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Sigil II, a Doom WAD from J.Romero, has been released

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Re: Sigil II, a Doom WAD from J.Romero, has been released

#61

Romero is a strange figure. Why wasn't he able to really make it after id? From Daikatana to Empire of Sin, everything was a flop, more or less. Who is John Romero?

He is a good game designer who invented some of the common tropes of FPS. After Quake and Doom he tried things that were sometimes too ambitious or just didn't work out. First of all, most game designers don't have as much success as he had after Id. Second, how are you going to follow up games as successful as Doom. Also don't forget Wolfenstein, Hexen.. (Full disclosure: I met him once and he was nice.)

Romero strikes me as the type who hit paydirt, and then his cocaine-fueled ego took the wheel (lol Daikatana).

He does seem cool as an older, chill guy now that he doesn't have to live with the pressures of being a hit parade.

Re: Sigil II, a Doom WAD from J.Romero, has been released

#62

Earlier quoted context omitted.

Thirty years ago, computers were magic. Forty, too. Haven't you noticed, though? They're still magic. I do not miss the nonsense with unreliable media, however. Loading Elite from tape took five minutes and if humidity or temperature were unusual or the moon occluded Santraginus or whatever it'd be spewing endless CRC check errors. Some hardships are valuable learning experiences, but this one is just trauma.

The magic now is so beyond that it doesn't feel special anymore. Maybe it's because I read about new games more than I play them. Seeing what Ureal can do makes me think anything is now possible so loses some shock factor, though I'm sure first hand in-game would still be Wow! I'm still waiting for the killer immersive VR game.

If you’ll allow the unsolicited suggestion: one excellent way to rediscover the joy of computers is to write a game. Even something simple for yourself, like a Tetris clone or a cattery simulator. Back in the day, that meant hand-rolled hardware gymnastics on an 6502. These days, there are many excellent engines and tools available, but you’re still never far from cutting real code.

Re: Sigil II, a Doom WAD from J.Romero, has been released

#63
post #10

Earlier quoted context omitted.

What a time to be a kid. Computers and games were absolute magic . Some of us were lucky enough to have a 386 and if we squished the screen down far enough we could get a reasonable framerate. Some of us were lucky enough to have mates with a 386. I was particularly lucky in that my mates dad had a small pc store in his shed. So we also had a laplink cable for transferring software and a serial cable for multiplayer…

Thirty years ago, computers were magic. Forty, too. Haven't you noticed, though? They're still magic. I do not miss the nonsense with unreliable media, however. Loading Elite from tape took five minutes and if humidity or temperature were unusual or the moon occluded Santraginus or whatever it'd be spewing endless CRC check errors. Some hardships are valuable learning experiences, but this one is just trauma.

I agree they’re still magic. Ever since I had my first Amstrad coming up to 40 years ago, I’ve been enamoured with them.

My point sort of drifted off into nostalgia a little, but I think there was something in the scarcity of it back then - probably helped somewhat by growing up in rural NZ.

Re: Sigil II, a Doom WAD from J.Romero, has been released

#64
post #10
post #3

Also, today is the 30-year anniversary of DOOM's release.

What a time to be a kid. Computers and games were absolute magic . Some of us were lucky enough to have a 386 and if we squished the screen down far enough we could get a reasonable framerate. Some of us were lucky enough to have mates with a 386. I was particularly lucky in that my mates dad had a small pc store in his shed. So we also had a laplink cable for transferring software and a serial cable for multiplayer…

When Doom was released I had a Gateway 2000 4DX2-66v tower. It had a 486DX2-66, ATI Ultra Pro VLB video card and a VLB connected IDE controller. Doom was nice and smooth on it without having to reduce the screen. My brother had an IBM PS/2 Model 90 with a 486DX2 at home which belonged to his employer. We would play via modem.

Re: Sigil II, a Doom WAD from J.Romero, has been released

#65

John Carmack and John Romero are going to discuss Doom live on Twitch in about 55 minutes (8PM GMT). https://www.twitch.tv/theromero

Well, the ending was interesting. I wonder if the two of them are on good terms.

What happened?

Re: Sigil II, a Doom WAD from J.Romero, has been released

#66
post #10

Earlier quoted context omitted.

What a time to be a kid. Computers and games were absolute magic . Some of us were lucky enough to have a 386 and if we squished the screen down far enough we could get a reasonable framerate. Some of us were lucky enough to have mates with a 386. I was particularly lucky in that my mates dad had a small pc store in his shed. So we also had a laplink cable for transferring software and a serial cable for multiplayer…

This magic feeling. Can we find it in modern games ? I was searching and just couldn’t. Did you manage to find something ?

Did you feel it with Quake too?

If you were to find it today, it'd probably have to be an indie game. It's a bit of a jump, but if you like exploring alone you could try Scanner Sombre.

Re: Sigil II, a Doom WAD from J.Romero, has been released

#67

The 2023 Doom Cacowards were also just published. It's a community collection and celebration of the best Doom maps and mods released this year! I personally recommend MyHouse.wad. https://www.doomworld.com/cacowards/2023/

65 pages of comments of people losing their minds on MyHouse.wad. I made a few doom and duke nukem maps in my time!

Re: Sigil II, a Doom WAD from J.Romero, has been released

#68
post #66

Earlier quoted context omitted.

This magic feeling. Can we find it in modern games ? I was searching and just couldn’t. Did you manage to find something ?

Did you feel it with Quake too? If you were to find it today, it'd probably have to be an indie game. It's a bit of a jump, but if you like exploring alone you could try Scanner Sombre.

Did you feel it with Quake too?

well, With Quake not really :) It’s hard to explain why. I’ve seen nothing as satisfactory as shotgun in Doom. ;) More realistic - yes. Better rendered - yes, but nothing of the same level of satisfaction :) I think I know the answer but like with any art it’s difficult to put into words. Easier to make something with the similar energy. Perhaps one day …

>… Scanner Sombre

Thank you for the advice. I’ll take a look. I recall Elite was also nice once . I’ve made computer that was able to run it with my own hands which involved soldering and debugging it with oscilloscope for the first time in my life. So it was a double pleasure once it worked :) Or double magic :)

Re: Sigil II, a Doom WAD from J.Romero, has been released

#69

John Carmack and John Romero are going to discuss Doom live on Twitch in about 55 minutes (8PM GMT). https://www.twitch.tv/theromero

Is there a way to watch it from the start?

YouTube archive: https://youtu.be/QvAkaJsvAXs

Re: Sigil II, a Doom WAD from J.Romero, has been released

#70

The 2023 Doom Cacowards were also just published. It's a community collection and celebration of the best Doom maps and mods released this year! I personally recommend MyHouse.wad. https://www.doomworld.com/cacowards/2023/

John Romero playing MyHouse: https://youtu.be/gIl_TqFJNO8
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