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Show HN: Classic Video Poker

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Re: Show HN: Classic Video Poker

#91
post #69

This is more a question of curiosity than one of judgment: why does it take so long to load? I guess I expected it to be very fast because of the relative simplicity. Forgive me, I know nothing about Godot or Unity. This is still very cool.

As a gamedev in Unreal Engine since 2014, this is my only feedback. The demo took way too long to load I almost gave up.

Re: Show HN: Classic Video Poker

#92
post #11

Yeah, applying some realization about learning instruments, I'm currently more or less forcing me to just do stuff in Godot. More focus on doing and learning, less focus on the result. It's part struggle with other programming mindsets I have from backend servers for game and other web applications - "Oh, just shove all data into this system" is a valid answer, and "really, really just do what you need right now" is…

I have a hard time actually making games. Not in Unity or Godot specifically, but games in general. I end up going down rabbit holes in the infinite. Like, I was making a puzzle game, where you need to move pieces in a way to move from A to B. I ended up theming it as crossing a river where A and B are on different sides. I think I've spent 95% of my effort on that game on writing a water shader with the look and fee…

IMO it all depends on the goal. If you're just noodling around on the guitar to have some fun, you're not strictly trying to pick better. If you're doing picking exercises, you're not exploring what a new pedal can do. If you're exploring a pedal, you're not trying to learn a specific song.

For example, I'm currently deliberately moving slower in an idea to figure out good ways of doing things in Godot as well as reading a lot about thes systems. And I've learned a few things along the way. However, if I was in a Ludum Dare mode of working, I could've had something doing the same things I have now much, much faster, because if you don't have core game mechanics working in 8 - 12 hours you're utterly doomed in that context.

Re: Show HN: Classic Video Poker

#94
post #69

This is more a question of curiosity than one of judgment: why does it take so long to load? I guess I expected it to be very fast because of the relative simplicity. Forgive me, I know nothing about Godot or Unity. This is still very cool.

Cross-compilation to webassembly doesn't typically produce small binaries at this point (although it's possible to make small webassembly programs, compiling arbitrary C code to wasm results in large binaries).

Couldn't this be reduced with LTO?

Re: Show HN: Classic Video Poker

#95
Game froze for me:

index.js:369 SCRIPT ERROR: Invalid get index '13' (on base: 'PoolStringArray'). onPrintError @ index.js:369 index.js:369 at: _http_request2_completed (res://scripts/game.gdc:281) - Invalid get index '13' (on base: 'PoolStringArray').

Re: Show HN: Classic Video Poker

#98

It's remarkable how divisive CRT shaders are. Some love them, some hate them, very little middle ground.

They give me PTSD flashbacks to my parents' awful old TV, which they got in the mid 80's and didn't replace with a modern flat screen until ~5 years ago.
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