GIMP is still a Gtk2 program.
But, haven't the gimp team been working on refactoring/modularization of all of the tools? I think this is part of an effort to modernize. I haven't been keeping up with it but I think I read this several years ago. They stated in 2018 "GIMP 3.0 will be relying on GTK3, a much newer version of the toolkit." not sure if that ever happened? https://www.gimp.org/news/2019/01/02/gimp-and-gegl-in-2018/
Is this radical redesign of GIMP possible now?
11–20 of 306 posts
Re: Is this radical redesign of GIMP possible now?
#12If Blender could radically update their UI and UX after 25 years of the initial conception, I feel like any (FOSS) project could do it too, no matter how many options and technical details the software has.
Re: Is this radical redesign of GIMP possible now?
#13Anyone who wants to get rid of it is a bad developer and a bad person.
Re: Is this radical redesign of GIMP possible now?
#14Looking at the screenshots here, I don’t think you actually need search to make those menus more manageable. One screenshot of current GIMP shows a menu tree that looks like “filter->render->noise->solid noise…”. I think you could probably combine the entire noise submenu from that tree, and make it instead a segmented control on the actual “noise” dialog that chooses your type of noise. I suspect dropping the “render” level as well would also be good. “Render” is a bit of a jargon-y term in the context of graphics editing, and I don’t think it means much to most people using it. Furthermore, the top “filter” menu isn’t actually all that long, and people generally prefer wide flatter trees to narrower deeper trees. So, I’d pitch for a simpler menu that would just be “filter->noise…”. By flattening and combining, I think that menu could be made much more usable and discoverable.
Re: Is this radical redesign of GIMP possible now?
#15If Blender could radically update their UI and UX after 25 years of the initial conception, I feel like any (FOSS) project could do it too, no matter how many options and technical details the software has.
Blender has something else. Loads of money compared to Gimp.
Re: Is this radical redesign of GIMP possible now?
#16Universal search in UI is cool, and I’m all for it, but it shouldn’t be the only/primary way of accessing tools as tool discoverability is very low. The author tries to deal with this by putting the a menu next to a search bar and putting hints in the bottom menu (which I don’t think would really work here, as raster tools are less selection-specific than 3D tools). Search fixes the speed-of-access issue, but doesn’t…
This is the core point made in the article.
Re: Is this radical redesign of GIMP possible now?
#17GIMP is still a Gtk2 program.
But, haven't the gimp team been working on refactoring/modularization of all of the tools? I think this is part of an effort to modernize. I haven't been keeping up with it but I think I read this several years ago. They stated in 2018 "GIMP 3.0 will be relying on GTK3, a much newer version of the toolkit." not sure if that ever happened? https://www.gimp.org/news/2019/01/02/gimp-and-gegl-in-2018/
Re: Is this radical redesign of GIMP possible now?
#18I will forever be against weird “hidden” menus and even more against the idiotic replacing of clear, obvious text based menuing with bullshit, stupid, mentally handicapped “just memorize what our developers decided these images mean lol Hurr durr”. Absolutely hate this redesign. The correct response to a “too small viewport” for anyone serious is to buy a better monitor with a larger resolution, not to redesign menus…
Re: Is this radical redesign of GIMP possible now?
#19I will forever be against weird “hidden” menus and even more against the idiotic replacing of clear, obvious text based menuing with bullshit, stupid, mentally handicapped “just memorize what our developers decided these images mean lol Hurr durr”. Absolutely hate this redesign. The correct response to a “too small viewport” for anyone serious is to buy a better monitor with a larger resolution, not to redesign menus…
Re: Is this radical redesign of GIMP possible now?
#20If Blender could radically update their UI and UX after 25 years of the initial conception, I feel like any (FOSS) project could do it too, no matter how many options and technical details the software has.
Blender has something else. Loads of money compared to Gimp.