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Meta Quest 3

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181–190 of 342 posts

Re: Meta Quest 3

#181
post #86

So what’s the killer app? Beatsaber and some other games can be a lot of fun, but they’re not new. What new experience are ready for this? I get the quality is better, and that’s not nothing. But other than that this largely seems like more of the same. VR still doesn’t seem to have advanced much in software to me. And Meta keeps pushing virtual meetings and such but that’s not my cup of tea. I owned a Quest 2 and ha…

>So what’s the killer app?

There isn't one and there never will be because people like different things.

Why do people like you constantly say "what's the killer app" ever time something new VR comes out? I've been doing VR since oculus dk1 and VR has been crazy enjoyable from time to time. VR is cheap as hell now. Quest2 was $300 for quite some time even before the Quest3.

If you can't find enjoyment with virtual reality from a $300 stand alone device that's a you problem.

Re: Meta Quest 3

#182
post #86

So what’s the killer app? Beatsaber and some other games can be a lot of fun, but they’re not new. What new experience are ready for this? I get the quality is better, and that’s not nothing. But other than that this largely seems like more of the same. VR still doesn’t seem to have advanced much in software to me. And Meta keeps pushing virtual meetings and such but that’s not my cup of tea. I owned a Quest 2 and ha…

For the price i would consider it as an alternative to buying a new PC screen. If it allows that.

Re: Meta Quest 3

#184

Earlier quoted context omitted.

How successful are those virtual girlfriend apps?

Last I checked, they removed a bunch of capabilities from Replika which caused a massive uproar on their subreddit and facebook.

Indeed. Based on "How angry are people when something is changed?", they seem to be pretty successful.

Which makes sense, what you remember LLMs are magic boxes that tell you what they think you want to hear.

Re: Meta Quest 3

#185
post #86

So what’s the killer app? Beatsaber and some other games can be a lot of fun, but they’re not new. What new experience are ready for this? I get the quality is better, and that’s not nothing. But other than that this largely seems like more of the same. VR still doesn’t seem to have advanced much in software to me. And Meta keeps pushing virtual meetings and such but that’s not my cup of tea. I owned a Quest 2 and ha…

What’s the killer app for a PC?

Re: Meta Quest 3

#186
post #81

Got a 2 on accident, an aunt was dazzled by ideas of exercising and meditating and was wildly underwhelmed by the actual experience, and gifted it to my family. Kind of fun to have around very occasionally, but I'm still seeing nothing to indicate anything more than "overpriced, non-essential toy." Would never pay good money for one. (and this is from a household where the Steam Deck is absolutely an essential toy.)*…

> but I'm still seeing nothing to indicate anything more than "overpriced, non-essential toy." I saw a reviewer mention that VR is like "having your favorite amusement park ride at home": it's awesome, but at the same time you're not going to ride a roller coaster for 3 hours everyday. VR can be loads of fun, but I still find it exhausting, and very focus demanding. It will, for me, always remain a nice plus, but nev…

This resonates for me as well. It's just too exhausting and uncomfortable, and I hate the feeling of isolation from the real world.

I think it may be the case that the general public will find putting on VR goggles and losing their visual connection to the physical world around them to be weird and alienating in a way that fundamentally cannot be overcome by technical improvements.

Maybe VR goggles are OK for small doses and the novelty, but perhaps this is just too jarring and strange to ever become the primary way people interact with games (never mind the much touted non-gaming applications).

Re: Meta Quest 3

#187

What's the Linux story around Quest these days? I want to buy a VR headset but Linux compat is a must. Any recommendations?

You can't exactly run Linux on the hardware itself, but you can easily get it working with OpenXR-compatible software stacks. Getting your Linux box up to snuff is a bit harder though.

Re: Meta Quest 3

#188
post #185
post #86

So what’s the killer app? Beatsaber and some other games can be a lot of fun, but they’re not new. What new experience are ready for this? I get the quality is better, and that’s not nothing. But other than that this largely seems like more of the same. VR still doesn’t seem to have advanced much in software to me. And Meta keeps pushing virtual meetings and such but that’s not my cup of tea. I owned a Quest 2 and ha…

What’s the killer app for a PC?

Originally, it was Excel/Lotus 123.

Later, it was the web browser.

Nowadays, it's mostly games.

Re: Meta Quest 3

#189

This seems like on paper it is quite close to the Apple Vision Pro. The performance per watt of the chips is probably not far off and both devices deal with the same basic design constraints of needing to fit comfortably on your head. The main difference seems to be the micro OLED and eye tracking on the Vision Pro vs. the Quest’s inclusion of controllers. I’ll be curious how these two devices stack up to each other…

You can buy between 7 and a dozen quest 3s for the price of one vision pro. I don’t understand why people are even attempting to compare the two.

Re: Meta Quest 3

#190
post #25

I'm clueless -- how do these things work? Are they standalone, or do you also need a gaming PC? Do you need internet connection, or is there stuff that works offline? Do you need Facebook account? Are they hackable, e.g., are there custom firmware options?

Along with the other comments, one extra thing to note is that the three-point tracking (head + 2 hands) is entirely standalone even when connected to a PC (platforms like Steam VR will translate it across), so you don't need any other hardware than that. Apps and games then generally either guesstimate the rest of your body positioning (using inverse kinematics) or just leave it out entirely by making you walk on your hands (like Gorilla Tag does - this actually works way better than it sounds).

There are some additional standalone body trackers, like SlimeVR, Sony mocopi, or HaritoraX, where you strap the hardware widgets on and they communicate inertial measurements with each other and your device without needing any base stations. But, since there's no OS-level support for them on Quest, support is app-by-app and usually requires a second device as a go-between (like a phone running the mocopi app).

PCVR makes it easy to use a ton of trackers and they're much more precise, but they require base stations (IR cameras on mounts you set up around your play space) since each one is basically a little IR transmitter with its position computed by the PC. If you see any "full body trolling" videos on Youtube it's generally people using these, since you can do strange things with them (handstands, pogo stick bouncing, multiple people sharing the same physical space, other Youtube creator nonsense) without the tracking getting confused or desynced.

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