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I spent 3 years working on a coat hanger [video]

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Re: I spent 3 years working on a coat hanger [video]

#431

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I marvel at the pedantry on HN sometimes...the 3 year comment is the thing you're locking on? You can only mention the period of time something was developed if NOTHING else occurs at the same time? You can't multitask? Eat? Sleep? Use the restroom? It took 3 years from the first thought to the start of the marketing campaign. So what? She's moderately successful and a neat person, don't inject negativity into what i…

>the 3 year comment is the thing you're locking on? What do you mean by locking on? >You can only mention the period of time something was developed if NOTHING else occurs at the same time? I think "I worked on a coat hanger for 3 years would be more clear." "I spent 3 years" literaly means that three years were used (spent) on it. Also it being the title of the video implies that. Basically, in terms of the title of…

3 years is 9.467e+7 seconds. What percentage of that time would you think she'd have to spend, in order for the title to be accurate?

Sure, she's playing to the algorithm, but it's far from the most egregous example I've seen of it.

Re: I spent 3 years working on a coat hanger [video]

#432

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The sweat equity of 3 years and dozens of prototypes only contributes to 5% of the product's success. Marketing will drive 95% of the return.

Damn, with that kind of math, it almost doesn't seem worth investing the time and effort to ensure that the product works well! I hope people who think like that are happy with their buggy-as-shit computer games on release day. Because they deserve to be.

EA, Bethesda, Activision-Blizzard, etc all release broken shit and rake in millions and millions. I don't know what you think your point is. The vast majority of the market responds by whining on social media and then giving you 80$, plus whatever you ask for for literally new textures.

Just look at No man's Sky and Cyberpunk! They basically advertised games that didn't even exist, released something basically unrelated, and now the market rates their products highly positive and earnest people will tell you to give them more money!

America hasn't rewarded sincerity in a hundred years

Re: I spent 3 years working on a coat hanger [video]

#433

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Time is not money. When you spend money - you lose money. When you don't spend time - you lose time!

If you sell your time for a living, then time (during certain parts of the day), does have a value. If you aren't selling your time and are doing something else, you are losing money.

For the vast majority of people who sell their time for a living, their time doesn't actually have value because they are either on salary, and cannot exchange more time for more money, or their manager controls their schedule and they do not get to choose how much time they get to sell for how much money.

Re: I spent 3 years working on a coat hanger [video]

#434

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Having two sidewalls available such that u brackets work is probably not a good use case for this hanger. Usually it means you're inside a closet? But I agree you could build/attach small sidewalls or simply blocks and use this u bracket. But we've entered DIY space since it's not a common package and "readily available" as a solved problem.

From comments I read elsewhere, there are apparently apartments in places like New York that have non-standard depth closets that don't fit regular hangers that these could be useful for, and the van-life crowd has also been mentioned. In both instances, a regular rod mounted on either side would work fine.

I think also the negative comments here are missing how commonly closets are built incorrectly without the correct depth for a coat hanger. Not every day, but there are enough people living in condos which had lazy architects/contractors and might appreciate the solution. I've lived in one and seen several others. I couldn't think of another solution besides kids hangers, which wasn't a satisfying compromise.

Re: I spent 3 years working on a coat hanger [video]

#435

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>the 3 year comment is the thing you're locking on? What do you mean by locking on? >You can only mention the period of time something was developed if NOTHING else occurs at the same time? I think "I worked on a coat hanger for 3 years would be more clear." "I spent 3 years" literaly means that three years were used (spent) on it. Also it being the title of the video implies that. Basically, in terms of the title of…

3 years is 9.467e+7 seconds. What percentage of that time would you think she'd have to spend, in order for the title to be accurate? Sure, she's playing to the algorithm, but it's far from the most egregous example I've seen of it.

To me the lower bound is not taking long breaks from the project. I know I've "spent three years" on projects that I worked on for a month and then continued for another month years later. And if I start them again now then it would be even longer.

Re: I spent 3 years working on a coat hanger [video]

#437

I just love the maker's mind. > I want something that does not exist, I will make it. Making things has never been so accessible, if you don't know how to start, join a community and ask, if they are hostile, just ask chatgpt and start from there. 3d printers are 200$, esp32 is the same cost as arduino nano. Want to make AI things? Make them. Want to make coat hangers? Make them. Want to make a book stand? Make it. I…

I think the best ideas come when you make something that you really want for yourself. In 2020, I really wanted an eink calendar to hang on my wall. Still, many people built one for themselves and never turned it into a commercial product. It’s a lot of work and some of it is boring. And you have to pay for certification and worry about all that paperwork that comes with a business. It took me 3 years: https://shop.i…

That's great, I really wanted something like that when I worked at Google because nobody allowed their machine to make noise and I'd miss the 'meeting indicator' and be late for meetings. Started making one but with much more grandiose and expensive design :-). So impressed you got this done and on the market!

Re: I spent 3 years working on a coat hanger [video]

#438
post #369
post #273

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Thank you! I have a few ideas about some tweaks we could make to support you and your customers with this. We're up to 11 years and profitable with a small full-time team... so I'm very confident that we'll still be around in another 10 :) I'll drop you an email to discuss.

Urlbox has a beautiful website. And the invisible calendar is beautiful too. Would it happen to render multiple calendars concurrently? (I share an office, seems like the perfect xmas gift)

Thank you!

Credit to Lukas Wiesehan: https://lw.works/en

Re: I spent 3 years working on a coat hanger [video]

#439
post #254

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I am so happy to have discovered this here. I've wanted this product for years. I just placed an order for the coworking space I run in Brighton, UK. Super excited about all the potential applications of this. The simplicity of the developer experience [1] is exactly what I want. Seems like it will also work wonderfully with the screenshot api [2] I'm currently working at. [1]: https://www.invisible-computers.com/inv…

Nice design work on Urlbox

Cheers. That was thanks to Lukas: https://lw.works/en

Re: I spent 3 years working on a coat hanger [video]

#440

Earlier quoted context omitted.

I think the idea is in a large part aimed at van-lifers, so a notched rod could be quite beneficial

There's practically zero hanging clothes storage in a typical van build. Shelves and drawers use the space much more efficiently.

yeah...exactly
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