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Is this radical redesign of GIMP possible now?

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Re: Is this radical redesign of GIMP possible now?

#11
post #9
post #2

GIMP is still a Gtk2 program.

But, haven't the gimp team been working on refactoring/modularization of all of the tools? I think this is part of an effort to modernize. I haven't been keeping up with it but I think I read this several years ago. They stated in 2018 "GIMP 3.0 will be relying on GTK3, a much newer version of the toolkit." not sure if that ever happened? https://www.gimp.org/news/2019/01/02/gimp-and-gegl-in-2018/

They're trying. And I appreciate that. Unfortunately it's still on-going in 2023.

Re: Is this radical redesign of GIMP possible now?

#12

If Blender could radically update their UI and UX after 25 years of the initial conception, I feel like any (FOSS) project could do it too, no matter how many options and technical details the software has.

Blender has something else. Loads of money compared to Gimp.

Re: Is this radical redesign of GIMP possible now?

#14
Universal search in UI is cool, and I’m all for it, but it shouldn’t be the only/primary way of accessing tools as tool discoverability is very low. The author tries to deal with this by putting the a menu next to a search bar and putting hints in the bottom menu (which I don’t think would really work here, as raster tools are less selection-specific than 3D tools). Search fixes the speed-of-access issue, but doesn’t help discoverability very much, as users still have to hunt through highly nested menus.

Looking at the screenshots here, I don’t think you actually need search to make those menus more manageable. One screenshot of current GIMP shows a menu tree that looks like “filter->render->noise->solid noise…”. I think you could probably combine the entire noise submenu from that tree, and make it instead a segmented control on the actual “noise” dialog that chooses your type of noise. I suspect dropping the “render” level as well would also be good. “Render” is a bit of a jargon-y term in the context of graphics editing, and I don’t think it means much to most people using it. Furthermore, the top “filter” menu isn’t actually all that long, and people generally prefer wide flatter trees to narrower deeper trees. So, I’d pitch for a simpler menu that would just be “filter->noise…”. By flattening and combining, I think that menu could be made much more usable and discoverable.

Re: Is this radical redesign of GIMP possible now?

#15

If Blender could radically update their UI and UX after 25 years of the initial conception, I feel like any (FOSS) project could do it too, no matter how many options and technical details the software has.

Blender has something else. Loads of money compared to Gimp.

Did the money come first? Or the redesign? I remember using Blender back in the day and it was really confusing. It seems amazing that anyone would have poured so much money into it back then.

Re: Is this radical redesign of GIMP possible now?

#16
post #14

Universal search in UI is cool, and I’m all for it, but it shouldn’t be the only/primary way of accessing tools as tool discoverability is very low. The author tries to deal with this by putting the a menu next to a search bar and putting hints in the bottom menu (which I don’t think would really work here, as raster tools are less selection-specific than 3D tools). Search fixes the speed-of-access issue, but doesn’t…

> Universal search in UI is cool, and I’m all for it, but it shouldn’t be the only/primary way of accessing tools as tool discoverability is very low.

This is the core point made in the article.

Re: Is this radical redesign of GIMP possible now?

#17
post #9
post #2

GIMP is still a Gtk2 program.

But, haven't the gimp team been working on refactoring/modularization of all of the tools? I think this is part of an effort to modernize. I haven't been keeping up with it but I think I read this several years ago. They stated in 2018 "GIMP 3.0 will be relying on GTK3, a much newer version of the toolkit." not sure if that ever happened? https://www.gimp.org/news/2019/01/02/gimp-and-gegl-in-2018/

2.99.16 is the latest build on the 3.0 path: https://www.gimp.org/news/2023/07/09/gimp-2-99-16-released/

Re: Is this radical redesign of GIMP possible now?

#18
post #8

I will forever be against weird “hidden” menus and even more against the idiotic replacing of clear, obvious text based menuing with bullshit, stupid, mentally handicapped “just memorize what our developers decided these images mean lol Hurr durr”. Absolutely hate this redesign. The correct response to a “too small viewport” for anyone serious is to buy a better monitor with a larger resolution, not to redesign menus…

A sufficiently complex menu is not really that discoverable, either - you end up having to memorize what category the devs have decided to file a particular function under.

Re: Is this radical redesign of GIMP possible now?

#19
post #8

I will forever be against weird “hidden” menus and even more against the idiotic replacing of clear, obvious text based menuing with bullshit, stupid, mentally handicapped “just memorize what our developers decided these images mean lol Hurr durr”. Absolutely hate this redesign. The correct response to a “too small viewport” for anyone serious is to buy a better monitor with a larger resolution, not to redesign menus…

As if most old GUIs don't also have hidden menus.

Re: Is this radical redesign of GIMP possible now?

#20

If Blender could radically update their UI and UX after 25 years of the initial conception, I feel like any (FOSS) project could do it too, no matter how many options and technical details the software has.

Blender has something else. Loads of money compared to Gimp.

Where the money comes from?
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