Earlier quoted context omitted.
I disagree completely -- there's no significant money to be made here. Microsoft wouldn't even bother if this were a financial play, it's so small. Not that many people use non-Xbox controllers to begin with, and whatever licensing fees Microsoft will charge manufacturers may very well be offset by the costs of running the licensing program itself. This seems very clearly to be anti-cheat. Advantages are not "trivial…
> there's no significant money to be made here [...] Not that many people use non-Xbox controllers to begin with, and whatever licensing fees Microsoft will charge manufacturers may very well be offset by the costs of running the licensing program itself. Ah yes, original (or licensed) game console accessories, the well known non-profit operation... Yes, console prices are sometimes subsidized, but never accessories,…
To explain this, imagine a consumer electronics device that costs $5 to make. The manufacturer then sells it to a distributor for $10. The distributor sells it to the store for $20. The store sells it to you for $40.
The original company making the device only nets the $5, but that doesn't include other costs. For example any fancy in-stores displays stands are put there by the manufacturer and come out for their initial $5 cut.