How to compete with Patreon
141–150 of 234 posts
Re: How to compete with Patreon
#142Crypto could provide a competitive edge to certain features in Patreon (and Bandcamp). - Instead of 4-7% payment processing fees, it can be effectively zero[1] - Instead of 8-12% fees (or 15% in case of Bandcamp), crypto industry standards tend to be in the 0-5% range. It’s not always clear to me as a creator and patron why such a significant amount of value needs to be captured for a digital asset sale. - Users of t…
if you stay in crypto fees are small the port to fiat is the problem someone somewhere will need to change USDC / USDT (eek) to fiat either all visitors of the platform or the platform forms those relationships this is the weakness of crypto enthusiasts’ arguments. they live in the world where crypto won and you can buy goods within their ecosystem. this is simply not true… yet? i’m actually a fan of crypto, but thes…
Re: How to compete with Patreon
#143I am really interested in the space. A friend has launched https://www.imgrateful.io/ and I think crypto (beyond all criticism that we can do) is an interesting option for tipping and receiving donations without the annoying friction of Paypal(s).
Whatever comes after Patreon should be creator-owned like Nebula is to increase the level of accountability it has to its users on both sides.
Re: How to compete with Patreon
#144Anyone who has tried to build a pay-by-work model for digital creators knows that it’s simply an awful business model. There just isn’t that much demand for creator work. And there are no “whales” among these customers to compensate. No one’s buying 10 copies of a math explainer video.
We're working in software, overhead is extraordinarily low. It might be a bad model for a VC-funded startup, but there's almost certainly enough demand to support a tiny bootstrapped team.
It would work if your tiny team could attract an incredibly huge number of creators who somewhat create a minimum volume of transactions every months.
Otherwise you'd on the hook paying monthly fees for your platform's hosting costs, and you can't properly negociate processing fees as you have no idea of how much volume you'll be processing montb to month (it's not even based on some supply/demand cycle, you're stuck with when creators feel like creating)
I've seen it from the otherside following a Youtube creator on a pay per video plan, and there would be months going by with no videos happening but messaging back and forth to keep the community alive.
Re: How to compete with Patreon
#145Anyone who has tried to build a pay-by-work model for digital creators knows that it’s simply an awful business model. There just isn’t that much demand for creator work. And there are no “whales” among these customers to compensate. No one’s buying 10 copies of a math explainer video.
We're working in software, overhead is extraordinarily low. It might be a bad model for a VC-funded startup, but there's almost certainly enough demand to support a tiny bootstrapped team.
Businesses like these don't work without huge scale.
Re: How to compete with Patreon
#146Earlier quoted context omitted.
SubscribeStar still features the golden one, an open neo-nazi, as one of their hand picked "success stories" on their frontpage, so I don't believe they really pivoted, if anything they expanded.
The more things change, the more they remain the same. Neo-nazis and pornographers, to this day, are still at the forefront of payment shenanigans.
Re: How to compete with Patreon
#147Earlier quoted context omitted.
I am not trying to copy Patreon. I am merely implementing the general idea of selling your digital content online. That's all. If people like Patreon and their monetization channels, I am not here to try and steal them away. Not my intention whatsoever. I am doing a lot of things very differently to Patreon.
> I am actually developing a platform to compete with pateon. This was you in the original post. If you consider Patreon a competitor, then you need to understand their business model far better than you apparently do. You don't need to copy them, but you do need to understand them. You cannot compete with an established company that you have given zero effort to understand.
Re: How to compete with Patreon
#148Being a Patron (which is what Patreon was trying to do) traditionally meant supporting someone, no matter what their output. If your tortured genius put out one work a year, so be it. If they popped out Sunflowers then even better!
There doesn't have to be any quid pro quo at all.
It's what we now call Basic Income financed by someone's surplus.
Don't overthink it. It's not a tip, it's a gift, an expression of support. It may be something more, but in the end you're giving money to someone, period.
As an aside, it's really unclear if Patreon payments should be considered income in the US. It's a gift, but it's up to the giver to handle that. I doubt creators would need a 1099 in that case either.
Re: How to compete with Patreon
#149There are BTC lighting payments and the podcasting 2.0 movement to compete with Patreon. Mostly for podcasts and music atm but that will change.
Yes, you can go into advanced settings and copy a payment proof. But then how do you get it to a retailer? What does the retailer do with it. It's not part of the normal consumer flow use case, and that tells me that people still think of it like a toy and not a serious tool.
Re: How to compete with Patreon
#150Earlier quoted context omitted.
The issue is that "less restrictions on horny stuff" means "more restrictions from payment processors" nowadays. Doubly so if you're a Russian platform like Subscribestar is.
hahahhaa Subscribestar is Russian? Well that's gonna be fun for all the furry artists posting super-gay stuff on there once it gets big enough for the Russian government to notice.