Also, today is the 30-year anniversary of DOOM's release.
What a time to be a kid. Computers and games were absolute magic . Some of us were lucky enough to have a 386 and if we squished the screen down far enough we could get a reasonable framerate. Some of us were lucky enough to have mates with a 386. I was particularly lucky in that my mates dad had a small pc store in his shed. So we also had a laplink cable for transferring software and a serial cable for multiplayer…
Sigil II, a Doom WAD from J.Romero, has been released
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Re: Sigil II, a Doom WAD from J.Romero, has been released
#22Romero is a strange figure. Why wasn't he able to really make it after id? From Daikatana to Empire of Sin, everything was a flop, more or less. Who is John Romero?
I’m not sure there really is any surprise here. We all know that being a success doesn’t imply generalizable skill, whether it’s a one-hit-wonder song, game, app, or business.
Re: Sigil II, a Doom WAD from J.Romero, has been released
#23$75 for just levels. The game doesn't come with it. That's asking more than a AAA game.
Clearly, many gamers don't consider the amount of work and resources that go into a game being the decisive factor in its price!
With that framing, Romero's pricing makes perfect sense. It doesn't much matter if he's designing levels for a game rather than developing a game, because the resources that go into the game's production are irrelevant to the cost.
What matters more is that he's selling to an audience that doesn't need to be convinced to buy his product. Unlike AAA games, who are targeting the marginal player—that is, the person who isn't necessarily going to buy the game anyway—Romero is selling to true believers (in him, in Doom, in their nostalgia for their childhoods, whatever). The cost is extra irrelevant to that group.
Re: Sigil II, a Doom WAD from J.Romero, has been released
#24Romero is a strange figure. Why wasn't he able to really make it after id? From Daikatana to Empire of Sin, everything was a flop, more or less. Who is John Romero?
I was just reading or watching something about this last week. I will see if I can find it. Horribly paraphrased: Carmack was able to pull off impressive tech without impressive level designers was the gist of it. Romero is talented at the design side but at the time that didnt translate into better games / companies like the fundamental tech did.
Re: Sigil II, a Doom WAD from J.Romero, has been released
#25Romero is a strange figure. Why wasn't he able to really make it after id? From Daikatana to Empire of Sin, everything was a flop, more or less. Who is John Romero?
This is a common pattern in a lot of creative industries; some people have early, groundbreaking success, but once they're successful have a tough time replicating that. Some combination of now that they're rich, no longer really the pressure to succeed as they already have, they were in the right place at the right time and no longer are, they have less pressure from other people telling them "no", they no longer ha…
Re: Sigil II, a Doom WAD from J.Romero, has been released
#26Re: Sigil II, a Doom WAD from J.Romero, has been released
#27Romero is a strange figure. Why wasn't he able to really make it after id? From Daikatana to Empire of Sin, everything was a flop, more or less. Who is John Romero?
Other commenters give more substantial answers, but I can vouch for the book as having a lot of history, clearly being written by Romero himself, and having a lot of self-reflection on the questions you're asking.
Here's some additional HN discussion: https://news.ycombinator.com/item?id=37649594
Re: Sigil II, a Doom WAD from J.Romero, has been released
#28Earlier quoted context omitted.
What a time to be a kid. Computers and games were absolute magic . Some of us were lucky enough to have a 386 and if we squished the screen down far enough we could get a reasonable framerate. Some of us were lucky enough to have mates with a 386. I was particularly lucky in that my mates dad had a small pc store in his shed. So we also had a laplink cable for transferring software and a serial cable for multiplayer…
I fondly remember playing Doom with my brother. Our dad had made a serial cable for us. One of us was playing on the PC and the other one on a laptop with a grey scale display and terrible ghosting. We had so much fun and it felt like magic indeed :)
Back then a cousin and I found a cheat exe on some BBS that gave you infinite ammo in Doom 2, it also gave us a virus (Michaelangelo, I think?). My dad somehow disassembled the exe to remove the virus so we could keep our infinite ammo cheat. I'm spoiled - I would struggle to do the same without online resources.
Re: Sigil II, a Doom WAD from J.Romero, has been released
#29Also, today is the 30-year anniversary of DOOM's release.
What a time to be a kid. Computers and games were absolute magic . Some of us were lucky enough to have a 386 and if we squished the screen down far enough we could get a reasonable framerate. Some of us were lucky enough to have mates with a 386. I was particularly lucky in that my mates dad had a small pc store in his shed. So we also had a laplink cable for transferring software and a serial cable for multiplayer…
It was not a playable experience. Even at the smallest screen size, it still ran at about 1 FPS.
But, I was playing Doom!
Re: Sigil II, a Doom WAD from J.Romero, has been released
#30Romero is a strange figure. Why wasn't he able to really make it after id? From Daikatana to Empire of Sin, everything was a flop, more or less. Who is John Romero?
I was surprised too. When I talked to fellow gamers about the awesome stuff Carmack does, they were all like "he's just a engineer, Romero is the real genius!" But somehow I didn't see anything impressive from Romero, while Carmack was doing cool stuff all the time. Sure, it wasn't artsy like Romero's work, but it was still impressive.
Many other level designers rapidly surpassed Romero.
Carmack was doing a great job until he started building rockets.