Live data from Hacker News

MeshGPT: Generating triangle meshes with decoder-only transformers

nihalsid.github.io

61–70 of 166 posts

Re: MeshGPT: Generating triangle meshes with decoder-only transformers

#61

Earlier quoted context omitted.

What do you ascertain the use case of this in your field? Does it seem high quality? (I have no context)

I'm not a professional in VFX, but I work in television and do a lot of VFX/3D work on the side. The quality isn't amazing, but it looks like this could be the start of a Midjourney-tier VFX/3D LLM, which would be awesome. For me, this would help bridge the gap between having to use/find premade assets and building what I want. For context, building from scratch in a 3D pipeline requires you to wear a lot of differen…

On an unrelated note, could I ask your opinion?

My wife is passionate about film/TV production and VFX.

She's currently in school for this but is concerned about the difficulty of landing a job afterwards.

Do you have any recommendations on breaking into the industry without work experience?

Re: MeshGPT: Generating triangle meshes with decoder-only transformers

#63

As a machine learning engineer who dabbles with Blender and hobby gamedev, this is pretty impressive, but not quite to the point of being useful in any practical manner (as far as the limited furniture examples are concerned. A competent modeler can make these types of meshes in under 5 minutes, and you still need to seed the generation with polys. I imagine the next step will be to have the seed generation controlle…

> A competent modeler can make these types of meshes in under 5 minutes.

I don't think this general complaint about AI workflows is that useful. Most people are not a competent . Most people don't know a competent or can't afford to hire one. Even something that takes longer than a professional do at worse quality for many things is better than _nothing_ which is the realistic alternative for most people who would use something like this.

Re: MeshGPT: Generating triangle meshes with decoder-only transformers

#64
post #51

As a machine learning engineer who dabbles with Blender and hobby gamedev, this is pretty impressive, but not quite to the point of being useful in any practical manner (as far as the limited furniture examples are concerned. A competent modeler can make these types of meshes in under 5 minutes, and you still need to seed the generation with polys. I imagine the next step will be to have the seed generation controlle…

This is a very underrated comment... As with any tech demo, I'd they don't show it, it can't do it. It is very very easy to imagine a generalization of these things to other purposes, which, if it could do it, would be a different presentation.

It's research, not meant for commercialization. The main point is in the process, not necessarily the output.

Re: MeshGPT: Generating triangle meshes with decoder-only transformers

#65

My chosen profession (3D / filmmaking) feels like being in some kind of combat trench at the moment. Both fascinating and scary

I don't see that LLM's have come that much further in 3D animation than programming in this regard: It can spit out bits and pieces that looks okay in isolation but a human need to solve the puzzle. And often solving the puzzle means rewriting/redoing most of the pieces. We're safe for now but we should learn how to leverage the new tech.

This is the "your job won't be taken away by AI, it will be taken away by someone who knows how to leverage AI better than you"

Re: MeshGPT: Generating triangle meshes with decoder-only transformers

#66
post #2

This looks really cool! Seems like it would be an incredible boon for an indie game developer to generate a large pool of assets!

I think indie game development is dead with these techniques. Instead big companies will create "make your own game" games. Indie games already seems pretty derivative these days. I think this tech will kill them in mid-term as big companies use them.

There are more amazing, innovative and interesting indie games being created now than ever before. There's just also way more indie games that aren't those things.

Re: MeshGPT: Generating triangle meshes with decoder-only transformers

#67

As a machine learning engineer who dabbles with Blender and hobby gamedev, this is pretty impressive, but not quite to the point of being useful in any practical manner (as far as the limited furniture examples are concerned. A competent modeler can make these types of meshes in under 5 minutes, and you still need to seed the generation with polys. I imagine the next step will be to have the seed generation controlle…

The mesh topology here would see these rejected as assets for in basically any professional context. A competent modeler could make much higher quality models, more suited to texturing and deformation, in under five minutes. A speed modeler could make the same in under a minute. And a procedural system in something like Blender geonodes can already spit out an endless variety of such models. But the pace of progress is staggering.

Re: MeshGPT: Generating triangle meshes with decoder-only transformers

#68

As a machine learning engineer who dabbles with Blender and hobby gamedev, this is pretty impressive, but not quite to the point of being useful in any practical manner (as far as the limited furniture examples are concerned. A competent modeler can make these types of meshes in under 5 minutes, and you still need to seed the generation with polys. I imagine the next step will be to have the seed generation controlle…

> A competent modeler can make these types of meshes in under 5 minutes. I don't think this general complaint about AI workflows is that useful. Most people are not a competent . Most people don't know a competent or can't afford to hire one. Even something that takes longer than a professional do at worse quality for many things is better than _nothing_ which is the realistic alternative for most people who would us…

Is the target market really "most people," though? I would say not. The general goal of all of this economic investment is to improve the productivity of labor--that means first and foremost that things need to be useful and practical for those trained to make determinations such as "useful" and "practical."

Re: MeshGPT: Generating triangle meshes with decoder-only transformers

#69

Earlier quoted context omitted.

> A competent modeler can make these types of meshes in under 5 minutes. I don't think this general complaint about AI workflows is that useful. Most people are not a competent . Most people don't know a competent or can't afford to hire one. Even something that takes longer than a professional do at worse quality for many things is better than _nothing_ which is the realistic alternative for most people who would us…

Is the target market really "most people," though? I would say not. The general goal of all of this economic investment is to improve the productivity of labor--that means first and foremost that things need to be useful and practical for those trained to make determinations such as "useful" and "practical."

Millions of people generating millions of images (some of them even useful!) using Dall-E and Stable Diffusion would say otherwise. A skilled digital artist could create most of these images in an hour or two, I’d guess… but ‘most people’ certainly could not, and it turns out that these people really want to.

Re: MeshGPT: Generating triangle meshes with decoder-only transformers

#70

As a machine learning engineer who dabbles with Blender and hobby gamedev, this is pretty impressive, but not quite to the point of being useful in any practical manner (as far as the limited furniture examples are concerned. A competent modeler can make these types of meshes in under 5 minutes, and you still need to seed the generation with polys. I imagine the next step will be to have the seed generation controlle…

> A competent modeler can make these types of meshes in under 5 minutes. I don't think this general complaint about AI workflows is that useful. Most people are not a competent . Most people don't know a competent or can't afford to hire one. Even something that takes longer than a professional do at worse quality for many things is better than _nothing_ which is the realistic alternative for most people who would us…

> I don't think this general complaint about AI workflows is that useful

Maybe not to you, but it's useful if you're in these fields professionally, though. The difference between a neat hobbyist toolkit and a professional toolkit has gigantic financial implications, even if the difference is minimal to "most people."

Post reply on HN