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A Video Game That Pays: Lessons Learned from Working Remotely

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Re: A Video Game That Pays: Lessons Learned from Working Remotely

#101
post #90

Earlier quoted context omitted.

Feel this speaks how to the social classes omnipresent in our world. We want to pretend we live in a classless society but we really don't. If you have to work for a living you're working class. Too many people these days have become corporate sympathizers trying to justify this absurd bonuses to CEOs.

Who in 2023 is under the illusion that we live in a classless society??

Who in the 21st century still thinks classless societies are even possible? I can't think of a single attempt in reality that succeeded, and it's been tried across cultures and via different methods.

It's always a good thing to strive towards (like achieving 100% or 0), but never possible. And class mobility (in both directions) is a great attribute to have - resists classes turning into castes.

"There will always be something to envy"

https://www.youtube.com/watch?v=-_GzXcTkzNU

Re: A Video Game That Pays: Lessons Learned from Working Remotely

#102

I wonder if I've had an unusual start to my career wrt remote work. My career began remote, stayed that way until my employer enforced RTO still during COVID-19... which I proceeded to follow for about 2 weeks before moving to Finland for some reason, where WFH is more the rule than the exception for software jobs. On the other hand, WFH is the only reason I have any desire to do 10-11 hour days, because I genuinely…

For some reason? Did you just go to sleep one night and wake up to find yourself in Finland? :)

Re: A Video Game That Pays: Lessons Learned from Working Remotely

#103
Out of all the games that would be closest to WFH, EVE Online takes the cake.

Most people who play the game seriously are part of a bigger organization, usually climbing the ladder by being trustworthy throughout the years. A lot of important things take place outside of the game itself, on Discord and sometimes even face to face.

The end game is basically you being able to effectively operate within an organization. I'd argue that's what most MMOs end game is at its core, but with EVE Online there's no sugar coating whatsoever.

Re: A Video Game That Pays: Lessons Learned from Working Remotely

#104

I wonder if I've had an unusual start to my career wrt remote work. My career began remote, stayed that way until my employer enforced RTO still during COVID-19... which I proceeded to follow for about 2 weeks before moving to Finland for some reason, where WFH is more the rule than the exception for software jobs. On the other hand, WFH is the only reason I have any desire to do 10-11 hour days, because I genuinely…

>moving to Finland for some reason, where WFH is more the rule than the exception for software jobs

Maybe I should move to Finland. Here in Austria the norm is working in the office and WFH the rare exception.

Re: A Video Game That Pays: Lessons Learned from Working Remotely

#105

I wonder if I've had an unusual start to my career wrt remote work. My career began remote, stayed that way until my employer enforced RTO still during COVID-19... which I proceeded to follow for about 2 weeks before moving to Finland for some reason, where WFH is more the rule than the exception for software jobs. On the other hand, WFH is the only reason I have any desire to do 10-11 hour days, because I genuinely…

For some reason? Did you just go to sleep one night and wake up to find yourself in Finland? :)

he probably doesn't want to delve into it because it's not relevant the his point or a private matter.

btw, is your name a pun on "Home De_pot" ?

Re: A Video Game That Pays: Lessons Learned from Working Remotely

#106

I still find it hard to believe that fully-async working style is more productive in the long run. My experience with it was that the pace of synchronous collaboration and decision making is about 5X faster than async. A group of engineers or a product team standing around a whiteboard in physical space is going to win the day every time IMO. Perhaps if a company has reached series A and developed a lot of in-person…

I prefer fully async for the simple reason that programming is all text. A programmer is first and foremost a textsmith. They create increasingly complex textual creations, and develop a deeply refined, idiosyncratic toolkit over the years for doing so. No reason to strip them of their best toolset if you don't have to.

If a job as a developer was 100% coding you might be right, but collaboration, problem solving and brainstorming work far better in person, at least in my experience.

Re: A Video Game That Pays: Lessons Learned from Working Remotely

#107
post #77

Earlier quoted context omitted.

This seems like an extremely over complicated way of defining a game. If I play chess, or a video game, or tennis, I am not doing those things to 'understand my reality'. I am doing them because it is usually fun and gives me some kind of dopamine (ymmv), you might even say I play games to get away from reality. Some people use games to learn, some use them to accomplish an otherwise mundane task. Some people split g…

> If I play chess, or a video game, or tennis > I am not doing those things to 'understand my reality'. Not to be argumentative, but I am sure you are. You are attempting to control state and then optimizing for a goal. There are constraints on your ability to manage your own mental and physical capabilities (knowledge, limitations, etc).

You are deeply overthinking things, or best case scenario you are being too philosophical. Playing games with you must be a hoot. "My reality" is almost an incomprehensible array of things that are going on, some of which are in my control, and others which are not. A game of chess, or even one move within that game has little to no meaning in regards to "my reality". A board state can certainly be in 'attacking', 'neutral', or 'defensive' configuration, but that is not "my reality".

Re: A Video Game That Pays: Lessons Learned from Working Remotely

#108

> easy to confuse physical presence with productivity Early in my career I worked for the US division of a giant Japanese company. On the occasions that executives from Japan would come visit, we were expected to periodically stop working (programming) and carry papers to and from other cubicles and manager offices. This apparently gave the impression that we were working very hard, when of course it was really makin…

I've joked in the past (in WFH vs RTO threads) that in order to appease the people who want to see a busy in-person office: companies should just hire actors to run around the office carrying clipboards, sketching on whiteboards, and looking busy, because the visual, performative art of work is all that's important at a lot of places. I wasn't 100% serious about it, but here we are.

Re: A Video Game That Pays: Lessons Learned from Working Remotely

#109

I wonder if I've had an unusual start to my career wrt remote work. My career began remote, stayed that way until my employer enforced RTO still during COVID-19... which I proceeded to follow for about 2 weeks before moving to Finland for some reason, where WFH is more the rule than the exception for software jobs. On the other hand, WFH is the only reason I have any desire to do 10-11 hour days, because I genuinely…

I was the same in high school. I always did well in classes that followed the text book, because I would just read it and learn the material at home. Teachers who didn't follow the book and tested from their notes always gave me a problem. :-)

They were the worst! Luckily I had less and less of them as I got older.

Re: A Video Game That Pays: Lessons Learned from Working Remotely

#110

Earlier quoted context omitted.

>> when you play a puzzle game, you know there is a solution, Not in my solitaire game. It actually shuffles the cards, dealing them rather than working backwards from a solution. I have been dealt games with no legal first move, and many more with only one or two dead-end moves. These deals have no possible solutions. Similarly, I have run across more than a few sudokus with more than one solution, meaning there is…

But to be fair, "there is no solution" is, itself, a solution. Even in Tetris, which has no natural win condition, you're playing towards a specific, well-defined goal (points, generally). The OP's point still stands in that there's no ambiguity in a game, whereas the real world is full of it.

"The OP's point still stands in that there's no ambiguity in a game"

What about minecraft and other open world sandbox games? Sometimes you can play a story, but minecraft got succesful before it had anything like it.

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