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Show HN: I saw this mind-blowing experiment, so I made a simple version of it

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Re: Show HN: I saw this mind-blowing experiment, so I made a simple version of it

#111
If you like this, you might also enjoy WindowKill, a video game similar to Asteroids that cleverly uses windows that can overlap and interact with each other.

You need to shoot at the window boundaries, too, or the window shrinks. Additional windows appear later in the game with boss enemies.

Gameplay video: https://youtu.be/7iP68FZWVxM

Re: Show HN: I saw this mind-blowing experiment, so I made a simple version of it

#112

Earlier quoted context omitted.

Because fingerprinting. Shit like this is the reason you are supposed to use the Tor browser only with a tiny window.

> you are supposed to use the Tor browser only with a tiny window I hadn't ever heard of this. Here is a statement from the Tor project for anyone else wondering what this is about: > We automatically resize new browser windows to a 200x100 pixel multiple based on desktop resolution which is provided by a Firefox patch. To minimize the effect of the long tail of large monitor sizes, we also cap the window size at 100…

Fingerprinting by screen size is real. I've checked one day, and it turned out my browser viewport size when maximized is super unique (like <0.1% users unique). That's mostly because I use sidebery (tabs on the left instead of the top) and don't have a (visible by default) bookmarks tab, but wow I didn't expect to be so obvious for advertisers by just reading my page-usable screen size.

Re: Show HN: I saw this mind-blowing experiment, so I made a simple version of it

#113
post #18

The original seems to be on LinkedIn. Does anyone else find it weird when geek content is posted to LinkedIn? It's the last place I'd think to look. Am I missing out or is this an outlier?

I've recently started posting my content on LinkedIn (usually just linking to my blog or publication with a short explanation). Main reason is that I'm a bit unhappy with the new Twitter (a place where I used to share the most), approximately nobody reads Mastodon so I can't stop there, and all least I already have LinkedIn so it's low cost to share there.

Re: Show HN: I saw this mind-blowing experiment, so I made a simple version of it

#114
post #85
post #78

Earlier quoted context omitted.

What, thieves? Make your stuff from zero, like the rest of us!

Pretty sure this is tongue-in-cheek, given the commenter (pretty high profile dev who creates a lot of cool stuff and does not shy away from using other open source code!) :)

Aw I thought it would be obvious :( Thanks for clarifying, of course nobody makes anything without being inspired from something that already existed, at least to a degree.

I guess it's hard to accurately convey sarcasm online, thanks again!

Re: Show HN: I saw this mind-blowing experiment, so I made a simple version of it

#116

Might as well link to the original / "stolen from" author's equivalent demo with Three.js (open this in multiple overlapping windows) - https://bgstaal.github.io/multipleWindow3dScene/ - and repo - https://github.com/bgstaal/multipleWindow3dScene/

3 days old, twitter one seems 4 days old, who stole from who?

Anyway nice repo, thanks for sharing!

Re: Show HN: I saw this mind-blowing experiment, so I made a simple version of it

#118
post #7

Wow this seems profound, I didn’t even know you could do that, that could be the future of augmented reality if you think about it, layers! Great job!

Could you please expand on your "if you think about it"?

sure, if you think about the long term usage of augmented reality then we will need to have multiple layers of content {rationale=because we need to focus on one thing in the context of multitasking, because we want to reskin the environment while still maintaining the content, and to avoid unsafely obscuring the field of view during ambulation and manipulation tasks}

Re: Show HN: I saw this mind-blowing experiment, so I made a simple version of it

#119

Wow this seems profound, I didn’t even know you could do that, that could be the future of augmented reality if you think about it, layers! Great job!

Is it really different from any multiplayer game? Two view ports, shared coordinates, independent renderers. The “trick” is that the view ports are overlapping, but I would imagine sendMessage might be faster and not require any server round trip.

I was just trying to be nice, sheesh. happy holidays

Re: Show HN: I saw this mind-blowing experiment, so I made a simple version of it

#120
post #85

Earlier quoted context omitted.

Pretty sure this is tongue-in-cheek, given the commenter (pretty high profile dev who creates a lot of cool stuff and does not shy away from using other open source code!) :)

Aw I thought it would be obvious :( Thanks for clarifying, of course nobody makes anything without being inspired from something that already existed, at least to a degree. I guess it's hard to accurately convey sarcasm online, thanks again!

No worries, it was pretty obvious to me
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