“Lateness is a for a little while, suck is forever” is a good quote
Half-Life: 25th Anniversary Documentary [video]
21–30 of 163 posts
Re: Half-Life: 25th Anniversary Documentary [video]
#22“Lateness is a for a little while, suck is forever” is a good quote
- (Paulie) "You're late!"
- (Ralphie) "Well, tomorrow I can be on-time, but you'll be stupid forever"
Re: Half-Life: 25th Anniversary Documentary [video]
#23Re: Half-Life: 25th Anniversary Documentary [video]
#24One thing I have found extremely interesting was how Valve hit the jackpot with many early hires. It was literally people that often didn't even have a CS or let alone gaming background and yet so many of them proved to be relentlessly resourceful, creative and hard working. The guy who wrote most of the HL code wasn't even a developer and at the time was studying to become a lawyer or accountant iirc. I can't but th…
I don't see that happening today, to be honest, in "AAA" titles at least. Budgets have gone through the roof, and the publisher won't give you a plan B, they will force the developer to duct-tape what they have and ship it no matter what. And the game can always be patched later, right?
Re: Half-Life: 25th Anniversary Documentary [video]
#25One thing I have found extremely interesting was how Valve hit the jackpot with many early hires. It was literally people that often didn't even have a CS or let alone gaming background and yet so many of them proved to be relentlessly resourceful, creative and hard working. The guy who wrote most of the HL code wasn't even a developer and at the time was studying to become a lawyer or accountant iirc. I can't but th…
Re: Half-Life: 25th Anniversary Documentary [video]
#26One thing I have found extremely interesting was how Valve hit the jackpot with many early hires. It was literally people that often didn't even have a CS or let alone gaming background and yet so many of them proved to be relentlessly resourceful, creative and hard working. The guy who wrote most of the HL code wasn't even a developer and at the time was studying to become a lawyer or accountant iirc. I can't but th…
Similar with goldeneye team, I think only one team member had done game Dev before (or something like that).
Re: Half-Life: 25th Anniversary Documentary [video]
#27Re: Half-Life: 25th Anniversary Documentary [video]
#28Earlier quoted context omitted.
There is a video somewhere where gaben is really self destructive about how half life 2 turned out and I think it's why we don't see half life 3 or any other new games - I think he's overly critical about his work. Watching this 25th documentary really felt like the team had a nostalgia trip making it and fond memories of the game. I wonder if the spark is gone with that teams weird dynamic.
That’s quite sad in a way; Half Life 2 is still an incredibly influential and beloved game 20 years later. Or is that maybe why? The weight of expectation is too great to live up to
Re: Half-Life: 25th Anniversary Documentary [video]
#29Earlier quoted context omitted.
That coupled with the fact that the talent pool and tooling for game development were limited. Having id at your back was a superpower (which is arguably still true today when you compare their tech to other engines). DYKG recently did a video about Ken Sugimori (the Pokemon guy). He is an overly harsh critic of his own skills, but I think there is a kernel of truth in this insight: "It's kind of embarrassing to admi…
There is a video somewhere where gaben is really self destructive about how half life 2 turned out and I think it's why we don't see half life 3 or any other new games - I think he's overly critical about his work. Watching this 25th documentary really felt like the team had a nostalgia trip making it and fond memories of the game. I wonder if the spark is gone with that teams weird dynamic.
Re: Half-Life: 25th Anniversary Documentary [video]
#30One thing I have found extremely interesting was how Valve hit the jackpot with many early hires. It was literally people that often didn't even have a CS or let alone gaming background and yet so many of them proved to be relentlessly resourceful, creative and hard working. The guy who wrote most of the HL code wasn't even a developer and at the time was studying to become a lawyer or accountant iirc. I can't but th…
Similar with goldeneye team, I think only one team member had done game Dev before (or something like that).