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Sigil II, a Doom WAD from J.Romero, has been released

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Re: Sigil II, a Doom WAD from J.Romero, has been released

#4

Romero is a strange figure. Why wasn't he able to really make it after id? From Daikatana to Empire of Sin, everything was a flop, more or less. Who is John Romero?

I was just reading or watching something about this last week. I will see if I can find it.

Horribly paraphrased:

Carmack was able to pull off impressive tech without impressive level designers was the gist of it.

Romero is talented at the design side but at the time that didnt translate into better games / companies like the fundamental tech did.

Re: Sigil II, a Doom WAD from J.Romero, has been released

#5

Romero is a strange figure. Why wasn't he able to really make it after id? From Daikatana to Empire of Sin, everything was a flop, more or less. Who is John Romero?

He is a good game designer who invented some of the common tropes of FPS. After Quake and Doom he tried things that were sometimes too ambitious or just didn't work out.

First of all, most game designers don't have as much success as he had after Id. Second, how are you going to follow up games as successful as Doom.

Also don't forget Wolfenstein, Hexen..

(Full disclosure: I met him once and he was nice.)

Re: Sigil II, a Doom WAD from J.Romero, has been released

#6

Romero is a strange figure. Why wasn't he able to really make it after id? From Daikatana to Empire of Sin, everything was a flop, more or less. Who is John Romero?

I was surprised too.

When I talked to fellow gamers about the awesome stuff Carmack does, they were all like "he's just a engineer, Romero is the real genius!"

But somehow I didn't see anything impressive from Romero, while Carmack was doing cool stuff all the time.

Sure, it wasn't artsy like Romero's work, but it was still impressive.

Re: Sigil II, a Doom WAD from J.Romero, has been released

#9

Romero is a strange figure. Why wasn't he able to really make it after id? From Daikatana to Empire of Sin, everything was a flop, more or less. Who is John Romero?

Romero seems like a guy who has a ton of fantastical designs that needs a more conservative designer to help trim them down and bring them into reality. For id Software, that was Tom Hall.

Re: Sigil II, a Doom WAD from J.Romero, has been released

#10
post #3

Also, today is the 30-year anniversary of DOOM's release.

What a time to be a kid. Computers and games were absolute magic.

Some of us were lucky enough to have a 386 and if we squished the screen down far enough we could get a reasonable framerate. Some of us were lucky enough to have mates with a 386. I was particularly lucky in that my mates dad had a small pc store in his shed. So we also had a laplink cable for transferring software and a serial cable for multiplayer gaming.

Again, it was magic.

Edit: without wanting to sound too “get off my lawn”. I was loading up some games on a tablet for a flight with the kids today and they just don’t care that much. They could get a new game at any moment. For us a new game was a rarity. If one of us got a new game from somewhere we’d bmx over to our mates so they could copy it. I recall a friend getting the quake demo and zipping it on to 8 disks for me, the 6th of which was corrupt. It took a week of back and forth before I finally got to play it.

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