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The Legend of Zelda: Twilight Princess Decompilation

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Re: The Legend of Zelda: Twilight Princess Decompilation

#5

CnD coming ASAP or does this kind of thing get a pass?

Many Nintendo games (including Legend of Zelda: Ocarina of Time) have been decompiled and have not been attacked by the Nintendo Ninjas: https://github.com/zeldaret/oot

The more pressing legal concern here is the use of game assets, which these decompilations work around by requiring the user to provide a ROM to extract them first.

Re: The Legend of Zelda: Twilight Princess Decompilation

#7
> Our long-term goal is to produce a highly documented and complete C++ codebase for every version of Twilight Princess. Having clear and readable source code will aid speedrunners, glitch hunters, and modders curious about how particular parts of the game work.

> Our primary goal is a full decompilation of the GameCube USA version with appropriate documentation. After this is achieved, we plan to decompile the other versions of the game.

Cool project.

Re: The Legend of Zelda: Twilight Princess Decompilation

#10

CnD coming ASAP or does this kind of thing get a pass?

Many Nintendo games (including Legend of Zelda: Ocarina of Time) have been decompiled and have not been attacked by the Nintendo Ninjas: https://github.com/zeldaret/oot The more pressing legal concern here is the use of game assets, which these decompilations work around by requiring the user to provide a ROM to extract them first.

I don't think that's a real legal defense. Code is just as subject to copyright as game assets (why wouldn't it be? it's just another kind of game asset), and the whole extracting assets thing making decompilations free from copyright infringement that gets bandied about is complete armchair lawyering. It's only by Nintendo's good graces these are still allowed to be hosted on GitHub.
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