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No Man's Sky just keeps getting better

polygon.com

161–170 of 176 posts

Re: No Man's Sky just keeps getting better

#161
post #33

Earlier quoted context omitted.

I've racked up over 900 hours on Team Fortress 2 and I'm still terrible at it. I also wonder what I would have learned or built in the time that I've played that game.

1400 hours in TF2 here and I'm still a W+M1 Pyro. :)

Sorry haven’t played in a while what is a W+M1?

Re: No Man's Sky just keeps getting better

#162

Earlier quoted context omitted.

1400 hours in TF2 here and I'm still a W+M1 Pyro. :)

Sorry haven’t played in a while what is a W+M1?

w = keyboard button to go forwards

m1 = Mouse button 1, "fire", in case of the pyro, the flamethrower

Re: No Man's Sky just keeps getting better

#163
post #143
post #139

Earlier quoted context omitted.

None of games without these elements feel real. Not everybody prefer polished Disney-like worlds, thank you very much.

I mean if you only play games that needs to feel real than you are really limiting yourself.

I have more than 200 games in my Steam library, I’m good, thank you.

Re: No Man's Sky just keeps getting better

#164
post #159
post #65

Earlier quoted context omitted.

It is only a spiritual successor, but have you been following Star Citizen?

I backed it on day 1, refunded it three years later. Star Citizen by another developer would've been great, but i have zero faith in Roberts and co.

I think that's a bit unfair, they had barely put a team together by year three. They started from zero employees and had to put together a AAA studio from scratch, and kick off two massive games that had no fixed scope due to the crowdfunding goals. They have 600 employees or something right now, are feature complete on the single player and somewhat fixed scope on the open world. I am not a rabid fanboy, but credit where it is due, 10 years isn't unheard of even from established studios on known scope games, and they have two games plus all the overhead of open development.

Re: No Man's Sky just keeps getting better

#165
post #163
post #143

Earlier quoted context omitted.

I mean if you only play games that needs to feel real than you are really limiting yourself.

I have more than 200 games in my Steam library, I’m good, thank you.

Yeah and I imagine that all of them have sex, nudity, drugs/junkies, extreme violence in it otherwise they would be polished Disney-like worlds.

Re: No Man's Sky just keeps getting better

#166
post #165
post #163

Earlier quoted context omitted.

I have more than 200 games in my Steam library, I’m good, thank you.

Yeah and I imagine that all of them have sex, nudity, drugs/junkies, extreme violence in it otherwise they would be polished Disney-like worlds.

Yeah, that’s right. Do you have any other questions? It’s going to be a fun discussion with your desire to reduce everything to absurdity.

Re: No Man's Sky just keeps getting better

#167
post #166
post #165

Earlier quoted context omitted.

Yeah and I imagine that all of them have sex, nudity, drugs/junkies, extreme violence in it otherwise they would be polished Disney-like worlds.

Yeah, that’s right. Do you have any other questions? It’s going to be a fun discussion with your desire to reduce everything to absurdity.

A man of his word but no I don't believe that.

Re: No Man's Sky just keeps getting better

#168

Earlier quoted context omitted.

A musical instrument is a tool for self expression - not exactly equivalent is it?

It can be, but not exclusively. Sometimes it's a toy, sometimes it's therapy. What's the difference between playing a level over 100 times until you beat the boss vs playing a rift 100 times until you get it right?

Right... but what I mean is - a video game a piece of entertainment, whereas a guitar is tool for making pieces of entertainment, so it would surely not be surprising that the latter could provide quantitatively more enjoyment, as it offers more opportunities than a single game? To make the comparison a bit more obvious, what's the difference between playing a level for X hours to beat the boss, vs spending X hours learning how to create video games? It seems fairly obvious to me that if you enjoy the process and/or the result, the latter will deliver more longevity.

Re: No Man's Sky just keeps getting better

#169

Earlier quoted context omitted.

A musical instrument is a tool for self expression - not exactly equivalent is it?

Considering I've spent most of my 80 hours in Armored Core 6 just designing ACs (building, equipping, painting, creating new decals and applying decals, testing, taking pictures, naming, writing lore)... yes I think it is. The only games I really get into are ones that let me express creativity.

Yes I agree; I didn't make my point very clearly. For sure there are games that allow for creative expression - I myself have spent many hours building houses in Rust for example - but not all games offer that nor set out to do so, so guitar vs game is not necessarily a useful comparison. To put it another way, you can pick up Godot for free, but I would expect a whole lot more opportunities for enjoyment using that tool than any single game could deliver, since you could in theory use it to build whatever you want. A guitar is a gateway to all of music, whereas No Man's Sky is a gateway only to itself.

Re: No Man's Sky just keeps getting better

#170

Earlier quoted context omitted.

A musical instrument is a tool for self expression - not exactly equivalent is it?

games like Minecraft are very much a medium of self expression. Not to say every game is, but it's a definite genre

Yes you're right; I didn't make my point clearly. I've personally sunk a lot of time into base building in Rust.
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