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Sigil II, a Doom WAD from J.Romero, has been released

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Re: Sigil II, a Doom WAD from J.Romero, has been released

#51
post #48

Earlier quoted context omitted.

Reminds me of Notch. He took his incredible Minecraft success and pitched this new game where you’d have a space ship and a CPU with limited resources. I downloaded some tech demo and… it was just another janky Java-based FPS engine. He had that adequate but short-lived card game but that’s about it. I’m not sure there really is any surprise here. We all know that being a success doesn’t imply generalizable skill, wh…

0x10c had serious promise. In many ways it was one of the 300 attempts at creating a successful SS13 clone (but with Mojang on it it _might_ have worked?). Who knows.. Even Minecraft was catching lightning in a bottle. It was there just at the right moment at the right time. The odd choice of Java was just the right thing needed to make it take off. First since you could play it in the browser(remember applets?), lat…

Huh. I don’t ever remember Minecraft being playable in the browser.

Re: Sigil II, a Doom WAD from J.Romero, has been released

#52
post #40
post #33

Earlier quoted context omitted.

In the original Doom you could use IDKFA and IDDQD for infinite ammo and godmode (from memory!)

IDSPISPOPD! Got it right! Back then cheat codes were hard to find, especially if you found doom on shareware floppies and didn’t have BBS access to the DooM FAQ.

> Back then cheat codes were hard to find,

And a couple of years later we had dlh.net

Re: Sigil II, a Doom WAD from J.Romero, has been released

#53
post #48

Earlier quoted context omitted.

0x10c had serious promise. In many ways it was one of the 300 attempts at creating a successful SS13 clone (but with Mojang on it it _might_ have worked?). Who knows.. Even Minecraft was catching lightning in a bottle. It was there just at the right moment at the right time. The odd choice of Java was just the right thing needed to make it take off. First since you could play it in the browser(remember applets?), lat…

Huh. I don’t ever remember Minecraft being playable in the browser.

https://forums.tigsource.com/index.php?topic=6273.0

Re: Sigil II, a Doom WAD from J.Romero, has been released

#54
post #10

Earlier quoted context omitted.

What a time to be a kid. Computers and games were absolute magic . Some of us were lucky enough to have a 386 and if we squished the screen down far enough we could get a reasonable framerate. Some of us were lucky enough to have mates with a 386. I was particularly lucky in that my mates dad had a small pc store in his shed. So we also had a laplink cable for transferring software and a serial cable for multiplayer…

Thirty years ago, computers were magic. Forty, too. Haven't you noticed, though? They're still magic. I do not miss the nonsense with unreliable media, however. Loading Elite from tape took five minutes and if humidity or temperature were unusual or the moon occluded Santraginus or whatever it'd be spewing endless CRC check errors. Some hardships are valuable learning experiences, but this one is just trauma.

The magic now is so beyond that it doesn't feel special anymore. Maybe it's because I read about new games more than I play them. Seeing what Ureal can do makes me think anything is now possible so loses some shock factor, though I'm sure first hand in-game would still be Wow! I'm still waiting for the killer immersive VR game.

Re: Sigil II, a Doom WAD from J.Romero, has been released

#55
post #53

Earlier quoted context omitted.

Huh. I don’t ever remember Minecraft being playable in the browser.

https://forums.tigsource.com/index.php?topic=6273.0

That’s an incredibly compelling development loop.

Re: Sigil II, a Doom WAD from J.Romero, has been released

#56
post #29
post #10

Earlier quoted context omitted.

What a time to be a kid. Computers and games were absolute magic . Some of us were lucky enough to have a 386 and if we squished the screen down far enough we could get a reasonable framerate. Some of us were lucky enough to have mates with a 386. I was particularly lucky in that my mates dad had a small pc store in his shed. So we also had a laplink cable for transferring software and a serial cable for multiplayer…

Hah, while I had a 386, it was an SX, as in without a math co-processor. I managed to find a TSR program on a local BBS that would emulate a math co-processor though, allowing me to play Doom. It was not a playable experience. Even at the smallest screen size, it still ran at about 1 FPS. But, I was playing Doom!

The dx didn't have an FPU either - the difference was the size of the data bus (sx had a 16 bit data bus, dx was 32). It was the 486 where the sx/dx notation indicated floating point support.

Re: Sigil II, a Doom WAD from J.Romero, has been released

#58

Earlier quoted context omitted.

Thirty years ago, computers were magic. Forty, too. Haven't you noticed, though? They're still magic. I do not miss the nonsense with unreliable media, however. Loading Elite from tape took five minutes and if humidity or temperature were unusual or the moon occluded Santraginus or whatever it'd be spewing endless CRC check errors. Some hardships are valuable learning experiences, but this one is just trauma.

The magic now is so beyond that it doesn't feel special anymore. Maybe it's because I read about new games more than I play them. Seeing what Ureal can do makes me think anything is now possible so loses some shock factor, though I'm sure first hand in-game would still be Wow! I'm still waiting for the killer immersive VR game.

Watching footage from, let's say, GTA V or such makes me realize that I fell so far behind in gaming that I'm best off sticking with nethack...

Re: Sigil II, a Doom WAD from J.Romero, has been released

#60
post #42

Earlier quoted context omitted.

You could pretty much say the same thing about Carmack. He just kept making the same doom and quake game over and over with better and better tech. Carmack's space company venture didn't work out, then he went to work at Oculus where he couldn't get anyone to listen to him and got frustrated and left. Now he's at some AI startup. In some ways Romero actually saved ID software and made everyone a ton of money by worki…

Carmack was key for many aspects of modern VR and I'm currently still enjoying the fruits of his labours. Even a partial success is pretty good for someone like him.

Right, saying he couldn’t get anyone to listen to him is super reductionist. No one cared about hobbyist VR until Carmack started working with Luckey and got the software to run a lot faster. It was him taking it seriously that helped get the ball rolling for the VR boom.
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