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A Video Game That Pays: Lessons Learned from Working Remotely

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Re: A Video Game That Pays: Lessons Learned from Working Remotely

#61

Earlier quoted context omitted.

And in turn harmed the experience for anyone not engaging in buying gold.

probably ruined their own experience as well. wheb I use cheatcodes it usually ruins the game for me (what is the point playing now that i can have everything)

I guess it's safe to assume that $20 in pay to win would be pretty far from having everything. But I share the sentiment, its a huge hit to the suspension of disbelief regarding in-game achievement.

Re: A Video Game That Pays: Lessons Learned from Working Remotely

#62

> easy to confuse physical presence with productivity Early in my career I worked for the US division of a giant Japanese company. On the occasions that executives from Japan would come visit, we were expected to periodically stop working (programming) and carry papers to and from other cubicles and manager offices. This apparently gave the impression that we were working very hard, when of course it was really makin…

Japan is improving here thankfully! I’ve heard of workplaces that have drones fly around buzzing at 6pm to try kick people out

Re: A Video Game That Pays: Lessons Learned from Working Remotely

#63

> easy to confuse physical presence with productivity Early in my career I worked for the US division of a giant Japanese company. On the occasions that executives from Japan would come visit, we were expected to periodically stop working (programming) and carry papers to and from other cubicles and manager offices. This apparently gave the impression that we were working very hard, when of course it was really makin…

Maybe management knew you were faking and it’s the thought that counts?

Re: A Video Game That Pays: Lessons Learned from Working Remotely

#64

> easy to confuse physical presence with productivity Early in my career I worked for the US division of a giant Japanese company. On the occasions that executives from Japan would come visit, we were expected to periodically stop working (programming) and carry papers to and from other cubicles and manager offices. This apparently gave the impression that we were working very hard, when of course it was really makin…

I've learned that appearances can be just as important as actually being productive.

ie It's important that the big bosses know who you are and think you are productive, and sometimes that means being less productive in order to show that you are productive.

Re: A Video Game That Pays: Lessons Learned from Working Remotely

#65

Seems kinda backwards. I would say a video game is like a job but (hopefully) without the bad parts. I'm making a puzzle game, so the comparison to dev work is pretty obvious. The difference is when you play a puzzle game, you know there is a solution, and the world is crafted to make finding it as fun as possible. The real world is messy. Questions like "should we even do this at all" come up. There are edge cases,…

> I would say a video game is like a job but (hopefully) without the bad parts.

I find video games to be like a job, but without the good part.

Re: A Video Game That Pays: Lessons Learned from Working Remotely

#66

> easy to confuse physical presence with productivity Early in my career I worked for the US division of a giant Japanese company. On the occasions that executives from Japan would come visit, we were expected to periodically stop working (programming) and carry papers to and from other cubicles and manager offices. This apparently gave the impression that we were working very hard, when of course it was really makin…

I worked at a Japanese restaurant in college and had to learn how to walk-run to give the impression of busy-ness in order to keep the manager happy. Later when I worked in Japan the OLs (office ladies) always did it too.

Re: A Video Game That Pays: Lessons Learned from Working Remotely

#67

> easy to confuse physical presence with productivity Early in my career I worked for the US division of a giant Japanese company. On the occasions that executives from Japan would come visit, we were expected to periodically stop working (programming) and carry papers to and from other cubicles and manager offices. This apparently gave the impression that we were working very hard, when of course it was really makin…

I've learned that appearances can be just as important as actually being productive. ie It's important that the big bosses know who you are and think you are productive, and sometimes that means being less productive in order to show that you are productive.

Feel this speaks how to the social classes omnipresent in our world. We want to pretend we live in a classless society but we really don't. If you have to work for a living you're working class. Too many people these days have become corporate sympathizers trying to justify this absurd bonuses to CEOs.

Re: A Video Game That Pays: Lessons Learned from Working Remotely

#68

>A Video Game that Pays Errr..no. I only played video games because they were fun, not because I made any money from them. While the job or workplace, for the vast majority of people on this earth, including those in SW development, is mostly an activity done out of necessity of not being homeless and not starving, usually picked on the basis of the highest compensation because that's what pays the bills, not out of…

> Errr..no. I only played video games because they were fun What is a game? I would say that a game is an abstract system used to understand our reality (or experiences in life), via a series of interactive actions that alter the system. Generally there is a set of goals (usually just to "win"). I develop software because it's a game. I do watch a lot of progress bars. Aside from that, it's one of my favorite games (…

That's not a bad or incorrect definition of game but it's... also not what people mean when they say "video game" or something like like a video game. The specific language in the article makes it clear that the person is referring to (basically) fantasy MMORPGs.

Re: A Video Game That Pays: Lessons Learned from Working Remotely

#69

Earlier quoted context omitted.

Sure. There are a lot of opportunities in the developing world to remotely extract wealth (legally or otherwise) from the wealthiest part of the world in exchange for services at starvation wages there, thar are well above minimum wages at home. Levelling up the MMORPG characters of rich western kids in exchange for money is one of them, and telling them to "try turning it off and on again" when they're adults is ano…

I remember a friend buying 1000 gold coins on WoW for €20 back in the day. That was the price of 10 coffees at the time. He "spared" me 100 gold coins (I had only 1 at the time) and it made the WoW experience completely different.

In the heyday of EverQuest, UO or other mud, things were selling for much more than a mere $20 for 1000gp ( I used to play wow and was among the first to hit 60 on my server, and most likely I had some server first, so I do know what represented at that time 1000gp), items could be worth a few hundred, if not thousands. Hell I believe it's still the case on some emulator servers (P99 for EQ)

Re: A Video Game That Pays: Lessons Learned from Working Remotely

#70
A video game is like a very simplified world. Life is a really complicated and usually slow paced game.

One thing I find really interesting is how much better some are at games compared to real life. I guess that's because games are fast paced, so you are rewarded much sooner. Just planning and sticking to that plan can get people very far in reality too, but it's so much harder because it takes so long.

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