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Xbox will block third-party controllers to "preserve the console experience"

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Re: Xbox will block third-party controllers to "preserve the console experience"

#91
post #3

Does this mean the end of custom accessibility controllers?

It does say "unauthorized", so I assume it should still be possible to get an official license to make a third party controller, though we'll have to see if that's actually going to be the case.

There are "authorized" 3rd party controllers and they claim they'll expand support for wireless devices.

Re: Xbox will block third-party controllers to "preserve the console experience"

#92
post #74

This is a money grab with the polish of a pro-gamer cheat-cleanup. Why do I say that? Microsoft can fix most of the 'cheats' that a software controller can implement in software. Auto-fire is trivial to detect, as is a KBM setup where it doesn't belong. Out of the ordinary joystick characteristics/speed/hysteresis/range would make it obvious to them which controllers are aftermarket if they cared to disallow them aft…

So should they just give up on cheating devices?

Re: Xbox will block third-party controllers to "preserve the console experience"

#93

> players have been encountering error “0x82d60002” OT: Microsoft should be banned by decree from showing naked error codes to people, I've been fighting them for decades now

At least you can google for the error code, instead of having to search for a textual phrase and wade through countless pages of not-at-all-related crap.

Or just an “Oops :(” error message that’s even less useful.

Re: Xbox will block third-party controllers to "preserve the console experience"

#94
post #92
post #74

This is a money grab with the polish of a pro-gamer cheat-cleanup. Why do I say that? Microsoft can fix most of the 'cheats' that a software controller can implement in software. Auto-fire is trivial to detect, as is a KBM setup where it doesn't belong. Out of the ordinary joystick characteristics/speed/hysteresis/range would make it obvious to them which controllers are aftermarket if they cared to disallow them aft…

So should they just give up on cheating devices?

When it comes at the expense of legitimate user freedom, and is arguably useless? Probably.

Re: Xbox will block third-party controllers to "preserve the console experience"

#95

> players have been encountering error “0x82d60002” OT: Microsoft should be banned by decree from showing naked error codes to people, I've been fighting them for decades now

At least you can google for the error code, instead of having to search for a textual phrase and wade through countless pages of not-at-all-related crap.

printing (errc, strerror(errc)) instead of just `errc` would have costed them literally 0 seconds and would have helped a lot. Instead they removed everything but error codes and "Oops :("

I get better error messages from the firmware of obscure embedded chips than from Microsoft Windows

Re: Xbox will block third-party controllers to "preserve the console experience"

#96

> players have been encountering error “0x82d60002” OT: Microsoft should be banned by decree from showing naked error codes to people, I've been fighting them for decades now

At least you can google for the error code, instead of having to search for a textual phrase and wade through countless pages of not-at-all-related crap.

An unknown error occurred.

Re: Xbox will block third-party controllers to "preserve the console experience"

#97
post #68

This is one reason the Steam Deck model of being an open console system is the future. Some dinosaurs wants to preserve the old locked-down console experience, where you have exclusive games, controllers and digital stores. But its just worse for the customer in every way.

Good thing Microsoft didn't just buy a major AAA game company to decrease the odds of that working.

Microsoft still releases majority of games for Windows.

Sony buying them would be much larger problem.

Re: Xbox will block third-party controllers to "preserve the console experience"

#98
post #74

This is a money grab with the polish of a pro-gamer cheat-cleanup. Why do I say that? Microsoft can fix most of the 'cheats' that a software controller can implement in software. Auto-fire is trivial to detect, as is a KBM setup where it doesn't belong. Out of the ordinary joystick characteristics/speed/hysteresis/range would make it obvious to them which controllers are aftermarket if they cared to disallow them aft…

"Auto-fire is trivial to detect, as is a KBM setup where it doesn't belong"

[..]

"if they cared to disallow them after only a few minutes of profiling the player."

Definitely not trivial and a gross over simplification. It will create a whole bunch of grey area's and endless tweaking. Which in turn will lead to people getting unfairly banned. Meaning Microsoft will then need to investigate these cases to unban them.

Re: Xbox will block third-party controllers to "preserve the console experience"

#99
post #97

Earlier quoted context omitted.

Good thing Microsoft didn't just buy a major AAA game company to decrease the odds of that working.

Microsoft still releases majority of games for Windows. Sony buying them would be much larger problem.

Many of Windows games block Steam Deck linux distro to "preserve experience" and "prevent cheating".

Re: Xbox will block third-party controllers to "preserve the console experience"

#100

> players have been encountering error “0x82d60002” OT: Microsoft should be banned by decree from showing naked error codes to people, I've been fighting them for decades now

At least you can google for the error code, instead of having to search for a textual phrase and wade through countless pages of not-at-all-related crap.

Or even worse, localized error messages. Good luck trying to 1:1 translate it back to English while remotely troubleshooting issues on your parents' computer.
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