Earlier quoted context omitted.
It's always a tradeoff between responsive movement and realistic movement. RDR2 has very realistic animations, with the tradeoff being slightly "floaty" controls. Personally I prefer snappy movement i.e. when I press left the screen character moves left immediately. A more realistic looking animation system introduces a delay while you wait for the feet animation to "catch up" to player input.
I’ve always preferred the Wolfire approach[0]: animation should “do no harm” to player control, it’s only there to add flavor, never at the cost of game responsivity [0] https://youtu.be/LNidsMesxSE?si=W7xnQfXt5ulfHklR
Northlight technology in Alan Wake 2
161–170 of 274 posts
Re: Northlight technology in Alan Wake 2
#162Earlier quoted context omitted.
Of course there is already measurable lag from when your brain tells your hand and fingers to move, to when they actually move! An interesting personal anecdote I have: I damaged my back with bulging disc, which caused horrific sciatica nerve pain. When I was able to walk again, I had some nerve damage. This meant I had lag in my left leg! I’d tell the leg to move instinctively when walking and there would be a delay…
Complete tangent, but how did you treat your injury? Coming back from bulging discs and sciatica is rare, to my understanding.
Re: Northlight technology in Alan Wake 2
#163They should release the engine. It's a solid competitor to Unreal (more scalable due to ECS, easier to write with Luau)
Re: Northlight technology in Alan Wake 2
#164From the first few sentences of the article: "ECS meant that iteration was quick because adding new or modifying existing systems or game objects was easy, and performance gains were clear when saving and loading the Case Board." and there's an accompanying screenshot with perhaps 20 objects on a case board. I scanned through the rest of the article with one question in mind: what the hell? ECS is not a solution to p…
Re: Northlight technology in Alan Wake 2
#165Earlier quoted context omitted.
Considering you walk around and don’t have a problem with it, I’d wager that putting a more realistic walk model into a game and changing the control scheme to be a bit more natural would lead to a learnable system for control that would achieve both goals. Say ZMP
> Considering you walk around and don’t have a problem with it... I think humans are worse than this than you might think. Give it a try! Walk around and try to change directions on the fly, maybe have a friend shout suggestions to you. I can make maybe 2 or 3 adjustments per second, which gives about 400ms response time. That's about where RDR2 sits, and players criticized it for being unresponsive.
Re: Northlight technology in Alan Wake 2
#166In the first example it's still really jarring how much their feet slide around on the ground, or sliding in place as they walk into an object without moving. I wonder when this will ever be solved. Don't get me wrong, the engine is incredible and the visuals and systems are some of the best we have seen.
Re: Northlight technology in Alan Wake 2
#167Wait, so they have an ECS game engine with a AAA renderer and nanite-like tech along with a lua based scripting engine and Hollywood level facial animation? They should release the engine. It's a solid competitor to Unreal (more scalable due to ECS, easier to write with Luau)
It's a visually stunning engine but it's just too demanding IMO.
Re: Northlight technology in Alan Wake 2
#168Wait, so they have an ECS game engine with a AAA renderer and nanite-like tech along with a lua based scripting engine and Hollywood level facial animation? They should release the engine. It's a solid competitor to Unreal (more scalable due to ECS, easier to write with Luau)
Re: Northlight technology in Alan Wake 2
#169Wait, so they have an ECS game engine with a AAA renderer and nanite-like tech along with a lua based scripting engine and Hollywood level facial animation? They should release the engine. It's a solid competitor to Unreal (more scalable due to ECS, easier to write with Luau)
Re: Northlight technology in Alan Wake 2
#170Earlier quoted context omitted.
I guess the problem there is pretty fundamental - in reality you'd be tensing muscles and shifting your weight etc before the snappy movement, but the game only knows that you want to move when you move the stick or push a button - so it either has to show that realistic motion after your button press and introduce latency, or sacrifice the realism in the animations.
Correct, this is an issue in nba2k but it’s become a fundamental part of the game. As they made movements more realistic they introduced a delay. So when you try and get around you opponent you direct half a second before you move, but your defender also has to move their player - not in reaction to the screen but also in anticipation of your move in order to defend you. I actually think this is more like real life w…