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No Man's Sky just keeps getting better

polygon.com

131–140 of 176 posts

Re: No Man's Sky just keeps getting better

#131

On the surface it appears great, in detail it’s full of bugs and clunky, overpromised and inflated numbers, ticks all the boxes, yet boring and dull. Somehow it makes money and is popular. I want to achieve that.

Dont we all XD

I dont know about you but i am doing stelar on these: “in detail it’s full of bugs and clunky, overpromised and inflated numbers, boring and dull.”

Re: No Man's Sky just keeps getting better

#132
post #4

I love this game so much. First of all, it's kind of technologically astounding. You can get in your spaceship and take off from a planet and fly to another one and land, all without any loading screens. The planets themselves are sculptable isosurfaces (only to an extent, though; you can't drill a hole through to the other side) and littered with points of interest, unique animals and plants. It's quasi-social -- yo…

This is going to sound shallow but it’s so hard for me to play rpgs that don’t graphically look good or realistic. The art in that game cheapens it so much for me I can’t really play it.

to each their own I guess. Personally I avoid good graphics. It's not that I actually dislike them, but rather ive found across many games the rpgs and systems designed by small teams, often lone developers, have a lot more quirk and charm that I enjoy. I tend to love and embrace janky gameplay though, so I guess its not for everyone. Some highlights include cataclysm dda, dwarf fortress, rule the waves

Re: No Man's Sky just keeps getting better

#133

I got tired of the core gameplay loop by about 85 hours. I had a decent home base (looked janky AF, but what am I, an architect?), one or two secondary bases, and a mid-size freighter. Once I got at least one of every variety of ship in a B-class or higher, there didn't feel like much else to aim for. I'd send guys off on freighter stuff to do quests, and then just kill time until they got back, sell their loot, do s…

To be fair, not many games stay engaging after 85 hours. I think the most hours I've put into a game was playing Monster Hunter, but that's mostly multiplayer it's probably not directly comparable.

Re: No Man's Sky just keeps getting better

#134
post #33

Earlier quoted context omitted.

I've racked up over 900 hours on Team Fortress 2 and I'm still terrible at it. I also wonder what I would have learned or built in the time that I've played that game.

There are only three games approaching 1k hours or even exceeding it: - Unreal Tournament (instagib) - Stardew Valley - Age of Empires 2 They all have one thing in common; they're extremely relaxing to play. Yes, even UT - I just turn my brain off and I stop thinking about life.

Factorio for me.

Re: No Man's Sky just keeps getting better

#135

Earlier quoted context omitted.

Dont we all XD

I dont know about you but i am doing stelar on these: “in detail it’s full of bugs and clunky, overpromised and inflated numbers, boring and dull.”

LOL me too! I love it.

Re: No Man's Sky just keeps getting better

#136
post #123

Earlier quoted context omitted.

Compare the videos linked elsewhere in this thread, the CP scenes are just so much richer. The starfield ones feel really fake imo.

I'm speaking more in general, not as a comparison between cyberpunk 2077 and starfield, there are plenty of games that do not have dark themes, and I don't think that any of that is required to make a good game.

I think you're intentionally missing the point being made.

Re: No Man's Sky just keeps getting better

#137

Earlier quoted context omitted.

Lots of video games are low energy. Idles and incrementals, certainly. But I find things like Diablo to be pretty relaxing (or at least I play it that way), and tons of others. I can't really get into the FPS games anymore just because they _do_ require so much energy and attention.

i guess it's different for different people. for me, regardless of the game play type, it's exhausting. I can watch TV without issue, but playing games strains my eyes much much more than TV viewing. after an hour playing, i have to stop

As a sibling has said, I get the opposite effect! Watching a movie or TV drains me, I feel like I need to highly focus to really take in the story and be present so I don’t have to constantly rewind 20-30 seconds here or there.

I’ve been playing Assassins Creed: Black Flag recently and find it incredibly relaxing, I hardly need to focus, I just cruise around, find anything I fancy from the minimap, battle other ships and explore cool locations.

I’d say the same mostly goes for NMS, but I get more invested in that as upgrades require specific components, which are available on certain planets etc, it takes a little more thought, but there’s no requirement to rush these upgrades, I might need some rare resource, I might jump 30 times exploring different planets as I go because it’s not something I _really_ need to get right now, it will arrive when it arrives and the journey and ‘choose your own pace’ type exploration mean the most to me.

Re: No Man's Sky just keeps getting better

#138
post #43
post #32

Earlier quoted context omitted.

As someone who's not really a gamer, hearing "it gets tiring after 85 hours" as a negative blows my mind. 85 hours!

You should talk to Path of Exile players...

100 hours to design your character before entering the game. Skill forests.

Re: No Man's Sky just keeps getting better

#139
post #123

Earlier quoted context omitted.

Compare the videos linked elsewhere in this thread, the CP scenes are just so much richer. The starfield ones feel really fake imo.

I'm speaking more in general, not as a comparison between cyberpunk 2077 and starfield, there are plenty of games that do not have dark themes, and I don't think that any of that is required to make a good game.

None of games without these elements feel real. Not everybody prefer polished Disney-like worlds, thank you very much.

Re: No Man's Sky just keeps getting better

#140
post #65

Earlier quoted context omitted.

It is only a spiritual successor, but have you been following Star Citizen?

Sca..ehm Star Citizen is such a weird subject. The game seem to be on a completely different timeline than any other game, so its hard to form an objective opinion on it. From one point of view it might look like vaporware on life support, but from another it might actually shape into solid game in a decade. We just have no real data to infer from, because no other game dev story comes close to SC. I wish that game t…

To give you a little hope, I think it's hard to refute that the company is actually making the games at this point, it's not a secretive project and they have over 600 staff. There is so much information on it plus a very contentful Alpha game that thousands are playing. They recently announced that the singleplayer game was feature complete and showed off a lot of gameplay footage as well.

I wouldn't suggest people go sign up or anything because of that but as someone who has followed dev pretty closely, they look to be in the end phases for the singleplayer and probably like 50% into the open world game mechanics. I would bet on a singleplayer release in the next two years, and I would not place a bet on the open world because who knows. Their biggest risk is just running out if money and needing a publisher.

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