You need to shoot at the window boundaries, too, or the window shrinks. Additional windows appear later in the game with boss enemies.
Gameplay video: https://youtu.be/7iP68FZWVxM
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You need to shoot at the window boundaries, too, or the window shrinks. Additional windows appear later in the game with boss enemies.
Gameplay video: https://youtu.be/7iP68FZWVxM
Earlier quoted context omitted.
Because fingerprinting. Shit like this is the reason you are supposed to use the Tor browser only with a tiny window.
> you are supposed to use the Tor browser only with a tiny window I hadn't ever heard of this. Here is a statement from the Tor project for anyone else wondering what this is about: > We automatically resize new browser windows to a 200x100 pixel multiple based on desktop resolution which is provided by a Firefox patch. To minimize the effect of the long tail of large monitor sizes, we also cap the window size at 100…
The original seems to be on LinkedIn. Does anyone else find it weird when geek content is posted to LinkedIn? It's the last place I'd think to look. Am I missing out or is this an outlier?
Earlier quoted context omitted.
What, thieves? Make your stuff from zero, like the rest of us!
Pretty sure this is tongue-in-cheek, given the commenter (pretty high profile dev who creates a lot of cool stuff and does not shy away from using other open source code!) :)
I guess it's hard to accurately convey sarcasm online, thanks again!
Might as well link to the original / "stolen from" author's equivalent demo with Three.js (open this in multiple overlapping windows) - https://bgstaal.github.io/multipleWindow3dScene/ - and repo - https://github.com/bgstaal/multipleWindow3dScene/
Anyway nice repo, thanks for sharing!
Wow this seems profound, I didn’t even know you could do that, that could be the future of augmented reality if you think about it, layers! Great job!
Could you please expand on your "if you think about it"?
Wow this seems profound, I didn’t even know you could do that, that could be the future of augmented reality if you think about it, layers! Great job!
Is it really different from any multiplayer game? Two view ports, shared coordinates, independent renderers. The “trick” is that the view ports are overlapping, but I would imagine sendMessage might be faster and not require any server round trip.
Earlier quoted context omitted.
Pretty sure this is tongue-in-cheek, given the commenter (pretty high profile dev who creates a lot of cool stuff and does not shy away from using other open source code!) :)
Aw I thought it would be obvious :( Thanks for clarifying, of course nobody makes anything without being inspired from something that already existed, at least to a degree. I guess it's hard to accurately convey sarcasm online, thanks again!