Question: How do you bootstrap an MMO to reach a critical mass of players so that the environment sustains itself? A friend and I built this MMO game called Pixza ( http://pixza.com/lite ) and we're finding it incredibly tough to bootstrap the ecosystem. The problem is that since it is an MMO game, it's not enjoyable with a few players. So after every wave of publicity, traffic comes in sporadically which does us no…
> "The problem is that since it is an MMO game, it's not enjoyable with a few players." I think this is your problem. All of the compelling virtual worlds I've been part of have some hook that works on the individual. If you doubt, log into one of the old classic MUDs like LegendMUD ( http://www.legendmud.org/ ) or Blood Dusk ( http://mud.dusk.org/ ). They're still compelling when you're alone in the world (and these…
Show HN: We built real MMO Asteroids
61–67 of 67 posts
Re: Show HN: We built real MMO Asteroids
#62The problem with calling this Asteroids is that there are no asteroids. :) This reminds me more of an old DOS shareware game called Spacewar ( http://www.youtube.com/watch?v=yY5qHe2VadA ), which was also multi-player although that game also allowed turning on gravity and warping (I see a comment mentioning warping in this game but I don't see it in the command list.) This was one of my (and my friends') favorite smal…
There was another one called Subspace (now Continuum) http://www.getcontinuum.com/ . I loved the early days of that game. 1997-ish.
Re: Show HN: We built real MMO Asteroids
#63The scoreboard has been hacked already!!!! Also, I'm not sure if I was regrouped with players who weren't signed in but after logging in with Twitter I no longer saw any other user pictures.
Hah! Yeah, we left the debug console open so you can play with it. It's a graphical debugger that shows the data updates for the game in realtime. Have fun: http://mmoa0.firebase.com/mmoaleaderboard0
Re: Show HN: We built real MMO Asteroids
#64The problem with calling this Asteroids is that there are no asteroids. :) This reminds me more of an old DOS shareware game called Spacewar ( http://www.youtube.com/watch?v=yY5qHe2VadA ), which was also multi-player although that game also allowed turning on gravity and warping (I see a comment mentioning warping in this game but I don't see it in the command list.) This was one of my (and my friends') favorite smal…
I came to say this exact thing. Please make this one into an MMO next.
New features: warp (press 'z') and instead of instant death you have an energy which gets depleted by using thrust, colliding with other ships/bullets, and warping.
Re: Show HN: We built real MMO Asteroids
#65Earlier quoted context omitted.
> "The problem is that since it is an MMO game, it's not enjoyable with a few players." I think this is your problem. All of the compelling virtual worlds I've been part of have some hook that works on the individual. If you doubt, log into one of the old classic MUDs like LegendMUD ( http://www.legendmud.org/ ) or Blood Dusk ( http://mud.dusk.org/ ). They're still compelling when you're alone in the world (and these…
Then again, some kinds of games cannot really be played alone. Multiplayer shooters for instance.
Re: Show HN: We built real MMO Asteroids
#66Question: How do you bootstrap an MMO to reach a critical mass of players so that the environment sustains itself? A friend and I built this MMO game called Pixza ( http://pixza.com/lite ) and we're finding it incredibly tough to bootstrap the ecosystem. The problem is that since it is an MMO game, it's not enjoyable with a few players. So after every wave of publicity, traffic comes in sporadically which does us no…
Just some as-I-try-it feedback: 1) What am I doing? 2) Oh, okay, right. I move the blue blocks to make a "B". 3) Okay... Why am I doing this? I'm not sure what the game /is/, or why it's a challenge, or why it's any fun at all. Could you explain it a little further, please?
Re: Show HN: We built real MMO Asteroids
#67Question: How do you bootstrap an MMO to reach a critical mass of players so that the environment sustains itself? A friend and I built this MMO game called Pixza ( http://pixza.com/lite ) and we're finding it incredibly tough to bootstrap the ecosystem. The problem is that since it is an MMO game, it's not enjoyable with a few players. So after every wave of publicity, traffic comes in sporadically which does us no…
I had similar issues, I had absolutely no idea what I was doing. You need some sort of primer visible to people know what they're supposed to be doing. Other than that it looks pretty intriguing, I like the nice clean graphics and from what I can tell it's a pretty novel idea (although, as mentioned, I don't know what the point of it is yet).