Earlier quoted context omitted.
When it comes at the expense of legitimate user freedom, and is arguably useless? Probably.
That really sounds like the argument of someone that never plays multiplayer games online. There’s no way you would say that otherwise.
Xbox will block third-party controllers to "preserve the console experience"
331–340 of 371 posts
Re: Xbox will block third-party controllers to "preserve the console experience"
#332Earlier quoted context omitted.
I cheat on games that i got cheap (or "free" via xbox for windows) because i want to "finish" the game, but i also have dozens of other things vying for my time and attention. I also watch old TV shows at 1.2x-1.4x speed, for many of the same reasons. It makes the filler less obnoxious, i get roughly the same experience, and i can honestly say "i've seen every episode of ". Like Law and Order, for example.
He’s talking about cheating in multiplayer games
Re: Xbox will block third-party controllers to "preserve the console experience"
#333Earlier quoted context omitted.
Some games. Sometimes. Depending on the game, Linux distro, library versions, hardware driver support, etc. I can also bake my own bread. But I'm tired of all the tweaking and debugging at the end of the day.
In my experience these days, across several dozen games in my Steam library (admittedly largely omitting competitive multiplayer games other than CS), it has been most games, most of the time, on a basic Ubuntu install on hardware I chose mostly without checking for Linux compatibility. If you want to play video games without paying Microsoft for user-hostile systems, Linux has definitely become a genuine option in r…
Re: Xbox will block third-party controllers to "preserve the console experience"
#334Earlier quoted context omitted.
It is truly awful. Menus take an atrocious amount of time to load, everything is buried several screens deep into massive UI elements that usually amount to huge boxes of solid color, the home screen itself seems to lag quite badly which is just embarrassing for a device that can also run Halo 5 at 2K/60hz without issue, is choking to death on a bunch of fucking boxes.
Yikes! And also, I really appreciate the clarification.
Re: Xbox will block third-party controllers to "preserve the console experience"
#335Earlier quoted context omitted.
This is such a PCMR elitist take. Have you ever actually played on console? By and large aim assist is very subtle, but it's required to have an enjoyable experience on console. I don't think I could bear to spend ~ 10h / day at a computer, and then spend my down time hunched over a keyboard and mouse. I like a clean break, and a completely different experience. You're welcome to be as 'competitive' as you like, but…
Games should be fun, but I do think competitive modes should have separate lobbies/ranks/queues for MKB and controller (maybe per-controller, if they're different enough). Aim assist is a big change to a game to me because it necessarily introduces an opinion about how much assistance controller users deserve into the equation. I get that controllers are not as precise of an input mechanism as mice, but how much wors…
KBM is a huge boost.
Re: Xbox will block third-party controllers to "preserve the console experience"
#336Earlier quoted context omitted.
This is such a PCMR elitist take. Have you ever actually played on console? By and large aim assist is very subtle, but it's required to have an enjoyable experience on console. I don't think I could bear to spend ~ 10h / day at a computer, and then spend my down time hunched over a keyboard and mouse. I like a clean break, and a completely different experience. You're welcome to be as 'competitive' as you like, but…
Games should be fun, but I do think competitive modes should have separate lobbies/ranks/queues for MKB and controller (maybe per-controller, if they're different enough). Aim assist is a big change to a game to me because it necessarily introduces an opinion about how much assistance controller users deserve into the equation. I get that controllers are not as precise of an input mechanism as mice, but how much wors…
Re: Xbox will block third-party controllers to "preserve the console experience"
#337This is a money grab with the polish of a pro-gamer cheat-cleanup. Why do I say that? Microsoft can fix most of the 'cheats' that a software controller can implement in software. Auto-fire is trivial to detect, as is a KBM setup where it doesn't belong. Out of the ordinary joystick characteristics/speed/hysteresis/range would make it obvious to them which controllers are aftermarket if they cared to disallow them aft…
Found the person who hasn’t been tormented by a player with chronus
DRM is bad though. The cognitive dissonance on this one shall be the tipping point
Re: Xbox will block third-party controllers to "preserve the console experience"
#338Earlier quoted context omitted.
Problem is a lot of games give controllers aim-assist, and using one of these devices means the game still sees your input device as a controller so you get that aim-assist but you also get the benefits of using a mouse.
Real problem here seems to be games doing aim assist in multiplayer
"Why artificially limit yourself by playing a shooter with a controller?"
Because I want to sit comfortably in my chair. Because I much prefer the hand/wrist feel of a controller. Because my hands don't work well enough for mouse gaming. Because I'm choosing to play a game where the majority of players are on controller also with aim assist.
Also, at a high level, aim assist is a mechanic like any other that you can learn and use to your advantage. In CoD, good players will swipe their gun around from the hip to see if their aim slows down at all, can help detect players through walls or just dark corner campers
Re: Xbox will block third-party controllers to "preserve the console experience"
#339Earlier quoted context omitted.
Your choice is a) "0x82d60002: Using unauthorised accessories compromises your ..." or b) "Error: Using unauthorised accessories ..." There is no c) "Not a valid Microsoft controller" option. Which one between a) or b) is more likely to lead to resolution? Note, Microsoft also offers phone and/or chat support to Xbox users.
Where do your two options come from, and what makes you think there couldn't be an alternative? Also, what do your alternatives have to do with the question whether it's better or not for the error message to be localized? And why are error codes supposed to be 32bits long in the first place?
Re: Xbox will block third-party controllers to "preserve the console experience"
#340> players have been encountering error “0x82d60002” OT: Microsoft should be banned by decree from showing naked error codes to people, I've been fighting them for decades now
No. The exact opposite. I'm sick of modern software telling me "something went wrong, try again later". Unless every possible error scenario gets its own descriptive error, that error code is a necessity. And nobody is going to accept a dev adding error messages to every possible error, because localisation to 180+ languages will cost a fortune. Your choice is between "something went wrong" and "something went wrong…