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Show HN: Classic Video Poker

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Re: Show HN: Classic Video Poker

#11
Yeah, applying some realization about learning instruments, I'm currently more or less forcing me to just do stuff in Godot. More focus on doing and learning, less focus on the result.

It's part struggle with other programming mindsets I have from backend servers for game and other web applications - "Oh, just shove all data into this system" is a valid answer, and "really, really just do what you need right now" is a good idea.

And having implemented some of this on straight up SDL, it's pretty impressive how something that would cost you like 1-2 days to make fall down to... 10 minutes of clicking around in a tileset editor.

Re: Show HN: Classic Video Poker

#15
post #11

Yeah, applying some realization about learning instruments, I'm currently more or less forcing me to just do stuff in Godot. More focus on doing and learning, less focus on the result. It's part struggle with other programming mindsets I have from backend servers for game and other web applications - "Oh, just shove all data into this system" is a valid answer, and "really, really just do what you need right now" is…

I have a hard time actually making games. Not in Unity or Godot specifically, but games in general. I end up going down rabbit holes in the infinite. Like, I was making a puzzle game, where you need to move pieces in a way to move from A to B. I ended up theming it as crossing a river where A and B are on different sides. I think I've spent 95% of my effort on that game on writing a water shader with the look and feel I'd like. But it's inconsequential to the actual gameplay. I could have just copied some code online or bought an asset and moved on.

But at the same time, I'm enjoying myself. I like learning this stuff, and perhaps my goal is really to have fun rather than actually ship something. So it's OK.

Re: Show HN: Classic Video Poker

#16
post #11

Yeah, applying some realization about learning instruments, I'm currently more or less forcing me to just do stuff in Godot. More focus on doing and learning, less focus on the result. It's part struggle with other programming mindsets I have from backend servers for game and other web applications - "Oh, just shove all data into this system" is a valid answer, and "really, really just do what you need right now" is…

I have a hard time actually making games. Not in Unity or Godot specifically, but games in general. I end up going down rabbit holes in the infinite. Like, I was making a puzzle game, where you need to move pieces in a way to move from A to B. I ended up theming it as crossing a river where A and B are on different sides. I think I've spent 95% of my effort on that game on writing a water shader with the look and fee…

This is art. Art shouldn't be confined to foreign interests like making money

Re: Show HN: Classic Video Poker

#17

Earlier quoted context omitted.

I also had a pair of aces and did not "win". Definitely a bug (probably aces are low in his code).

same here

yep, definitely a bug - seems like with when getting a winning of aces after the second deal. interestingly if you get a pair of jacks you get your winnings correctly. guessing aces are low.

https://imgur.com/a/H1Nzno3

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