Earlier quoted context omitted.
Real problem here seems to be games doing aim assist in multiplayer
I'm competitive. I simply won't play FPS that have aim assist in multiplayer. If a controller has a disadvantage to KBM, they should learn to use KBM, not give them a built-in aimbot.
Xbox will block third-party controllers to "preserve the console experience"
311–320 of 371 posts
Re: Xbox will block third-party controllers to "preserve the console experience"
#312Earlier quoted context omitted.
> PC games have cheaters since forever, they’ve worked around that problem despite having less operating system and hardware control. Have they though? Cheaters are rampant in most games, meanwhile consoles have been highly successfully in preventing cheaters from using things like wallhacks and aimbotting.
Please quantify "rampant". How likely is the average player to encounter cheaters?
Companies are trying to battle this with anti-cheats, heuristics, shadowbanning, etc but it is still noticeable at above-average MMR.
Re: Xbox will block third-party controllers to "preserve the console experience"
#313Earlier quoted context omitted.
macro controllers and AI controller inputs are a thing and are actually rampant in certain games. Just look on youtube for some of the Street Fighter 6 cheat videos that have popped up in the last few weeks. Also if you play games like Apex, Valorant, etc, there are macro controllers that will not only perform movement tricks for you but will do things like correct aim for automatic fire drift/spread or even (on PC)…
I just don't get it. I genuinely don't get it. If you're cheating, you're not winning; the software or hardware is. What is the point? What do people get from this?
I also watch old TV shows at 1.2x-1.4x speed, for many of the same reasons. It makes the filler less obnoxious, i get roughly the same experience, and i can honestly say "i've seen every episode of ". Like Law and Order, for example.
Re: Xbox will block third-party controllers to "preserve the console experience"
#314Earlier quoted context omitted.
in the hundreds of hours I've played of multiplayer console FPSs, which are what these controllers are marketed towards[1], I think I saw a player with a modded controller once. yes they got an advantage from it, but FPSs are mostly about how fast you can aim not how fast you can shoot, so it wasn't exactly game-breaking also in Call of Duty at least, often semi-auto fire rates are capped at a human level anyway even…
macro controllers and AI controller inputs are a thing and are actually rampant in certain games. Just look on youtube for some of the Street Fighter 6 cheat videos that have popped up in the last few weeks. Also if you play games like Apex, Valorant, etc, there are macro controllers that will not only perform movement tricks for you but will do things like correct aim for automatic fire drift/spread or even (on PC)…
Re: Xbox will block third-party controllers to "preserve the console experience"
#315Earlier quoted context omitted.
So should they just give up on cheating devices?
When it comes at the expense of legitimate user freedom, and is arguably useless? Probably.
Re: Xbox will block third-party controllers to "preserve the console experience"
#316Earlier quoted context omitted.
I just don't get it. I genuinely don't get it. If you're cheating, you're not winning; the software or hardware is. What is the point? What do people get from this?
I cheat on games that i got cheap (or "free" via xbox for windows) because i want to "finish" the game, but i also have dozens of other things vying for my time and attention. I also watch old TV shows at 1.2x-1.4x speed, for many of the same reasons. It makes the filler less obnoxious, i get roughly the same experience, and i can honestly say "i've seen every episode of ". Like Law and Order, for example.
Re: Xbox will block third-party controllers to "preserve the console experience"
#317Earlier quoted context omitted.
macro controllers and AI controller inputs are a thing and are actually rampant in certain games. Just look on youtube for some of the Street Fighter 6 cheat videos that have popped up in the last few weeks. Also if you play games like Apex, Valorant, etc, there are macro controllers that will not only perform movement tricks for you but will do things like correct aim for automatic fire drift/spread or even (on PC)…
I just don't get it. I genuinely don't get it. If you're cheating, you're not winning; the software or hardware is. What is the point? What do people get from this?
Re: Xbox will block third-party controllers to "preserve the console experience"
#318Earlier quoted context omitted.
you are on hacker news
I often make the mistake of thinking HN is populated mostly by ... well, hackers. While there's plenty of us here, most users are from the startup crowd, where "hacker" is more of a buzzword than anything. Of course this makes sense, it's just something that slips my mind every once in a while.
Re: Xbox will block third-party controllers to "preserve the console experience"
#319Earlier quoted context omitted.
in the hundreds of hours I've played of multiplayer console FPSs, which are what these controllers are marketed towards[1], I think I saw a player with a modded controller once. yes they got an advantage from it, but FPSs are mostly about how fast you can aim not how fast you can shoot, so it wasn't exactly game-breaking also in Call of Duty at least, often semi-auto fire rates are capped at a human level anyway even…
macro controllers and AI controller inputs are a thing and are actually rampant in certain games. Just look on youtube for some of the Street Fighter 6 cheat videos that have popped up in the last few weeks. Also if you play games like Apex, Valorant, etc, there are macro controllers that will not only perform movement tricks for you but will do things like correct aim for automatic fire drift/spread or even (on PC)…
Battlestate games has no incentive to actually ban RMT and cheaters when they are first detected because a ban too quickly will break the economic model of the RMT cheaters. Who, once banned, will buy another copy of Escape From Tarkov. I know a few people who write game cheats for a living and they have multiple clients who regularly buy over 100 copies of Escape from Tarkov nearly monthly.
Re: Xbox will block third-party controllers to "preserve the console experience"
#320Earlier quoted context omitted.
I guarantee you that the total profit generated from selling XBOX controllers is immaterial to Microsoft. Anyone with an ounce of understanding of hardware business models will tell you that this has nothing to do with selling more controllers.
Ah, I see you haven't ever stepped inside an Apple store, where DRMed dongles and cases are a multi-billion dollar business.
This line is important, as there is a clear difference between Apple's high margin, high markup hardware business, vs consoles which tend to be sold at cost, or even at a loss.