Does Zero-k or another SpringRTS game support "strategic zoom" or building structures/units with real-time debt (as in you can construct a unit that requires 10000 mineral when you are only making 600 a minute) such as Supreme Commander?
Zero-k: A libre sci-fi RTS game, with an economy based on metal and energy
81–90 of 147 posts
Re: Zero-k: A libre sci-fi RTS game, with an economy based on metal and energy
#82Re: Zero-k: A libre sci-fi RTS game, with an economy based on metal and energy
#83As someone who still watches the Korean Broodwar scene, how are the mechanics in this game? Is there micro? Or is it more sc2 style where you put all your units in a single control group and then death ball them into the other death ball?
The game is much less click-intensive, but you need really good situational awareness for it. It doesn't have "traditional" micro, you don't need to manually queue units or babysit every single unit so it doesn't die immediately, but to win, you need to micro in key areas and most importantly, manage your economy well.
Re: Zero-k: A libre sci-fi RTS game, with an economy based on metal and energy
#84The strange thing I cannot play war games any more. Not after Russia invaded Ukraine. War now seems Really Evil and playing with it doesn't seem appropriate. I wonder does anyone else feel like that?
Re: Zero-k: A libre sci-fi RTS game, with an economy based on metal and energy
#85As someone who still watches the Korean Broodwar scene, how are the mechanics in this game? Is there micro? Or is it more sc2 style where you put all your units in a single control group and then death ball them into the other death ball?
https://www.youtube.com/watch?v=B0lYXap5rbM
Still, there are just too many differences from both SC1 and 2. Starting with a higher importance being placed on team games.
For a similar, yet different gameplay, see Beyond All Reason.
Re: Zero-k: A libre sci-fi RTS game, with an economy based on metal and energy
#86The strange thing I cannot play war games any more. Not after Russia invaded Ukraine. War now seems Really Evil and playing with it doesn't seem appropriate. I wonder does anyone else feel like that?
Re: Zero-k: A libre sci-fi RTS game, with an economy based on metal and energy
#87The strange thing I cannot play war games any more. Not after Russia invaded Ukraine. War now seems Really Evil and playing with it doesn't seem appropriate. I wonder does anyone else feel like that?
But a birds’ eye view of a somewhat sci fi RTS? So far removed from real life and practical considerations that it doesn’t even blip the radar for me.
Re: Zero-k: A libre sci-fi RTS game, with an economy based on metal and energy
#88It's multiplayer only right?
https://www.youtube.com/watch?v=hfVdH02RUQ8&list=PLi9_tXwdXO...
Don't expect an extraordinary story though, it's much more focused on being a series of puzzles showcasing various game features.
Re: Zero-k: A libre sci-fi RTS game, with an economy based on metal and energy
#89Re: Zero-k: A libre sci-fi RTS game, with an economy based on metal and energy
#90It's multiplayer only right?
There's also a campaign that introduces units progressively. I'd recommend to start there.