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Krita AI Diffusion

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81–90 of 279 posts

Re: Krita AI Diffusion

#81
post #64

Earlier quoted context omitted.

Mm. Possibly, but not necessarily. I have a suspicion that art is to humans as fancy tails are to peacocks: the difficulty is the point. I believe this is why we have art galleries proudly displaying oil paintings of fruit bowls, but don't do this for random food snapshots. It's also why photographs as a category were initially dismissed (in an era that had come to praise extreme realism in paintings), but when photo…

We have art galleries displaying things like empty canvases or toilet bowls that make a statement, it's definitely not about difficulty. The fact is that the debate about what art is is part of what makes art art, it escapes definition because part of the spirit of art is rebelling against definition.

> We have art galleries displaying things like empty canvases or toilet bowls that make a statement, it's definitely not about difficulty

You're under selling the difficulty of using a toilet bowl to make a convincing statement.

Re: Krita AI Diffusion

#82

https://www.youtube.com/watch?v=Ly6USRwTHe0 the video is mindblowing because on one hand, adobe photoshop announced this as "their own next big thing" and here we have an open source software replicating this same thing, so cool. edit: this also means photoshop doesnt have the "moat" they seem to have built around the generative ai thing and their software.

Thanks for linking the video. The GitHub screenshots are completely useless, because there are no before/after comparisons.

It is not very obvious but the first image was a link to youtube video. The developer should put a play button on it, using his tool perhaps!

Re: Krita AI Diffusion

#83
post #59

Earlier quoted context omitted.

That sounds like a very Luddite view. Why wouldn't artists be able to use AI selectively to automate "boring" tasks (such as filling the sky of an image with clouds) while still retaining overall artistic control?

Because that is not what's happening. My friends that work as illustrators for PC and mobile games say it's the exact opposite. AI is used for the bulk of the creative work - composition, posing, even the general artstyle. Illustrators are then tasked with "fixing" visual artefacts, stitching together generated images and giving the final polish. They describe it as being reduced from a creative writer to a grammar c…

It's commoditization again: https://news.ycombinator.com/item?id=25765864

Re: Krita AI Diffusion

#84

Earlier quoted context omitted.

The AI hate is suuuch a meme in the art community, it's very frustrating/alienating. (Though understandably, neoliberal capitalism is also extremely frustrating, so I see why artists mad, I just wish they'd be mad at the root cause.) ((the root cause is that an economic system fundamentally based on scarcity == value doesn't make sense when applied to things that are essentially infinite, and kludgeing in artificial…

It’s more just ridiculous because the same community is completely fine with photobashing and “paint overs” (aka tracing) and “fan art” (aka profiting from IP you don’t own).

I don't know what sort of artists you know, but of all the artists I know, nobody is "completely fine" with tracing. It is okay but still frowned upon when people do it for "practice" without publishing the result, but anything that even looks remotely like it is traced gets called out and further investigated incredibly quickly.

And as for fan art, a lot of companies explicitly allow art based on their IP, as long as it's used/published by the artists themselves and the commercial rights to the work aren't sold to some other company. In Japan, there is a whole industry based around derivative works, Doujin - self-published works, that works off of what is essentially a code of honor. Companies don't go against the artists, as long as said artists adhere to certain guidelines on what they're allowed to depict (eg. no NSFW content.) Many franchises have become a lot more popular due to fan art/derivative works alone (ie. Touhou Project, Fate Series.)

Re: Krita AI Diffusion

#85
post #55

Earlier quoted context omitted.

Yet this terrible economic system you describe determines whether these people can afford food, rent and their children's education. Yeah it must be a meme.

They aren’t CS graduates so they can’t really be human or have thought processes. Literally stealing their work to pad a VC linesheet must honestly be the most altruistic of options.

Your snark would be slightly harder hitting if not for the fact that freshly minted CS grads demonstrate approximately the same skill as LLMs when it comes to turning feature requests into code.

The "G" in "AGI" is "general", as in "can do all things" — Ask not for whose job Bell Labs tolls, it tolls for them all.

(And now I'm reminded of someone, ages ago now, who was boasting about how good he was at matching all the `new`s and `delete`s in his C++ code, or possibly even `malloc`s and `free`s, being completely oblivious to the existence of STL smart pointers…)

Re: Krita AI Diffusion

#86

https://www.youtube.com/watch?v=Ly6USRwTHe0 the video is mindblowing because on one hand, adobe photoshop announced this as "their own next big thing" and here we have an open source software replicating this same thing, so cool. edit: this also means photoshop doesnt have the "moat" they seem to have built around the generative ai thing and their software.

Thanks for linking the video. The GitHub screenshots are completely useless, because there are no before/after comparisons.

If you look at the very right of the screenshots, there is a "history" of generations with unused alternatives. Me and my visual cortex managed to synthesize "before" images from this information.

Very inconvenient? Yes. Completely useless? No.

Re: Krita AI Diffusion

#87
post #59

Earlier quoted context omitted.

That sounds like a very Luddite view. Why wouldn't artists be able to use AI selectively to automate "boring" tasks (such as filling the sky of an image with clouds) while still retaining overall artistic control?

Because that is not what's happening. My friends that work as illustrators for PC and mobile games say it's the exact opposite. AI is used for the bulk of the creative work - composition, posing, even the general artstyle. Illustrators are then tasked with "fixing" visual artefacts, stitching together generated images and giving the final polish. They describe it as being reduced from a creative writer to a grammar c…

>My friends that work as illustrators for PC and mobile games

You mean your friends that work to produce generically pleasant looking props in order to maximize player retention and profits?

It seems like artists complaining about AI don't actually work like artists but more like office drones

Re: Krita AI Diffusion

#88

Earlier quoted context omitted.

Another video from the page showing pose editing: https://www.youtube.com/watch?v=-QDPEcVmdLI

That is absolutely amazing, but it is a shame it has to update the entire image on pose change, and you get a new background everytime.

i think one could generate the background first and then the characters separately on a different layer, so any editing only affects them and not the background

Edit: just tried it and it mostly works. Generate background, then add pose, add new layer paint on top of pose, select area around character and click generate. The caveat is that it also generates a bit of background around the character, but it does not change it so dramatically

Re: Krita AI Diffusion

#89

Earlier quoted context omitted.

We have art galleries displaying things like empty canvases or toilet bowls that make a statement, it's definitely not about difficulty. The fact is that the debate about what art is is part of what makes art art, it escapes definition because part of the spirit of art is rebelling against definition.

> We have art galleries displaying things like empty canvases or toilet bowls that make a statement, it's definitely not about difficulty You're under selling the difficulty of using a toilet bowl to make a convincing statement.

It's a water fountain

Re: Krita AI Diffusion

#90

Earlier quoted context omitted.

Because that is not what's happening. My friends that work as illustrators for PC and mobile games say it's the exact opposite. AI is used for the bulk of the creative work - composition, posing, even the general artstyle. Illustrators are then tasked with "fixing" visual artefacts, stitching together generated images and giving the final polish. They describe it as being reduced from a creative writer to a grammar c…

The problem with many technophiles is that they have a very distorted view of what they create. They often think it's going to do good because it's so cool but once that tech is out in the real world, it just mostly causes damage. If you're interested, feel free to reach out to me because I am starting an anti-AI coalition.

Out of curiosity can you just give me pratical example of: "it's so cool but once that tech is out in the real world, it just mostly causes damage."
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