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Zero-k: A libre sci-fi RTS game, with an economy based on metal and energy

zero-k.info

81–90 of 147 posts

Re: Zero-k: A libre sci-fi RTS game, with an economy based on metal and energy

#81

Does Zero-k or another SpringRTS game support "strategic zoom" or building structures/units with real-time debt (as in you can construct a unit that requires 10000 mineral when you are only making 600 a minute) such as Supreme Commander?

I think pretty much all Spring games support that. Zero-K and BAR both do anyway. Both strategic zoom and real time “streaming” building came from Total Annihilation and Spring games are TA based.

Re: Zero-k: A libre sci-fi RTS game, with an economy based on metal and energy

#83

As someone who still watches the Korean Broodwar scene, how are the mechanics in this game? Is there micro? Or is it more sc2 style where you put all your units in a single control group and then death ball them into the other death ball?

The game is much less click-intensive, but you need really good situational awareness for it. It doesn't have "traditional" micro, you don't need to manually queue units or babysit every single unit so it doesn't die immediately, but to win, you need to micro in key areas and most importantly, manage your economy well.

Interesting. Does managing your economy mean being efficient and keeping resources low or are there more complex elements to it?

Re: Zero-k: A libre sci-fi RTS game, with an economy based on metal and energy

#85

As someone who still watches the Korean Broodwar scene, how are the mechanics in this game? Is there micro? Or is it more sc2 style where you put all your units in a single control group and then death ball them into the other death ball?

More like SC1.

https://www.youtube.com/watch?v=B0lYXap5rbM

Still, there are just too many differences from both SC1 and 2. Starting with a higher importance being placed on team games.

For a similar, yet different gameplay, see Beyond All Reason.

Re: Zero-k: A libre sci-fi RTS game, with an economy based on metal and energy

#86
post #78

The strange thing I cannot play war games any more. Not after Russia invaded Ukraine. War now seems Really Evil and playing with it doesn't seem appropriate. I wonder does anyone else feel like that?

I am OK with war games as long as there's no humans or human-likes in the game. ZK's sentient robots are fine for me, contrary to something like 0 A.D. (which even has female workers - maybe I'm old school, but that's even more a no-go for me).

Re: Zero-k: A libre sci-fi RTS game, with an economy based on metal and energy

#87
post #78

The strange thing I cannot play war games any more. Not after Russia invaded Ukraine. War now seems Really Evil and playing with it doesn't seem appropriate. I wonder does anyone else feel like that?

Nah it’s still ‘just’ a game for me. It would have to be exceptionally immersive to trigger that response - the Walking Dead games by TellTale for instance, caught me off guard. I remember there was one big moral choice that I kind of just say and stared at the screen for what seemed like half an hour before I could finally make a decision for my character.

But a birds’ eye view of a somewhat sci fi RTS? So far removed from real life and practical considerations that it doesn’t even blip the radar for me.

Re: Zero-k: A libre sci-fi RTS game, with an economy based on metal and energy

#88
post #82

It's multiplayer only right?

Nope, even has a campaign that can be played in coop (coop through Steam only) :

https://www.youtube.com/watch?v=hfVdH02RUQ8&list=PLi9_tXwdXO...

Don't expect an extraordinary story though, it's much more focused on being a series of puzzles showcasing various game features.

Re: Zero-k: A libre sci-fi RTS game, with an economy based on metal and energy

#90
post #82

It's multiplayer only right?

Nope. There are various levels of AI that can serve as opponents, including an AI and game mode that sends waves after waves of enemies until you kill enough of its stuff that it sends the final boss you must defeat to win the game.

There's also a campaign that introduces units progressively. I'd recommend to start there.

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