I felt like sharing this info here because it matters to me more than pixel density or aspect ratio. It turns out that GPUs like the popular Intel integrated gfx chips requires each lines of your framebuffer to be 64 bytes aligned. And yet, when using a 1366 wide resolution in 32bit per pixel mode, the visible length in bytes of a framebuffer is 5464, which is not a multiple of 64. The operating system circumvent the…
Um, no?