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Half-Life: 25th Anniversary Documentary [video]

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Re: Half-Life: 25th Anniversary Documentary [video]

#11
post #5

One thing I have found extremely interesting was how Valve hit the jackpot with many early hires. It was literally people that often didn't even have a CS or let alone gaming background and yet so many of them proved to be relentlessly resourceful, creative and hard working. The guy who wrote most of the HL code wasn't even a developer and at the time was studying to become a lawyer or accountant iirc. I can't but th…

They knew Michael Abrash from working at Microsoft who went to id, told them to "you should use our engine". They went to id and walked out with the quake engine, and some advice from Romero. Sometimes it really helps who you know, and there is always some element of luck in making it. Having a great team certainly made that game what it was. It was interesting how they balance realism and fun. Its always interesting…

That coupled with the fact that the talent pool and tooling for game development were limited. Having id at your back was a superpower (which is arguably still true today when you compare their tech to other engines).

DYKG recently did a video about Ken Sugimori (the Pokemon guy). He is an overly harsh critic of his own skills, but I think there is a kernel of truth in this insight:

"It's kind of embarrassing to admit actually - but [video games were] a brand new industry back then, and standards were lower than in other fields..."

https://youtu.be/SVFnYLTsxdc&t=18m30s

Re: Half-Life: 25th Anniversary Documentary [video]

#12
post #9
post #6

Earlier quoted context omitted.

the three lamps?

Not sure if they're being serious, but there's what looks like a "3" on a distant air-con unit, next to left-most tree. If your viewport is narrow you might not see it [0] [0] https://cdn.akamai.steamstatic.com/steam/clusters/sale_autum...

Holy smokes. What a find. Half Life 3 confirmed!

Re: Half-Life: 25th Anniversary Documentary [video]

#13

One thing I have found extremely interesting was how Valve hit the jackpot with many early hires. It was literally people that often didn't even have a CS or let alone gaming background and yet so many of them proved to be relentlessly resourceful, creative and hard working. The guy who wrote most of the HL code wasn't even a developer and at the time was studying to become a lawyer or accountant iirc. I can't but th…

Similar with goldeneye team, I think only one team member had done game Dev before (or something like that).

Re: Half-Life: 25th Anniversary Documentary [video]

#14
post #9
post #6

Earlier quoted context omitted.

the three lamps?

Not sure if they're being serious, but there's what looks like a "3" on a distant air-con unit, next to left-most tree. If your viewport is narrow you might not see it [0] [0] https://cdn.akamai.steamstatic.com/steam/clusters/sale_autum...

HL3 soon then!

Re: Half-Life: 25th Anniversary Documentary [video]

#15
post #5

Earlier quoted context omitted.

They knew Michael Abrash from working at Microsoft who went to id, told them to "you should use our engine". They went to id and walked out with the quake engine, and some advice from Romero. Sometimes it really helps who you know, and there is always some element of luck in making it. Having a great team certainly made that game what it was. It was interesting how they balance realism and fun. Its always interesting…

That coupled with the fact that the talent pool and tooling for game development were limited. Having id at your back was a superpower (which is arguably still true today when you compare their tech to other engines). DYKG recently did a video about Ken Sugimori (the Pokemon guy). He is an overly harsh critic of his own skills, but I think there is a kernel of truth in this insight: "It's kind of embarrassing to admi…

There is a video somewhere where gaben is really self destructive about how half life 2 turned out and I think it's why we don't see half life 3 or any other new games - I think he's overly critical about his work. Watching this 25th documentary really felt like the team had a nostalgia trip making it and fond memories of the game. I wonder if the spark is gone with that teams weird dynamic.

Re: Half-Life: 25th Anniversary Documentary [video]

#17

Earlier quoted context omitted.

That coupled with the fact that the talent pool and tooling for game development were limited. Having id at your back was a superpower (which is arguably still true today when you compare their tech to other engines). DYKG recently did a video about Ken Sugimori (the Pokemon guy). He is an overly harsh critic of his own skills, but I think there is a kernel of truth in this insight: "It's kind of embarrassing to admi…

There is a video somewhere where gaben is really self destructive about how half life 2 turned out and I think it's why we don't see half life 3 or any other new games - I think he's overly critical about his work. Watching this 25th documentary really felt like the team had a nostalgia trip making it and fond memories of the game. I wonder if the spark is gone with that teams weird dynamic.

That’s quite sad in a way; Half Life 2 is still an incredibly influential and beloved game 20 years later.

Or is that maybe why? The weight of expectation is too great to live up to

Re: Half-Life: 25th Anniversary Documentary [video]

#18
Watched it yesterday, game development is so wild. Especially this one, basically everybody were just amateur and passionate with little to no background in programming or even gaming.

Also demystify how it's done, almost none of the HL goodness where there at the beginning: the intro, gman, xen, crabs, music, etc. And were just made up along the way.

Re: Half-Life: 25th Anniversary Documentary [video]

#20
post #8
post #6

Earlier quoted context omitted.

the three lamps?

Unless GP would care to point out what you're supposed to be looking for, I think you're being trolled into poring over the image looking for something that isn't there.

It is definitely there as indicated above.

https://imgur.com/a/lpiPtS2

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