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Unity Software to cut 3.8% of staff in 'company reset'

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Re: Unity Software to cut 3.8% of staff in 'company reset'

#121
post #74

Earlier quoted context omitted.

For a zoomed out view with tiny people walking around, that would be mostly be a case for LOD, not culling. That is, you wouldn't render a highly-detailed character model and cull out each tooth mesh individually, which would still be very expensive, but you should render a simplified mesh to begin with.

In the case of this game, the mouths were never open, the teeth were never visible at all. Which is obviously a massive failure of the developers (using a prefab model with a ton of completely unused detail is a waste of everyones bandwidth, storage and memory), but the teeth should at least never be rendered by the engine.

For anybody else reading this and thinking (like I did) that these comments about teeth are a deliberately silly example invented for the purpose of this discussion - it turns out that Cities Skylines 2 really did have NPCs with teeth in their models, per this[1] story from up the thread.

1: https://blog.paavo.me/cities-skylines-2-performance/

Re: Unity Software to cut 3.8% of staff in 'company reset'

#122

Unity are spending too much money to develop far too little. New engine features are almost universally half baked (DOTS, UI mess). They acquire in demand features from the community just to let them wither (pro builder). The only thing that's consistent between different Unity features is how unpolished they seem. Notably the mess they have made of DOTS seems to have been partially responsible for sinking Cities Sky…

Why did they use Unity for Cities Skylines 2? Unity is widely known for performance issues in game dev community right? (I am not a game developer). Why not unreal engine etc?

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Re: Unity Software to cut 3.8% of staff in 'company reset'

#123
post #114

Earlier quoted context omitted.

> Same with unions, instead of starting one to fix a dystopian company There is immense value in the company structures themself. You can't just bail and take them with you. The inertia of the customer base for example. It has to be really bad to not be worth fixing if the alternative is redo from the ground up. Some fields have less moat though.

> The inertia of the customer base for example. It has to be really bad to not be worth fixing if the alternative is redo from the ground up. This only matters from the pov of the company. From the pov of society those customers will move faster or slower to better competitors, which is what you want. Though you don't even need to have them have to figure it out from one day to the next, you could for example go to y…

Building companies takes resources. Just bailing if the executives go mad is probably not optimal either. You can somewhat keep executives or shareholders in check and protect them from each other by being difficult. Just as long as not both are bad, or at least only temporary bad.

But with job hoping being incentived I guess it is futile?

There are so much BS I blame on the concept of job hoping engineers. Companies can't even make bags for spaghetti nowadays that are openable by hand since there are a constant churn of newbie plastic pasta bags engineers around at them.

Re: Unity Software to cut 3.8% of staff in 'company reset'

#124
post #17

Earlier quoted context omitted.

[flagged]

I'm not sure what the typical severance package at Unity looks like (or whether they offered to buy people out, etc.). A typical package is around 3 months.

A typical resignation or firing due to incompetence doesn't usually come with a nice payout. Talking about what's typical is not very useful in this case.

Re: Unity Software to cut 3.8% of staff in 'company reset'

#125
post #82
post #16

Earlier quoted context omitted.

Except he's still getting paid until April. I doubt the employees getting the sack because of this will be extended the same sweet deal. Pretty messed up that you can fuck up and make hundreds lose their jobs, and get paid for several months afterwards to do literally nothing.

There's one CEO, and n employees. The one will always receive preferred treatment, over the many. Is it pretty fucked up that 1+1=2? Both are constants in the universe. Whether he did a good job is irrelevant, he did a job and got paid for it. It'd be pretty fucked up if the board hired him, then didn't pay him per contract.

> Whether he did a good job is irrelevant

LOL! Well, at least you're not trying to hide the fact that the ridiculous compensation isn't commensurate with performance.

Re: Unity Software to cut 3.8% of staff in 'company reset'

#126

Earlier quoted context omitted.

[flagged]

You’re one of billions of meaningless meat suits is all

He has a point though. Workplace is for work, not politics, religion, activism, romance, etc. that are not related to work.

Bringing religios, political or social issues at work could create unnecessary friction or even spark feuds. Better keep those separate, or at least very low-key, not public.

Re: Unity Software to cut 3.8% of staff in 'company reset'

#127

Earlier quoted context omitted.

I would have thought it is RTO mandated when you need to reduce payroll and want to incentivize workers to resign, and then back to WFH once that target is met and expenses need to be cut further.

> incentivize workers to resign, and then back to WFH once that target is met and expenses need to be cut further Sounds like fraud, and managing in bad faith.

It's not at all fraud.

It's definitely shitball, dishonest, bad faith management... but it's not fraud.

Re: Unity Software to cut 3.8% of staff in 'company reset'

#128

Earlier quoted context omitted.

When you layoff large numbers of people, WFH makes it easier. When you need to start a company or do a hiring push, being in an office can help. In a company that only hires high seniority employees, WFH vs office doesn't matter much.

I think it's the other way around. When you want to layoff a large number of people: RTO will increase the number of employees quitting so you don't have to layoff as many When starting a company: WFH means you don't need offices, or at least smaller offices which makes a big difference When you do a hiring push: being open to WFH gives you a bigger pool to draw from

> RTO will increase the number of employees quitting

Depends on the job market in that area.

People only quit if they know they'll easily find equal or better paid gigs than what they already have, but in 2023 most people working in tech tended to stay where they are due to the market stagnation/slump, especially if they got above market rates during the 2021-2022 boom and know they won't get anything better in the current market.

Re: Unity Software to cut 3.8% of staff in 'company reset'

#129

Earlier quoted context omitted.

You’re one of billions of meaningless meat suits is all

He has a point though. Workplace is for work, not politics, religion, activism, romance, etc. that are not related to work. Bringing religios, political or social issues at work could create unnecessary friction or even spark feuds. Better keep those separate, or at least very low-key, not public.

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Re: Unity Software to cut 3.8% of staff in 'company reset'

#130

Earlier quoted context omitted.

You’re one of billions of meaningless meat suits is all

He has a point though. Workplace is for work, not politics, religion, activism, romance, etc. that are not related to work. Bringing religios, political or social issues at work could create unnecessary friction or even spark feuds. Better keep those separate, or at least very low-key, not public.

While I broadly agree that that's a wise move, at the same time if I have to spend 8 hours a day working just to stay alive I can hardly be expected to also kill all non-work aspects of my personality for that time as well.
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