuff a lot of thing in the screen.
the reason I bought one is to see how far we've come since the last time I used VR, which was around 5 years ago at work where there was a colleague showcasing the work his team was doing related to medical visualization software, they had a demo room to sell the project to upper management. I think they had steam + htc headsets.
so far my verdict has been that there's still around 10 years before these headset can replace my desktop monitors.
with an affordable price for :
- +60ppd,
- varifocal lenses,
- good large field of view (on both direction).
because currently (for me at least):
- objects that are too close break the 3d or at least make it very uncomfortable and require you to close one eye or another to see things.
- the resolution is good but nowhere close enough that you forget you're in a headset, and the thing good resolution would enable qualitatively different content.
- the FOV because currently it feel like you're wearing thick scuba diving glasses. I don't know it this got more to do with the distance of the screens to eye or how the steam + vive + quest were made.
- this I think is more of quest thing than a general VR thing since the steam one didn't have this when I tried it, good visual overlap between the right and left eye. but when there's not enough in some angle the vision get uncomfortable.
I intend to use mine to dabble a little bit in my free time around what a 'desktop environment' would look like in these settings, stuff like spatial computing but with a focus on the other way around compared to what's get shown here of more generally in the media. like a portable workshop that can have your projects laying in a room, your 3d designs in another, A monitoring room with different dashboards, graphs, KPIs etc to track projects.
more generally exploring what kind of new UX this environment can enable.