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Dynamic music and sound techniques for video games

blog.gingerbeardman.com

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Re: Dynamic music and sound techniques for video games

#5
post #2

Nothing will beat IMUSE from Monkey Island 2. Maybe because of the way MIDI worked versus the "pre-rendered" audio used today? https://www.youtube.com/watch?v=AjtxK_WT784

I recently listened to a 2015 interview with Ron Gilbert where he discusses this, it's here: https://youtu.be/cktmhqXMsGI?t=3638 and summarised in this reddit comment: https://www.reddit.com/r/gamedev/comments/4bwnzm/comment/d1d...

Re: Dynamic music and sound techniques for video games

#7
post #3

My first thought was Untitled Goose Game! So cheeky and fun how the music works in it

Mine was Soldier of Fortune. It blends smoothly between high alert and sneak-around segments, eg. tracks 2 and 3 on the first level: https://www.youtube.com/watch?v=ZI_14lp1U2w&list=PLALRZSnKU7...

Re: Dynamic music and sound techniques for video games

#8
post #3

My first thought was Untitled Goose Game! So cheeky and fun how the music works in it

I was thinking about SSX tricky and 3. How the music loops and/or fades in for example big air time or landing a trick.

There were certain layers of the playing track that would fade away when in air such as vocals. I always thought that this was done really great in these games.

Re: Dynamic music and sound techniques for video games

#9
post #5
post #2

Nothing will beat IMUSE from Monkey Island 2. Maybe because of the way MIDI worked versus the "pre-rendered" audio used today? https://www.youtube.com/watch?v=AjtxK_WT784

I recently listened to a 2015 interview with Ron Gilbert where he discusses this, it's here: https://youtu.be/cktmhqXMsGI?t=3638 and summarised in this reddit comment: https://www.reddit.com/r/gamedev/comments/4bwnzm/comment/d1d...

Maybe real-time AI generated music, at least for transitions, can eventually do the same thing iMUSE did:

https://www.youtube.com/watch?v=Lxxu1dVtg5g

Re: Dynamic music and sound techniques for video games

#10
post #2

Nothing will beat IMUSE from Monkey Island 2. Maybe because of the way MIDI worked versus the "pre-rendered" audio used today? https://www.youtube.com/watch?v=AjtxK_WT784

As a fellow Monkey Island 2 and iMuse nostalgiac, I also really enjoyed the user-controllable musical segue effect used in the recent game Sea of Stars.

https://www.youtube.com/watch?v=4dOG4DECEGk

(technically speaking I assume that is nothing like the MIDI-based iMuse, but rather, something like a cross-fade between 2 synchronised versions of the same song, but still! - it sounds neat, and makes me feel a little like iMuse did back in the 90s)

Musical invention and interaction is a wonderful aspect of video gaming.

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