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Notch's next game is an MMO

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141–150 of 264 posts

Re: Notch's next game is an MMO

#141
post #119
post #18

A four paragraph website outlining the vision coupled with a simple way for customers to engage directly with the CEO of the company. Notch understands "Minimum Viable Product"

Should there be a button so he could have some feedback?

What about the twitter feed on the right?

Re: Notch's next game is an MMO

#142

Earlier quoted context omitted.

This really sounds like a game for hardcore programmers (16-bit emulation, "assembly in space" as h2s called it.) Minecraft is far more accessible: will this really gain nearly as much traction?

I feel like this will be a game where those of us that know assembly will end up writing our weird assembly programs for playing text based adventures or spinning our ships in spirals or whatever, whereas everything that is actually necessary will (hopefully) be able to be bought/created in game. Also, there's probably going to be a lot of community sharing of ideas and programs (just like there is with Minecraft) so…

Yeah I see it as a "Well you got a bunch of gyros last pit stop. Pity they don't all link up to your guidance stuff" so you write a program to grab data from your gyros and headings from your heading input. You could still fly just fine using the default stuff but if you want say...constant attitude adjustment or the ability to have your ship not pick up unwanted spin you're going to have to deal with that yourself or trade with somebody who has already dealt with it.

Looks fun, I want to make a program that does orbit translations and stuff for you with minimum delta-v.

Re: Notch's next game is an MMO

#143

We are in the year 281 474 976 712 644, but there are only 16 bit computers on the ships? Anachronism!!!

No. The ships were launched in the 80's, and all the tech they contain is 16-bit. Presumably, there are more powerful computers out there, but they are advanced enough that you are certainly not going to do anything useful with them. (Let's just ignore that the tech ran without issue and succesfully woke you up after 281*10^12 years.) I find this actually really clever. I suppose the less programmatically inclined wi…

Ah I think I misread that. ;) Still, I think even a thousand year gap in tech would make ships obsolete. I mean, look at how far our tech has progressed over the past century...

Re: Notch's next game is an MMO

#144
post #96

Earlier quoted context omitted.

I once had the opportunity to consider licensing Star Trek to do a game around. Figuring I couldn't possibly do anything but fuck it up, I passed.

Since you already brought it up and probably piqued the curiosity of more than one reader (including mine), could you elaborate?

There really isn't any more detail; it was a brief conversation.

Re: Notch's next game is an MMO

#145
post #37

Has anyone decoded the name? He said it was related to 1 in a 64-bit system read in 16-bit with the wrong endianness, or something like that. I tried my hand at it briefly but gave up.

0x10^c in base 10 is 16^12, or how many years into the future the people woke from their sleep.

I think you're referring to his tweet: "What happens if you try to read a 64 bit representation of 1 in a 16 bit system, but you get the endianness wrong?"

In other words, the endianness and 64/16-bit comments in that tweet weren't a puzzle, so much as the back story. (Check the paragraph beginning "In 1998"). i.e.: "What happens if you specify something one way and a program reads it a different way? You end up a 200 trillion years in the future!"

Re: Notch's next game is an MMO

#146
post #83

Earlier quoted context omitted.

Out of curiosity what is classified as "Quake in Space" and "WoW in Space" ?

Quake in Space is maybe Shattered Horizon? "WoW in Space" is either Star Trek Online or Star Wars the Old Republic.

Shattered Horizon isn't nearly as fast moving as Quake. It's more BF2142 In Space than Quake In Space.

Re: Notch's next game is an MMO

#149
This might be a great environment to encourage people, and especially kids, to learn how to program. This was seen in Minecraft and maybe he will try to extend the idea into this new MMO.

I hope so because anything which encourages and helps people to learn programming is a plus in my book.

Re: Notch's next game is an MMO

#150

Earlier quoted context omitted.

I don't disagree. But it is important to note that the minimum viable product for the creator of minecraft is significantly different from the minimum viable product for random internet denizen x. You are guaranteed a certain amount of customer engagement when your pre-existing customers have already begging for years to hear about your next product.

"Hello, I'm Gabe Newell, I would like to introduce you to our new game, titled "Fill in The Blank". You run around, maybe as part of a group of some sort. Maybe rescue some hostages, scout and snipe terrorists every now and then and maybe stab a chicken or two. Physic, shaders and purple monkey dishwasher; I'm surprised you got this far before signing up for our email notification subscription." Yes, some personaliti…

I know this is pedantry, but lets remember that Gooseman and Jess Cliffe were responsible for Counter-Strike's initial development, not Gabe Newell.
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