[belated stub for offtopicness] " Please don't complain about tangential annoyances—e.g. article or website formats, name collisions, or back-button breakage. They're too common to be interesting. " https://news.ycombinator.com/newsguidelines.html
The Tetris Effect
81–90 of 90 posts
Re: The Tetris Effect
#82"Please don't complain about tangential annoyances—e.g. article or website formats, name collisions, or back-button breakage. They're too common to be interesting."
Re: The Tetris Effect
#83One of the moderators has kindly let me jump back in to say thanks to everyone that read the blog and had a play, it was most exciting to see people talking about it and I was especially amused by everyone bagging on the unreadable font - you'll be relieved that it has been changed, as of a few weeks ago.
So, a huge thanks, you've all made my day. And if you were looking for a mobile version, here it is... https://nonzerosum.games/tetrings_mobile.html
I'm looking forward to being part of this community too.
Re: The Tetris Effect
#84Probing the conscious and subconscious mind, a novel mind-boggling 3D-to-2D visualization, working interactive demo, nice hand-drawn diagrams - this is my HN nugget of the day. Kudos!
Re: The Tetris Effect
#85I think the addition of new pieces was incredibly clever. When I started playing, I first just tried to play like it was regular Tetris on the furthest side of the board -- a strategy that was quickly foiled. The implementation of an extra dimension is also pretty cool, but as a game design nerd, I think it's more awesome that you managed to force players to engage with the concept.
The blog is really about sharing ideas, so yes "forcing" the read is part of it XD - hopefully some ventured into the rest of the blog, which is more "saving the world" sort of material. I really appreciate your comments here, I wish I'd found them straight away :)
Re: The Tetris Effect
#86I think the rings are a fantastic innovation. It would help me even further if the z-layers were colour coded too. I appreciate the colours currently reflect different blocks like in the original tetris, but I'd find it easier to process the "board state" if each ring size also had a colour associated with it. It would be easier to "scan" the board state for where best to place the piece. That said, this is a fantast…
Concerning the controls I had to factor in simplifying them to create the mobile version - https://nonzerosum.games/tetrings_mobile.html because it was just not possible to distinguish between so many different gesture controls on a touch screen. So, in the mobile version, on a couple of axes you can only rotate in one direction, given this limitation I could definitely limit the keyboard controls for people with only 2 hands.
Thanks again, finding comments like these has been really enjoyable.
Re: The Tetris Effect
#87Started reading the article, immediately thought of a relative simple solution: - the most important thing is: is a bottom layer ‘solid’. So looking from above seems the most obvious - you could use e.g. numbers to indicate height, so a 3 is ‘three up’, a ‘1’ is one up, and a ‘0’ is: you are at the bottom. - and use colours to indicate ‘holes below’ (e.g. blue is one hole, green 2, and red 3). The blocks that are fal…
Thanks for your feedback
Re: The Tetris Effect
#88He might be on to something, but I couldn't grok the visualisation at all. I didn't spend long though. I remember a game called Wetrix, that combined Tetris like gameplay with a 3D environment : https://en.wikipedia.org/wiki/Wetrix
Re: The Tetris Effect
#89Can't you just have one or two more camera angles on the screen at all times? Maybe even a stationary and a rotating view?
This was also much easier to code, an unspoken 3rd objective :)
Thanks for playing - if you'd like to try the mobile version it's at https://nonzerosum.games/tetrings_mobile.html
Re: The Tetris Effect
#90There is a real study that shows that Tetris can help prevent PTSD: https://www.ox.ac.uk/news/2017-03-28-post-traumatic-stress-s... I haven't read about this thoroughly but I think the theory is that the Tetris Effect that we all hate literally blocks the formation of traumatic memories.
I wonder if there's something in that, where people try to distract themselves in their every day life with these games, perhaps it's an instinctive way of reducing trauma.