The Legend of Zelda: Twilight Princess Decompilation
11–20 of 99 posts
Re: The Legend of Zelda: Twilight Princess Decompilation
#12Earlier quoted context omitted.
Many Nintendo games (including Legend of Zelda: Ocarina of Time) have been decompiled and have not been attacked by the Nintendo Ninjas: https://github.com/zeldaret/oot The more pressing legal concern here is the use of game assets, which these decompilations work around by requiring the user to provide a ROM to extract them first.
I don't think that's a real legal defense. Code is just as subject to copyright as game assets (why wouldn't it be? it's just another kind of game asset), and the whole extracting assets thing making decompilations free from copyright infringement that gets bandied about is complete armchair lawyering. It's only by Nintendo's good graces these are still allowed to be hosted on GitHub.
Even still, the reverse engineering part to put the executable code into C++ is definitely copyright infringement.
Re: The Legend of Zelda: Twilight Princess Decompilation
#13Earlier quoted context omitted.
I don't think that's a real legal defense. Code is just as subject to copyright as game assets (why wouldn't it be? it's just another kind of game asset), and the whole extracting assets thing making decompilations free from copyright infringement that gets bandied about is complete armchair lawyering. It's only by Nintendo's good graces these are still allowed to be hosted on GitHub.
It's nearly trivial to get a file copy of the game disc if you own a Wii and the game. No copyright infringement needed to get the assets. Even still, the reverse engineering part to put the executable code into C++ is definitely copyright infringement.
Re: The Legend of Zelda: Twilight Princess Decompilation
#14Earlier quoted context omitted.
It's nearly trivial to get a file copy of the game disc if you own a Wii and the game. No copyright infringement needed to get the assets. Even still, the reverse engineering part to put the executable code into C++ is definitely copyright infringement.
Reverse engineering isn't copyright infringement. Distributing the reverse engineered source code is probably infringement however.
Probably not if it actually reverse engineered (with a firewall) but that's not what they are doing (i.e. decompilation isn't' reverse engineering)
Re: The Legend of Zelda: Twilight Princess Decompilation
#15Playing twilight princess made me appreciate the beauty of twilight in nature - the colors, lighting, shadows, sounds.
Re: The Legend of Zelda: Twilight Princess Decompilation
#16> Our long-term goal is to produce a highly documented and complete C++ codebase for every version of Twilight Princess . Having clear and readable source code will aid speedrunners, glitch hunters, and modders curious about how particular parts of the game work. > Our primary goal is a full decompilation of the GameCube USA version with appropriate documentation. After this is achieved, we plan to decompile the othe…
Re: The Legend of Zelda: Twilight Princess Decompilation
#17CnD coming ASAP or does this kind of thing get a pass?
Re: The Legend of Zelda: Twilight Princess Decompilation
#18Cute usage of `.link` TLD lol https://zsrtp.link/about
Re: The Legend of Zelda: Twilight Princess Decompilation
#19Earlier quoted context omitted.
Many Nintendo games (including Legend of Zelda: Ocarina of Time) have been decompiled and have not been attacked by the Nintendo Ninjas: https://github.com/zeldaret/oot The more pressing legal concern here is the use of game assets, which these decompilations work around by requiring the user to provide a ROM to extract them first.
I don't think that's a real legal defense. Code is just as subject to copyright as game assets (why wouldn't it be? it's just another kind of game asset), and the whole extracting assets thing making decompilations free from copyright infringement that gets bandied about is complete armchair lawyering. It's only by Nintendo's good graces these are still allowed to be hosted on GitHub.
The decompiled code is not the code that Nintendo wrote. This isn't the equivalent of steeling original code but more like generating a brand new code that would compile to the same executable.
Re: The Legend of Zelda: Twilight Princess Decompilation
#20Earlier quoted context omitted.
Reverse engineering isn't copyright infringement. Distributing the reverse engineered source code is probably infringement however.
> Distributing the reverse engineered source code is probably infringement however. Probably not if it actually reverse engineered (with a firewall) but that's not what they are doing (i.e. decompilation isn't' reverse engineering)
As for decompilation projects that have only reconstructed source code and no game media assets, it's probably fair use.